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README.achievements
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README.achievements
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Achivements are something player can gain in game by reaching
set goals. Achivements active in the ruleset are defined in
game.ruleset.
Depending on whether achievement is defined unique or not,
they are granted only to first player, or all players,
to reach the goal for the achievement. Goal is defined by
achievement type and another value specific to that achievement type.
Achievement types
=================
Map_Known
Achievement is granted when player has mapped at least
<value>% of the world.
Spaceship
This achievement is granted when player launches spaceship.
<Value> is ignored.
Multicultural
Achievement is granted when player has citizens of at least
<value> different nationalities.
Cultured_City
Achievement is granted when player has a city with at least
<value> culture points.
Cultured_Nation
Achievement is granted when player has at least <value>
culture points.
Lucky
Achievement is granted on turn when random number generator
gives value less than <value> out of 10000.
Huts
Achievement is granted once player has entered <value> huts.
Metropolis
Achievement is granted once there's city of at least size
<value> in the player's empire.
Literate
Achievement is granted when player's literacy percent is at least
<value>.
Land_Ahoy
Achievement is granted when player has seen <value> different
islands/continents. Home continent counts, so to give achievements
for finding first other continent, use value 2.