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do the formatting thing better?
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float3 committed Feb 10, 2024
1 parent 64fed31 commit 77bfb0a
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Showing 2 changed files with 7 additions and 5 deletions.
4 changes: 2 additions & 2 deletions .editorconfig
Original file line number Diff line number Diff line change
Expand Up @@ -84,8 +84,8 @@ dotnet_naming_style.camel_case_underscore_style.capitalization = camel_case
csharp_using_directive_placement = outside_namespace:suggestion
dotnet_sort_system_directives_first = true
csharp_prefer_braces = true:silent
csharp_preserve_single_line_blocks = true:none
csharp_preserve_single_line_statements = false:none
csharp_preserve_single_line_blocks = false:silent
csharp_preserve_single_line_statements = false:silent
csharp_prefer_static_local_function = true:suggestion
csharp_prefer_simple_using_statement = false:none
csharp_style_prefer_switch_expression = true:suggestion
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Original file line number Diff line number Diff line change
Expand Up @@ -18,12 +18,14 @@ private static void AddDefineIfMissing(BuildTargetGroup buildTarget, string newD
string existingDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTarget);
HashSet<string> defineSet = new HashSet<string>();

if (existingDefines.Length > 0)
if (existingDefines.Length > 0) {
defineSet = new HashSet<string>(existingDefines.Split(';'));
}

if (defineSet.Add(newDefine))
if (defineSet.Add(newDefine)) {
definesChanged = true;

}

if (definesChanged) {
string finalDefineString = string.Join(";", defineSet.ToArray());
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTarget, finalDefineString);
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