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diffvg.cpp
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diffvg.cpp
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#include "diffvg.h"
#include "aabb.h"
#include "shape.h"
#include "sample_boundary.h"
#include "atomic.h"
#include "cdf.h"
#include "compute_distance.h"
#include "cuda_utils.h"
#include "edge_query.h"
#include "filter.h"
#include "matrix.h"
#include "parallel.h"
#include "pcg.h"
#include "ptr.h"
#include "scene.h"
#include "vector.h"
#include "winding_number.h"
#include "within_distance.h"
#include <cassert>
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <thrust/execution_policy.h>
#include <thrust/sort.h>
namespace py = pybind11;
struct Command {
int shape_group_id;
int shape_id;
int point_id; // Only used by path
};
DEVICE
bool is_inside(const SceneData &scene_data,
int shape_group_id,
const Vector2f &pt,
EdgeQuery *edge_query) {
const ShapeGroup &shape_group = scene_data.shape_groups[shape_group_id];
// pt is in canvas space, transform it to shape's local space
auto local_pt = xform_pt(shape_group.canvas_to_shape, pt);
const auto &bvh_nodes = scene_data.shape_groups_bvh_nodes[shape_group_id];
const AABB &bbox = bvh_nodes[2 * shape_group.num_shapes - 2].box;
if (!inside(bbox, local_pt)) {
return false;
}
auto winding_number = 0;
// Traverse the shape group BVH
constexpr auto max_bvh_stack_size = 64;
int bvh_stack[max_bvh_stack_size];
auto stack_size = 0;
bvh_stack[stack_size++] = 2 * shape_group.num_shapes - 2;
while (stack_size > 0) {
const BVHNode &node = bvh_nodes[bvh_stack[--stack_size]];
if (node.child1 < 0) {
// leaf
auto shape_id = node.child0;
auto w = compute_winding_number(
scene_data.shapes[shape_id], scene_data.path_bvhs[shape_id], local_pt);
winding_number += w;
if (edge_query != nullptr) {
if (edge_query->shape_group_id == shape_group_id &&
edge_query->shape_id == shape_id) {
if ((shape_group.use_even_odd_rule && abs(w) % 2 == 1) ||
(!shape_group.use_even_odd_rule && w != 0)) {
edge_query->hit = true;
}
}
}
} else {
assert(node.child0 >= 0 && node.child1 >= 0);
const AABB &b0 = bvh_nodes[node.child0].box;
if (inside(b0, local_pt)) {
bvh_stack[stack_size++] = node.child0;
}
const AABB &b1 = bvh_nodes[node.child1].box;
if (inside(b1, local_pt)) {
bvh_stack[stack_size++] = node.child1;
}
assert(stack_size <= max_bvh_stack_size);
}
}
if (shape_group.use_even_odd_rule) {
return abs(winding_number) % 2 == 1;
} else {
return winding_number != 0;
}
}
DEVICE void accumulate_boundary_gradient(const Shape &shape,
float contrib,
float t,
const Vector2f &normal,
const BoundaryData &boundary_data,
Shape &d_shape,
const Matrix3x3f &shape_to_canvas,
const Vector2f &local_boundary_pt,
Matrix3x3f &d_shape_to_canvas) {
assert(isfinite(contrib));
assert(isfinite(normal));
// According to Reynold transport theorem,
// the Jacobian of the boundary integral is dot(velocity, normal),
// where the velocity depends on the variable being differentiated with.
if (boundary_data.is_stroke) {
auto has_path_thickness = false;
if (shape.type == ShapeType::Path) {
const Path &path = *(const Path *)shape.ptr;
has_path_thickness = path.thickness != nullptr;
}
// differentiate stroke width: velocity is the same as normal
if (has_path_thickness) {
Path *d_p = (Path*)d_shape.ptr;
auto base_point_id = boundary_data.path.base_point_id;
auto point_id = boundary_data.path.point_id;
auto t = boundary_data.path.t;
const Path &path = *(const Path *)shape.ptr;
if (path.num_control_points[base_point_id] == 0) {
// Straight line
auto i0 = point_id;
auto i1 = (point_id + 1) % path.num_points;
// r = r0 + t * (r1 - r0)
atomic_add(&d_p->thickness[i0], (1 - t) * contrib);
atomic_add(&d_p->thickness[i1], ( t) * contrib);
} else if (path.num_control_points[base_point_id] == 1) {
// Quadratic Bezier curve
auto i0 = point_id;
auto i1 = point_id + 1;
auto i2 = (point_id + 2) % path.num_points;
// r = (1-t)^2r0 + 2(1-t)t r1 + t^2 r2
atomic_add(&d_p->thickness[i0], square(1 - t) * contrib);
atomic_add(&d_p->thickness[i1], (2*(1-t)*t) * contrib);
atomic_add(&d_p->thickness[i2], (t*t) * contrib);
} else if (path.num_control_points[base_point_id] == 2) {
auto i0 = point_id;
auto i1 = point_id + 1;
auto i2 = point_id + 2;
auto i3 = (point_id + 3) % path.num_points;
// r = (1-t)^3r0 + 3*(1-t)^2tr1 + 3*(1-t)t^2r2 + t^3r3
atomic_add(&d_p->thickness[i0], cubic(1 - t) * contrib);
atomic_add(&d_p->thickness[i1], 3 * square(1 - t) * t * contrib);
atomic_add(&d_p->thickness[i2], 3 * (1 - t) * t * t * contrib);
atomic_add(&d_p->thickness[i3], t * t * t * contrib);
} else {
assert(false);
}
} else {
atomic_add(&d_shape.stroke_width, contrib);
}
}
switch (shape.type) {
case ShapeType::Circle: {
Circle *d_p = (Circle*)d_shape.ptr;
// velocity for the center is (1, 0) for x and (0, 1) for y
atomic_add(&d_p->center[0], normal * contrib);
// velocity for the radius is the same as the normal
atomic_add(&d_p->radius, contrib);
break;
} case ShapeType::Ellipse: {
Ellipse *d_p = (Ellipse*)d_shape.ptr;
// velocity for the center is (1, 0) for x and (0, 1) for y
atomic_add(&d_p->center[0], normal * contrib);
// velocity for the radius:
// x = center.x + r.x * cos(2pi * t)
// y = center.y + r.y * sin(2pi * t)
// for r.x: (cos(2pi * t), 0)
// for r.y: (0, sin(2pi * t))
atomic_add(&d_p->radius.x, cos(2 * float(M_PI) * t) * normal.x * contrib);
atomic_add(&d_p->radius.y, sin(2 * float(M_PI) * t) * normal.y * contrib);
break;
} case ShapeType::Path: {
Path *d_p = (Path*)d_shape.ptr;
auto base_point_id = boundary_data.path.base_point_id;
auto point_id = boundary_data.path.point_id;
auto t = boundary_data.path.t;
const Path &path = *(const Path *)shape.ptr;
if (path.num_control_points[base_point_id] == 0) {
// Straight line
auto i0 = point_id;
auto i1 = (point_id + 1) % path.num_points;
// pt = p0 + t * (p1 - p0)
// velocity for p0.x: (1 - t, 0)
// p0.y: ( 0, 1 - t)
// p1.x: ( t, 0)
// p1.y: ( 0, t)
atomic_add(&d_p->points[2 * i0 + 0], (1 - t) * normal.x * contrib);
atomic_add(&d_p->points[2 * i0 + 1], (1 - t) * normal.y * contrib);
atomic_add(&d_p->points[2 * i1 + 0], ( t) * normal.x * contrib);
atomic_add(&d_p->points[2 * i1 + 1], ( t) * normal.y * contrib);
} else if (path.num_control_points[base_point_id] == 1) {
// Quadratic Bezier curve
auto i0 = point_id;
auto i1 = point_id + 1;
auto i2 = (point_id + 2) % path.num_points;
// pt = (1-t)^2p0 + 2(1-t)t p1 + t^2 p2
// velocity for p0.x: ((1-t)^2, 0)
// p0.y: ( 0, (1-t)^2)
// p1.x: (2(1-t)t, 0)
// p1.y: ( 0, 2(1-t)t)
// p1.x: ( t^2, 0)
// p1.y: ( 0, t^2)
atomic_add(&d_p->points[2 * i0 + 0], square(1 - t) * normal.x * contrib);
atomic_add(&d_p->points[2 * i0 + 1], square(1 - t) * normal.y * contrib);
atomic_add(&d_p->points[2 * i1 + 0], (2*(1-t)*t) * normal.x * contrib);
atomic_add(&d_p->points[2 * i1 + 1], (2*(1-t)*t) * normal.y * contrib);
atomic_add(&d_p->points[2 * i2 + 0], (t*t) * normal.x * contrib);
atomic_add(&d_p->points[2 * i2 + 1], (t*t) * normal.y * contrib);
} else if (path.num_control_points[base_point_id] == 2) {
auto i0 = point_id;
auto i1 = point_id + 1;
auto i2 = point_id + 2;
auto i3 = (point_id + 3) % path.num_points;
// pt = (1-t)^3p0 + 3*(1-t)^2tp1 + 3*(1-t)t^2p2 + t^3p3
// velocity for p0.x: ( (1-t)^3, 0)
// p0.y: ( 0, (1-t)^3)
// p1.x: (3*(1-t)^2t, 0)
// p1.y: ( 0, 3*(1-t)^2t)
// p2.x: (3*(1-t)t^2, 0)
// p2.y: ( 0, 3*(1-t)t^2)
// p2.x: ( t^3, 0)
// p2.y: ( 0, t^3)
atomic_add(&d_p->points[2 * i0 + 0], cubic(1 - t) * normal.x * contrib);
atomic_add(&d_p->points[2 * i0 + 1], cubic(1 - t) * normal.y * contrib);
atomic_add(&d_p->points[2 * i1 + 0], 3 * square(1 - t) * t * normal.x * contrib);
atomic_add(&d_p->points[2 * i1 + 1], 3 * square(1 - t) * t * normal.y * contrib);
atomic_add(&d_p->points[2 * i2 + 0], 3 * (1 - t) * t * t * normal.x * contrib);
atomic_add(&d_p->points[2 * i2 + 1], 3 * (1 - t) * t * t * normal.y * contrib);
atomic_add(&d_p->points[2 * i3 + 0], t * t * t * normal.x * contrib);
atomic_add(&d_p->points[2 * i3 + 1], t * t * t * normal.y * contrib);
} else {
assert(false);
}
break;
} case ShapeType::Rect: {
Rect *d_p = (Rect*)d_shape.ptr;
// The velocity depends on the position of the boundary
if (normal == Vector2f{-1, 0}) {
// left
// velocity for p_min is (1, 0) for x and (0, 0) for y
atomic_add(&d_p->p_min.x, -contrib);
} else if (normal == Vector2f{1, 0}) {
// right
// velocity for p_max is (1, 0) for x and (0, 0) for y
atomic_add(&d_p->p_max.x, contrib);
} else if (normal == Vector2f{0, -1}) {
// top
// velocity for p_min is (0, 0) for x and (0, 1) for y
atomic_add(&d_p->p_min.y, -contrib);
} else if (normal == Vector2f{0, 1}) {
// bottom
// velocity for p_max is (0, 0) for x and (0, 1) for y
atomic_add(&d_p->p_max.y, contrib);
} else {
// incorrect normal assignment?
assert(false);
}
break;
} default: {
assert(false);
break;
}
}
// for shape_to_canvas we have the following relationship:
// boundary_pt = xform_pt(shape_to_canvas, local_pt)
// the velocity is the derivative of boundary_pt with respect to shape_to_canvas
// we can use reverse-mode AD to compute the dot product of the velocity and the Jacobian
// by passing the normal in d_xform_pt
auto d_shape_to_canvas_ = Matrix3x3f();
auto d_local_boundary_pt = Vector2f{0, 0};
d_xform_pt(shape_to_canvas,
local_boundary_pt,
normal * contrib,
d_shape_to_canvas_,
d_local_boundary_pt);
atomic_add(&d_shape_to_canvas(0, 0), d_shape_to_canvas_);
}
DEVICE
Vector4f sample_color(const ColorType &color_type,
void *color,
const Vector2f &pt) {
switch (color_type) {
case ColorType::Constant: {
auto c = (const Constant*)color;
assert(isfinite(c->color));
return c->color;
} case ColorType::LinearGradient: {
auto c = (const LinearGradient*)color;
// Project pt to (c->begin, c->end)
auto beg = c->begin;
auto end = c->end;
auto t = dot(pt - beg, end - beg) / max(dot(end - beg, end - beg), 1e-3f);
// Find the correponding stop:
if (t < c->stop_offsets[0]) {
return Vector4f{c->stop_colors[0],
c->stop_colors[1],
c->stop_colors[2],
c->stop_colors[3]};
}
for (int i = 0; i < c->num_stops - 1; i++) {
auto offset_curr = c->stop_offsets[i];
auto offset_next = c->stop_offsets[i + 1];
assert(offset_next > offset_curr);
if (t >= offset_curr && t < offset_next) {
auto color_curr = Vector4f{
c->stop_colors[4 * i + 0],
c->stop_colors[4 * i + 1],
c->stop_colors[4 * i + 2],
c->stop_colors[4 * i + 3]};
auto color_next = Vector4f{
c->stop_colors[4 * (i + 1) + 0],
c->stop_colors[4 * (i + 1) + 1],
c->stop_colors[4 * (i + 1) + 2],
c->stop_colors[4 * (i + 1) + 3]};
auto tt = (t - offset_curr) / (offset_next - offset_curr);
assert(isfinite(tt));
assert(isfinite(color_curr));
assert(isfinite(color_next));
return color_curr * (1 - tt) + color_next * tt;
}
}
return Vector4f{c->stop_colors[4 * (c->num_stops - 1) + 0],
c->stop_colors[4 * (c->num_stops - 1) + 1],
c->stop_colors[4 * (c->num_stops - 1) + 2],
c->stop_colors[4 * (c->num_stops - 1) + 3]};
} case ColorType::RadialGradient: {
auto c = (const RadialGradient*)color;
// Distance from pt to center
auto offset = pt - c->center;
auto normalized_offset = offset / c->radius;
auto t = length(normalized_offset);
// Find the correponding stop:
if (t < c->stop_offsets[0]) {
return Vector4f{c->stop_colors[0],
c->stop_colors[1],
c->stop_colors[2],
c->stop_colors[3]};
}
for (int i = 0; i < c->num_stops - 1; i++) {
auto offset_curr = c->stop_offsets[i];
auto offset_next = c->stop_offsets[i + 1];
assert(offset_next > offset_curr);
if (t >= offset_curr && t < offset_next) {
auto color_curr = Vector4f{
c->stop_colors[4 * i + 0],
c->stop_colors[4 * i + 1],
c->stop_colors[4 * i + 2],
c->stop_colors[4 * i + 3]};
auto color_next = Vector4f{
c->stop_colors[4 * (i + 1) + 0],
c->stop_colors[4 * (i + 1) + 1],
c->stop_colors[4 * (i + 1) + 2],
c->stop_colors[4 * (i + 1) + 3]};
auto tt = (t - offset_curr) / (offset_next - offset_curr);
assert(isfinite(tt));
assert(isfinite(color_curr));
assert(isfinite(color_next));
return color_curr * (1 - tt) + color_next * tt;
}
}
return Vector4f{c->stop_colors[4 * (c->num_stops - 1) + 0],
c->stop_colors[4 * (c->num_stops - 1) + 1],
c->stop_colors[4 * (c->num_stops - 1) + 2],
c->stop_colors[4 * (c->num_stops - 1) + 3]};
} default: {
assert(false);
}
}
return Vector4f{};
}
DEVICE
void d_sample_color(const ColorType &color_type,
void *color_ptr,
const Vector2f &pt,
const Vector4f &d_color,
void *d_color_ptr,
float *d_translation) {
switch (color_type) {
case ColorType::Constant: {
auto d_c = (Constant*)d_color_ptr;
atomic_add(&d_c->color[0], d_color);
return;
} case ColorType::LinearGradient: {
auto c = (const LinearGradient*)color_ptr;
auto d_c = (LinearGradient*)d_color_ptr;
// Project pt to (c->begin, c->end)
auto beg = c->begin;
auto end = c->end;
auto t = dot(pt - beg, end - beg) / max(dot(end - beg, end - beg), 1e-3f);
// Find the correponding stop:
if (t < c->stop_offsets[0]) {
atomic_add(&d_c->stop_colors[0], d_color);
return;
}
for (int i = 0; i < c->num_stops - 1; i++) {
auto offset_curr = c->stop_offsets[i];
auto offset_next = c->stop_offsets[i + 1];
assert(offset_next > offset_curr);
if (t >= offset_curr && t < offset_next) {
auto color_curr = Vector4f{
c->stop_colors[4 * i + 0],
c->stop_colors[4 * i + 1],
c->stop_colors[4 * i + 2],
c->stop_colors[4 * i + 3]};
auto color_next = Vector4f{
c->stop_colors[4 * (i + 1) + 0],
c->stop_colors[4 * (i + 1) + 1],
c->stop_colors[4 * (i + 1) + 2],
c->stop_colors[4 * (i + 1) + 3]};
auto tt = (t - offset_curr) / (offset_next - offset_curr);
// return color_curr * (1 - tt) + color_next * tt;
auto d_color_curr = d_color * (1 - tt);
auto d_color_next = d_color * tt;
auto d_tt = sum(d_color * (color_next - color_curr));
auto d_offset_next = -d_tt * tt / (offset_next - offset_curr);
auto d_offset_curr = d_tt * ((tt - 1.f) / (offset_next - offset_curr));
auto d_t = d_tt / (offset_next - offset_curr);
assert(isfinite(d_tt));
atomic_add(&d_c->stop_colors[4 * i], d_color_curr);
atomic_add(&d_c->stop_colors[4 * (i + 1)], d_color_next);
atomic_add(&d_c->stop_offsets[i], d_offset_curr);
atomic_add(&d_c->stop_offsets[i + 1], d_offset_next);
// auto t = dot(pt - beg, end - beg) / max(dot(end - beg, end - beg), 1e-6f);
// l = max(dot(end - beg, end - beg), 1e-3f)
// t = dot(pt - beg, end - beg) / l;
auto l = max(dot(end - beg, end - beg), 1e-3f);
auto d_beg = d_t * (-(pt - beg)-(end - beg)) / l;
auto d_end = d_t * (pt - beg) / l;
auto d_l = -d_t * t / l;
if (dot(end - beg, end - beg) > 1e-3f) {
d_beg += 2 * d_l * (beg - end);
d_end += 2 * d_l * (end - beg);
}
atomic_add(&d_c->begin[0], d_beg);
atomic_add(&d_c->end[0], d_end);
if (d_translation != nullptr) {
atomic_add(d_translation, (d_beg + d_end));
}
return;
}
}
atomic_add(&d_c->stop_colors[4 * (c->num_stops - 1)], d_color);
return;
} case ColorType::RadialGradient: {
auto c = (const RadialGradient*)color_ptr;
auto d_c = (RadialGradient*)d_color_ptr;
// Distance from pt to center
auto offset = pt - c->center;
auto normalized_offset = offset / c->radius;
auto t = length(normalized_offset);
// Find the correponding stop:
if (t < c->stop_offsets[0]) {
atomic_add(&d_c->stop_colors[0], d_color);
return;
}
for (int i = 0; i < c->num_stops - 1; i++) {
auto offset_curr = c->stop_offsets[i];
auto offset_next = c->stop_offsets[i + 1];
assert(offset_next > offset_curr);
if (t >= offset_curr && t < offset_next) {
auto color_curr = Vector4f{
c->stop_colors[4 * i + 0],
c->stop_colors[4 * i + 1],
c->stop_colors[4 * i + 2],
c->stop_colors[4 * i + 3]};
auto color_next = Vector4f{
c->stop_colors[4 * (i + 1) + 0],
c->stop_colors[4 * (i + 1) + 1],
c->stop_colors[4 * (i + 1) + 2],
c->stop_colors[4 * (i + 1) + 3]};
auto tt = (t - offset_curr) / (offset_next - offset_curr);
assert(isfinite(tt));
// return color_curr * (1 - tt) + color_next * tt;
auto d_color_curr = d_color * (1 - tt);
auto d_color_next = d_color * tt;
auto d_tt = sum(d_color * (color_next - color_curr));
auto d_offset_next = -d_tt * tt / (offset_next - offset_curr);
auto d_offset_curr = d_tt * ((tt - 1.f) / (offset_next - offset_curr));
auto d_t = d_tt / (offset_next - offset_curr);
assert(isfinite(d_t));
atomic_add(&d_c->stop_colors[4 * i], d_color_curr);
atomic_add(&d_c->stop_colors[4 * (i + 1)], d_color_next);
atomic_add(&d_c->stop_offsets[i], d_offset_curr);
atomic_add(&d_c->stop_offsets[i + 1], d_offset_next);
// offset = pt - c->center
// normalized_offset = offset / c->radius
// t = length(normalized_offset)
auto d_normalized_offset = d_length(normalized_offset, d_t);
auto d_offset = d_normalized_offset / c->radius;
auto d_radius = -d_normalized_offset * offset / (c->radius * c->radius);
auto d_center = -d_offset;
atomic_add(&d_c->center[0], d_center);
atomic_add(&d_c->radius[0], d_radius);
if (d_translation != nullptr) {
atomic_add(d_translation, d_center);
}
}
}
atomic_add(&d_c->stop_colors[4 * (c->num_stops - 1)], d_color);
return;
} default: {
assert(false);
}
}
}
struct Fragment {
Vector3f color;
float alpha;
int group_id;
bool is_stroke;
};
struct PrefilterFragment {
Vector3f color;
float alpha;
int group_id;
bool is_stroke;
int shape_id;
float distance;
Vector2f closest_pt;
ClosestPointPathInfo path_info;
bool within_distance;
};
DEVICE
Vector4f sample_color(const SceneData &scene,
const Vector4f *background_color,
const Vector2f &screen_pt,
const Vector4f *d_color = nullptr,
EdgeQuery *edge_query = nullptr,
Vector4f *d_background_color = nullptr,
float *d_translation = nullptr) {
if (edge_query != nullptr) {
edge_query->hit = false;
}
// screen_pt is in screen space ([0, 1), [0, 1)),
// need to transform to canvas space
auto pt = screen_pt;
pt.x *= scene.canvas_width;
pt.y *= scene.canvas_height;
constexpr auto max_hit_shapes = 256;
constexpr auto max_bvh_stack_size = 64;
Fragment fragments[max_hit_shapes];
int bvh_stack[max_bvh_stack_size];
auto stack_size = 0;
auto num_fragments = 0;
bvh_stack[stack_size++] = 2 * scene.num_shape_groups - 2;
while (stack_size > 0) {
const BVHNode &node = scene.bvh_nodes[bvh_stack[--stack_size]];
if (node.child1 < 0) {
// leaf
auto group_id = node.child0;
const ShapeGroup &shape_group = scene.shape_groups[group_id];
if (shape_group.stroke_color != nullptr) {
if (within_distance(scene, group_id, pt, edge_query)) {
auto color_alpha = sample_color(shape_group.stroke_color_type,
shape_group.stroke_color,
pt);
Fragment f;
f.color = Vector3f{color_alpha[0], color_alpha[1], color_alpha[2]};
f.alpha = color_alpha[3];
f.group_id = group_id;
f.is_stroke = true;
assert(num_fragments < max_hit_shapes);
fragments[num_fragments++] = f;
}
}
if (shape_group.fill_color != nullptr) {
if (is_inside(scene, group_id, pt, edge_query)) {
auto color_alpha = sample_color(shape_group.fill_color_type,
shape_group.fill_color,
pt);
Fragment f;
f.color = Vector3f{color_alpha[0], color_alpha[1], color_alpha[2]};
f.alpha = color_alpha[3];
f.group_id = group_id;
f.is_stroke = false;
assert(num_fragments < max_hit_shapes);
fragments[num_fragments++] = f;
}
}
} else {
assert(node.child0 >= 0 && node.child1 >= 0);
const AABB &b0 = scene.bvh_nodes[node.child0].box;
if (inside(b0, pt, scene.bvh_nodes[node.child0].max_radius)) {
bvh_stack[stack_size++] = node.child0;
}
const AABB &b1 = scene.bvh_nodes[node.child1].box;
if (inside(b1, pt, scene.bvh_nodes[node.child1].max_radius)) {
bvh_stack[stack_size++] = node.child1;
}
assert(stack_size <= max_bvh_stack_size);
}
}
if (num_fragments <= 0) {
if (background_color != nullptr) {
if (d_background_color != nullptr) {
*d_background_color = *d_color;
}
return *background_color;
}
return Vector4f{0, 0, 0, 0};
}
// Sort the fragments from back to front (i.e. increasing order of group id)
// https://github.com/frigaut/yorick-imutil/blob/master/insort.c#L37
for (int i = 1; i < num_fragments; i++) {
auto j = i;
auto temp = fragments[j];
while (j > 0 && fragments[j - 1].group_id > temp.group_id) {
fragments[j] = fragments[j - 1];
j--;
}
fragments[j] = temp;
}
// Blend the color
Vector3f accum_color[max_hit_shapes];
float accum_alpha[max_hit_shapes];
// auto hit_opaque = false;
auto first_alpha = 0.f;
auto first_color = Vector3f{0, 0, 0};
if (background_color != nullptr) {
first_alpha = background_color->w;
first_color = Vector3f{background_color->x,
background_color->y,
background_color->z};
}
for (int i = 0; i < num_fragments; i++) {
const Fragment &fragment = fragments[i];
auto new_color = fragment.color;
auto new_alpha = fragment.alpha;
auto prev_alpha = i > 0 ? accum_alpha[i - 1] : first_alpha;
auto prev_color = i > 0 ? accum_color[i - 1] : first_color;
if (edge_query != nullptr) {
// Do we hit the target shape?
if (new_alpha >= 1.f && edge_query->hit) {
// A fully opaque shape in front of the target occludes it
edge_query->hit = false;
}
if (edge_query->shape_group_id == fragment.group_id) {
edge_query->hit = true;
}
}
// prev_color is alpha premultiplied, don't need to multiply with
// prev_alpha
accum_color[i] = prev_color * (1 - new_alpha) + new_alpha * new_color;
accum_alpha[i] = prev_alpha * (1 - new_alpha) + new_alpha;
}
auto final_color = accum_color[num_fragments - 1];
auto final_alpha = accum_alpha[num_fragments - 1];
if (final_alpha > 1e-6f) {
final_color /= final_alpha;
}
assert(isfinite(final_color));
assert(isfinite(final_alpha));
if (d_color != nullptr) {
// Backward pass
auto d_final_color = Vector3f{(*d_color)[0], (*d_color)[1], (*d_color)[2]};
auto d_final_alpha = (*d_color)[3];
auto d_curr_color = d_final_color;
auto d_curr_alpha = d_final_alpha;
if (final_alpha > 1e-6f) {
// final_color = curr_color / final_alpha
d_curr_color = d_final_color / final_alpha;
d_curr_alpha -= sum(d_final_color * final_color) / final_alpha;
}
assert(isfinite(*d_color));
assert(isfinite(d_curr_color));
assert(isfinite(d_curr_alpha));
for (int i = num_fragments - 1; i >= 0; i--) {
// color[n] = prev_color * (1 - new_alpha) + new_alpha * new_color;
// alpha[n] = prev_alpha * (1 - new_alpha) + new_alpha;
auto prev_alpha = i > 0 ? accum_alpha[i - 1] : first_alpha;
auto prev_color = i > 0 ? accum_color[i - 1] : first_color;
auto d_prev_alpha = d_curr_alpha * (1.f - fragments[i].alpha);
auto d_alpha_i = d_curr_alpha * (1.f - prev_alpha);
d_alpha_i += sum(d_curr_color * (fragments[i].color - prev_color));
auto d_prev_color = d_curr_color * (1 - fragments[i].alpha);
auto d_color_i = d_curr_color * fragments[i].alpha;
auto group_id = fragments[i].group_id;
if (fragments[i].is_stroke) {
d_sample_color(scene.shape_groups[group_id].stroke_color_type,
scene.shape_groups[group_id].stroke_color,
pt,
Vector4f{d_color_i[0], d_color_i[1], d_color_i[2], d_alpha_i},
scene.d_shape_groups[group_id].stroke_color,
d_translation);
} else {
d_sample_color(scene.shape_groups[group_id].fill_color_type,
scene.shape_groups[group_id].fill_color,
pt,
Vector4f{d_color_i[0], d_color_i[1], d_color_i[2], d_alpha_i},
scene.d_shape_groups[group_id].fill_color,
d_translation);
}
d_curr_color = d_prev_color;
d_curr_alpha = d_prev_alpha;
}
if (d_background_color != nullptr) {
d_background_color->x += d_curr_color.x;
d_background_color->y += d_curr_color.y;
d_background_color->z += d_curr_color.z;
d_background_color->w += d_curr_alpha;
}
}
return Vector4f{final_color[0], final_color[1], final_color[2], final_alpha};
}
DEVICE
float sample_distance(const SceneData &scene,
const Vector2f &screen_pt,
float weight,
const float *d_dist = nullptr,
float *d_translation = nullptr) {
// screen_pt is in screen space ([0, 1), [0, 1)),
// need to transform to canvas space
auto pt = screen_pt;
pt.x *= scene.canvas_width;
pt.y *= scene.canvas_height;
// for each shape
auto min_group_id = -1;
auto min_distance = 0.f;
auto min_shape_id = -1;
auto closest_pt = Vector2f{0, 0};
auto min_path_info = ClosestPointPathInfo{-1, -1, 0};
for (int group_id = scene.num_shape_groups - 1; group_id >= 0; group_id--) {
auto s = -1;
auto p = Vector2f{0, 0};
ClosestPointPathInfo local_path_info;
auto d = infinity<float>();
if (compute_distance(scene, group_id, pt, infinity<float>(), &s, &p, &local_path_info, &d)) {
if (min_group_id == -1 || d < min_distance) {
min_distance = d;
min_group_id = group_id;
min_shape_id = s;
closest_pt = p;
min_path_info = local_path_info;
}
}
}
if (min_group_id == -1) {
return min_distance;
}
min_distance *= weight;
auto inside = false;
const ShapeGroup &shape_group = scene.shape_groups[min_group_id];
if (shape_group.fill_color != nullptr) {
inside = is_inside(scene,
min_group_id,
pt,
nullptr);
if (inside) {
min_distance = -min_distance;
}
}
assert((min_group_id >= 0 && min_shape_id >= 0) || scene.num_shape_groups == 0);
if (d_dist != nullptr) {
auto d_abs_dist = inside ? -(*d_dist) : (*d_dist);
const ShapeGroup &shape_group = scene.shape_groups[min_group_id];
const Shape &shape = scene.shapes[min_shape_id];
ShapeGroup &d_shape_group = scene.d_shape_groups[min_group_id];
Shape &d_shape = scene.d_shapes[min_shape_id];
d_compute_distance(shape_group.canvas_to_shape,
shape_group.shape_to_canvas,
shape,
pt,
closest_pt,
min_path_info,
d_abs_dist,
d_shape_group.shape_to_canvas,
d_shape,
d_translation);
}
return min_distance;
}
// Gather d_color from d_image inside the filter kernel, normalize by
// weight_image.
DEVICE
Vector4f gather_d_color(const Filter &filter,
const float *d_color_image,
const float *weight_image,
int width,
int height,
const Vector2f &pt) {
auto x = int(pt.x);
auto y = int(pt.y);
auto radius = filter.radius;
assert(radius > 0);
auto ri = (int)ceil(radius);
auto d_color = Vector4f{0, 0, 0, 0};
for (int dy = -ri; dy <= ri; dy++) {
for (int dx = -ri; dx <= ri; dx++) {
auto xx = x + dx;
auto yy = y + dy;
if (xx >= 0 && xx < width && yy >= 0 && yy < height) {
auto xc = xx + 0.5f;
auto yc = yy + 0.5f;
auto filter_weight =
compute_filter_weight(filter, xc - pt.x, yc - pt.y);
// pixel = \sum weight * color / \sum weight
auto weight_sum = weight_image[yy * width + xx];
if (weight_sum > 0) {
d_color += (filter_weight / weight_sum) * Vector4f{
d_color_image[4 * (yy * width + xx) + 0],
d_color_image[4 * (yy * width + xx) + 1],
d_color_image[4 * (yy * width + xx) + 2],
d_color_image[4 * (yy * width + xx) + 3],
};
}
}
}
}
return d_color;
}
DEVICE
float smoothstep(float d) {
auto t = clamp((d + 1.f) / 2.f, 0.f, 1.f);
return t * t * (3 - 2 * t);
}
DEVICE
float d_smoothstep(float d, float d_ret) {
if (d < -1.f || d > 1.f) {
return 0.f;
}
auto t = (d + 1.f) / 2.f;
// ret = t * t * (3 - 2 * t)
// = 3 * t * t - 2 * t * t * t
auto d_t = d_ret * (6 * t - 6 * t * t);
return d_t / 2.f;
}
DEVICE
Vector4f sample_color_prefiltered(const SceneData &scene,
const Vector4f *background_color,
const Vector2f &screen_pt,
const Vector4f *d_color = nullptr,
Vector4f *d_background_color = nullptr,
float *d_translation = nullptr) {
// screen_pt is in screen space ([0, 1), [0, 1)),
// need to transform to canvas space
auto pt = screen_pt;
pt.x *= scene.canvas_width;
pt.y *= scene.canvas_height;
constexpr auto max_hit_shapes = 64;
constexpr auto max_bvh_stack_size = 64;
PrefilterFragment fragments[max_hit_shapes];
int bvh_stack[max_bvh_stack_size];
auto stack_size = 0;
auto num_fragments = 0;
bvh_stack[stack_size++] = 2 * scene.num_shape_groups - 2;
while (stack_size > 0) {
const BVHNode &node = scene.bvh_nodes[bvh_stack[--stack_size]];
if (node.child1 < 0) {
// leaf
auto group_id = node.child0;
const ShapeGroup &shape_group = scene.shape_groups[group_id];
if (shape_group.stroke_color != nullptr) {
auto min_shape_id = -1;
auto closest_pt = Vector2f{0, 0};
auto local_path_info = ClosestPointPathInfo{-1, -1, 0};
auto d = infinity<float>();
compute_distance(scene, group_id, pt, infinity<float>(),
&min_shape_id, &closest_pt, &local_path_info, &d);
assert(min_shape_id != -1);
const auto &shape = scene.shapes[min_shape_id];
auto w = smoothstep(fabs(d) + shape.stroke_width) -
smoothstep(fabs(d) - shape.stroke_width);
if (w > 0) {
auto color_alpha = sample_color(shape_group.stroke_color_type,
shape_group.stroke_color,
pt);
color_alpha[3] *= w;
PrefilterFragment f;
f.color = Vector3f{color_alpha[0], color_alpha[1], color_alpha[2]};
f.alpha = color_alpha[3];
f.group_id = group_id;
f.shape_id = min_shape_id;
f.distance = d;
f.closest_pt = closest_pt;
f.is_stroke = true;
f.path_info = local_path_info;
f.within_distance = true;
assert(num_fragments < max_hit_shapes);
fragments[num_fragments++] = f;
}
}
if (shape_group.fill_color != nullptr) {
auto min_shape_id = -1;
auto closest_pt = Vector2f{0, 0};
auto local_path_info = ClosestPointPathInfo{-1, -1, 0};
auto d = infinity<float>();
auto found = compute_distance(scene,
group_id,
pt,
1.f,
&min_shape_id,
&closest_pt,
&local_path_info,
&d);
auto inside = is_inside(scene, group_id, pt, nullptr);
if (found || inside) {
if (!inside) {
d = -d;
}
auto w = smoothstep(d);
if (w > 0) {
auto color_alpha = sample_color(shape_group.fill_color_type,
shape_group.fill_color,
pt);
color_alpha[3] *= w;
PrefilterFragment f;
f.color = Vector3f{color_alpha[0], color_alpha[1], color_alpha[2]};
f.alpha = color_alpha[3];
f.group_id = group_id;
f.shape_id = min_shape_id;
f.distance = d;
f.closest_pt = closest_pt;
f.is_stroke = false;
f.path_info = local_path_info;
f.within_distance = found;
assert(num_fragments < max_hit_shapes);
fragments[num_fragments++] = f;
}
}
}
} else {
assert(node.child0 >= 0 && node.child1 >= 0);
const AABB &b0 = scene.bvh_nodes[node.child0].box;
if (inside(b0, pt, scene.bvh_nodes[node.child0].max_radius)) {
bvh_stack[stack_size++] = node.child0;
}
const AABB &b1 = scene.bvh_nodes[node.child1].box;
if (inside(b1, pt, scene.bvh_nodes[node.child1].max_radius)) {
bvh_stack[stack_size++] = node.child1;
}
assert(stack_size <= max_bvh_stack_size);
}
}
if (num_fragments <= 0) {
if (background_color != nullptr) {
if (d_background_color != nullptr) {
*d_background_color = *d_color;
}
return *background_color;
}
return Vector4f{0, 0, 0, 0};
}
// Sort the fragments from back to front (i.e. increasing order of group id)
// https://github.com/frigaut/yorick-imutil/blob/master/insort.c#L37
for (int i = 1; i < num_fragments; i++) {
auto j = i;
auto temp = fragments[j];
while (j > 0 && fragments[j - 1].group_id > temp.group_id) {
fragments[j] = fragments[j - 1];
j--;
}
fragments[j] = temp;
}
// Blend the color
Vector3f accum_color[max_hit_shapes];
float accum_alpha[max_hit_shapes];
auto first_alpha = 0.f;
auto first_color = Vector3f{0, 0, 0};
if (background_color != nullptr) {
first_alpha = background_color->w;
first_color = Vector3f{background_color->x,
background_color->y,
background_color->z};
}
for (int i = 0; i < num_fragments; i++) {
const PrefilterFragment &fragment = fragments[i];
auto new_color = fragment.color;
auto new_alpha = fragment.alpha;
auto prev_alpha = i > 0 ? accum_alpha[i - 1] : first_alpha;
auto prev_color = i > 0 ? accum_color[i - 1] : first_color;
// prev_color is alpha premultiplied, don't need to multiply with
// prev_alpha
accum_color[i] = prev_color * (1 - new_alpha) + new_alpha * new_color;
accum_alpha[i] = prev_alpha * (1 - new_alpha) + new_alpha;
}
auto final_color = accum_color[num_fragments - 1];
auto final_alpha = accum_alpha[num_fragments - 1];
if (final_alpha > 1e-6f) {
final_color /= final_alpha;
}
assert(isfinite(final_color));
assert(isfinite(final_alpha));
if (d_color != nullptr) {
// Backward pass
auto d_final_color = Vector3f{(*d_color)[0], (*d_color)[1], (*d_color)[2]};
auto d_final_alpha = (*d_color)[3];
auto d_curr_color = d_final_color;
auto d_curr_alpha = d_final_alpha;
if (final_alpha > 1e-6f) {
// final_color = curr_color / final_alpha