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Typos in readme
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pema99 committed Dec 9, 2023
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Expand Up @@ -69,18 +69,18 @@ Looking to test out an avatar? See the "For Avatar Testing" section. Otherwise,
- If you want to use an existing project, use the "Add" option in the "Projects" tab and follow the steps there.
3. Open the Projects tab and select your project. If you have never used the VCC with the project, use the "Migrate" button to upgrade it.
4. On the right side, find the AudioLink package and add it. If it doesn't show up, make sure you have the "Curated" toggle enabled in the top-right drop-down.
5. Use the "AudioLink/Add AudioLink Prefab to Scene" menu item.
5. Use the "Tools/AudioLink/Add AudioLink Prefab to Scene" menu item.
6. Under AudioLinkAvatar/AudioLinkInput, add a music track to the AudioClip in the AudioSource.
- If you need it louder, duplicate the AudioLinkInput object and increase the volume on that one. Make sure Not to adjust the volume on the main AudioLinkInput object - it needs to stay at 0.01.
7. Enter playmode to test your avatar.

### For non-VRChat uses (including CVR)
1. Download and Import the latest **UnityPackage** AudioLink Release at https://github.com/llealloo/vrc-udon-audio-link/releases.
2. Use the "AudioLink/Add AudioLink Prefab to Scene" menu item. It should work out of the box.
2. Use the "Tools/AudioLink/Add AudioLink Prefab to Scene" menu item. It should work out of the box.

## Getting started
After installation, to use AudioLink:
1. Use the "AudioLink/Add AudioLink Prefab to Scene" menu item.
1. Use the "Tools/AudioLink/Add AudioLink Prefab to Scene" menu item.
2. Click the "Link all sound reactive objects..." button to link everything up.

If you want to see an example of a scene with AudioLink set up, press the "AudioLink -> Open AudioLink Example Scene" in the top menu of the editor.
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