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init.lua
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init.lua
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--[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local uv = require('uv')
return function (main, ...)
-- Inject the global process table
_G.process = require('process').globalProcess()
-- Seed Lua's RNG
do
local math = require('math')
local os = require('os')
math.randomseed(os.time())
end
-- Load Resolver
do
local dns = require('dns')
dns.loadResolver()
end
-- EPIPE ignore
do
if jit.os ~= 'Windows' then
local sig = uv.new_signal()
uv.signal_start(sig, 'sigpipe')
uv.unref(sig)
end
end
local args = {...}
local success, err = xpcall(function ()
-- Call the main app
main(unpack(args))
-- Start the event loop
uv.run()
end, debug.traceback)
if success then
-- Allow actions to run at process exit.
require('hooks'):emit('process.exit')
uv.run()
else
_G.process.exitCode = -1
require('pretty-print').stderr:write("Uncaught exception:\n" .. err .. "\n")
end
-- When the loop exits, close all unclosed uv handles.
uv.walk(function (handle)
if handle and not handle:is_closing() then handle:close() end
end)
uv.run()
-- Send the exitCode to luvi to return from C's main.
return _G.process.exitCode
end