Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X|
Follow up:
Could you do better than O(n2) per move()
operation?
Companies:
Microsoft, Amazon, Facebook, Google
Related Topics:
Design
Similar Questions:
// OJ: https://leetcode.com/problems/design-tic-tac-toe/
// Author: github.com/lzl124631x
// Time: O(N)
// Space: O(N^2)
class TicTacToe {
private:
vector<vector<int>> board;
int n;
int status(int row, int col) {
int p = board[row][col];
bool win = true;
for (int i = 0; i < n && win; ++i) {
if (board[row][i] != p) win = false;
}
if (win) return p;
win = true;
for (int i = 0; i < n && win; ++i) {
if (board[i][col] != p) win = false;
}
if (win) return p;
if (row == col) {
win = true;
for (int i = 0; i < n && win; ++i) {
if (board[i][i] != p) win = false;
}
if (win) return p;
}
if (row + col == n - 1) {
win = true;
for (int i = 0; i < n && win; ++i) {
if (board[i][n - 1 - i] != p) win = false;
}
if (win) return p;
}
return 0;
}
public:
TicTacToe(int n) : n(n) {
board = vector<vector<int>>(n, vector<int>(n));
}
int move(int row, int col, int player) {
board[row][col] = player;
return status(row, col);
}
};
// OJ: https://leetcode.com/problems/design-tic-tac-toe/
// Author: github.com/lzl124631x
// Time: O(1)
// Space: O(N)
class TicTacToe {
private:
vector<int> rows, cols;
int n, diag = 0, anti = 0;
public:
TicTacToe(int n) : n(n), rows(n, 0), cols(n, 0) {}
int move(int row, int col, int player) {
int d = player == 1 ? 1 : -1;
rows[row] += d;
cols[col] += d;
if (row == col) diag += d;
if (row + col == n - 1) anti += d;
if (abs(rows[row]) == n
|| abs(cols[col]) == n
|| abs(diag) == n
|| abs(anti) == n) return player;
return 0;
}
};