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FallingSphereProcessor.h
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FallingSphereProcessor.h
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/***********************************************************************
FallingSphereProcessor - Point processor class to drop a sphere onto a
LiDAR point cloud along the negative z direction.
Copyright (c) 2010 Oliver Kreylos
This file is part of the LiDAR processing and analysis package.
The LiDAR processing and analysis package is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
The LiDAR processing and analysis package is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with the LiDAR processing and analysis package; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
***********************************************************************/
#ifndef FALLINGSPHEREPROCESSOR_INCLUDED
#define FALLINGSPHEREPROCESSOR_INCLUDED
#include <Math/Math.h>
#include <Math/Constants.h>
#include "LidarTypes.h"
class FallingSphereProcessor
{
/* Elements: */
private:
Point start; // Starting point of falling sphere
Scalar radius,radius2; // Radius and squared radius of falling sphere
Scalar minZ; // Currently lowest height the sphere can fall to
/* Constructors and destructors: */
public:
FallingSphereProcessor(const Point& sStart,Scalar sRadius) // Initializes the processor
:start(sStart),radius(sRadius),radius2(Math::sqr(radius)),
minZ(Math::Constants<Scalar>::min)
{
}
/* Methods: */
Box getBox(void) const // Returns the processor's region of interest
{
Box result;
for(int i=0;i<2;++i)
{
result.min[i]=start[i]-radius;
result.max[i]=start[i]+radius;
}
result.min[2]=Box::full.min[2];
result.max[2]=start[2]+radius;
return result;
}
void operator()(const LidarPoint& p) // Processes a LiDAR point
{
/* Calculate the LiDAR point's horizontal distance from the starting position: */
Scalar xy2=Math::sqr(p[0]-start[0])+Math::sqr(p[1]-start[1]);
/* Check if the sphere can touch the point: */
if(xy2<=radius2)
{
/* Calculate the z value at which the sphere touches the point: */
Scalar z=p[2]+Math::sqrt(radius2-xy2);
/* Update the minimally possible z value: */
if(minZ<z)
minZ=z;
}
}
Scalar getMinZ(void) const // Returns the lowest height to which the sphere can drop
{
return minZ;
}
};
#endif