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playerlist.ts
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playerlist.ts
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//------------------------------------------------------------------------------//
// Map NAME <--> NetworkID //
// script for BDSX //
// (playerlist.ts/playerlist.js) //
// by randommouse/madeofstown //
//------------------------------------------------------------------------------//
// Use/Function: //
// Create a Map obect that contains: //
// Name -> NetworkID AND NetworkID -> for each active player //
// (removes players from map when they leave) //
//------------------------------------------------------------------------------//
import { MinecraftPacketIds } from "bdsx/bds/packetids";
import { events } from "bdsx/event";
import { Actor } from "bdsx/bds/actor";
import colors = require('colors');
export var connectionList = {
nXNet: new Map(), /* Name to NetworkId & NetworkId to Name */
nXXid: new Map(), /* Name to Xuid & Xuid to Name */
n2Ent: new Map() /* Name to Entity */
}
let system = server.registerSystem(0, 0);
//Read Login Packet and Add Player To Connection List
events.packetAfter(MinecraftPacketIds.Login).on((ptr, networkIdentifier, packetId) => {
let ip = networkIdentifier.getAddress();
const connreq = ptr.connreq;
const cert = connreq!.cert;
let xuid = cert.getXuid();
let username = cert.getId();
if (username) {
connectionList.nXNet.set(username, networkIdentifier);
connectionList.nXNet.set(networkIdentifier, username);
connectionList.nXXid.set(username, xuid);
connectionList.nXXid.set(xuid, username);
console.log(colors.grey('[PLAYERLIST] ' + colors.yellow(username) + ' ADDED to CONNECTION LIST (nXNet, nXXid)'));
// console.log(connectionList.nXNet);
// console.log(connectionList.nXXid);
}
});
system.listenForEvent('minecraft:entity_created', ev => {
const actor = Actor.fromEntity(ev.data.entity);
let entity = ev.data.entity;
// console.log(entity)
if (actor?.isPlayer())
{
let playerName = system.getComponent(entity, 'minecraft:nameable');
// console.log(playerName?.data.name);
connectionList.n2Ent.set(playerName?.data.name, entity)
console.log(colors.grey('[PLAYERLIST] ' + colors.yellow(playerName!.data.name) + ' ADDED to CONNECTION LIST (n2Ent)'));
}
});
//Read Disconnect Event and Remove Player From Connection List
events.networkDisconnected.on(networkIdentifier => {
let username = connectionList.nXNet.get(networkIdentifier);
let xuid = connectionList.nXXid.get(username);
connectionList.nXNet.delete(networkIdentifier);
connectionList.nXNet.delete(username);
connectionList.nXXid.delete(username);
connectionList.nXXid.delete(xuid);
connectionList.n2Ent.delete(username);
console.log(colors.grey('[PLAYERLIST] ' + colors.yellow(username) + ' REMOVED from CONNECTION LIST'));
})