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breakout.py
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breakout.py
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import pygame
pygame.init()
myfont = pygame.font.SysFont('Comic Sans MS', 30)
textsurface = myfont.render('Game Over', False, (0, 0, 0))
screen = pygame.display.set_mode([500, 500])
running = True
green = (0, 255, 0)
blue = (0, 0, 255)
brick_row_count = 3
brick_column_count = 5
brick_width = 75
brick_height = 20
brick_padding = 10
brick_offset_top = 30
brick_offset_left = 30
bricks = []
for c in range(brick_column_count):
bricks.append([])
for r in range(brick_row_count):
bricks[c].append({"x": 0, "y": 0})
# move it
def move_ball(ball_position_x, ball_position_y, ball_direction_x, ball_direction_y, paddle_pos_x):
if ball_position_x + ball_direction_x >= 500 or ball_position_x + ball_direction_x <= 0:
ball_direction_x = -ball_direction_x
if ball_position_y + ball_direction_y <= 0:
ball_direction_y = -ball_direction_y
if ball_position_y == 460 and ball_position_x + 20 > paddle_pos_x and ball_position_x - 20 < paddle_pos_x + 70:
ball_direction_y = -ball_direction_y
elif ball_position_y + ball_direction_y + 10 >= 500:
pygame.quit()
return ball_position_x + ball_direction_x, ball_position_y + ball_direction_y, ball_direction_x, ball_direction_y
def move_paddle(paddle_x_position):
pressed = pygame.key.get_pressed()
if pressed[pygame.K_LEFT] and paddle_x_position > 10:
return paddle_x_position - 10
if pressed[pygame.K_RIGHT] and paddle_x_position < 430:
return paddle_x_position + 10
return paddle_x_position
def draw_bricks():
for col in range(5):
for ro in range(3):
brick_x = (col*(brick_width+brick_padding))+brick_offset_left
brick_y = (ro*(brick_height+brick_padding))+brick_offset_top
bricks[col][ro] = {"x": (col*(brick_width+brick_padding))+brick_offset_left, "y": (ro*(brick_height+brick_padding))+brick_offset_top}
pygame.draw.rect(screen, (0, 255, 0), (brick_x, brick_y, brick_width, brick_height))
def collision_detection(x, y, dy):
print("BRICKS", bricks)
for c in range(5):
for r in range(3):
print("LOOPING HERE", c, r)
brick = bricks[c][r]
print("HALLOOO", brick)
if x > brick["x"] and x < brick["x"] + brick_width and y > brick["y"] and y < brick["y"] + brick_height:
return -dy
return dy
def draw(running):
# define ball positions
ball_x, ball_y = 250, 250
direction_x, direction_y = 3, 3
ball_radius = 20
# define paddle positions
paddle_width = 70
paddle_x = 215
while running:
pygame.display.set_caption('BREAKOUT')
# Fill the background with white
screen.fill((255, 255, 255))
# draw bricks
draw_bricks()
# check for collisions
direction_y = collision_detection(ball_x, ball_y, direction_y)
# draw paddle
pygame.draw.rect(screen, (255, 255, 0), (paddle_x, 480, 50, 10))
paddle_x = move_paddle(paddle_x)
# draw ball
pygame.draw.circle(screen, (0, 0, 255), (ball_x, ball_y), ball_radius)
# change ball position and direction
ball_x, ball_y, direction_x, direction_y = move_ball(ball_x, ball_y, direction_x, direction_y, paddle_x)
# Flip the display
pygame.display.flip()
# Did the user click the window close button?
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Done! Time to quit.
draw(running)
pygame.quit()