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instance_create

CryoEagle edited this page Jan 5, 2019 · 2 revisions

instance_create

Creates object in room

Syntax:

instance_create(position, obj, layer)
Argument Description
Vector2 position Position wher will be object created
Type obj Object to be created
string layer Name of object layer where it should be created

Returns: GameObject

Description:

This function will create GameObject to your choosen layer and position. For example you can create shooting object when press left mouse button.

Example:

if (mouse_check_button_pressed(MouseButtons.Left))
{
    instance_create(Position, typeof(oPlayer), "Object layer 1");
}

This will create object oPlayer ( need to be located in resources folder ) on Object layer 1 in position where is object with this code.

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