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DawnSPVCglslFastFuzzer.cpp
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DawnSPVCglslFastFuzzer.cpp
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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cstdint>
#include <string>
#include <vector>
#include "spvc/spvc.hpp"
extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) {
return 0;
}
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
shaderc_spvc::Context context;
if (!context.IsValid()) {
return 0;
}
shaderc_spvc::CompilationResult result;
shaderc_spvc::CompileOptions options;
options.SetSourceEnvironment(shaderc_target_env_webgpu, shaderc_env_version_webgpu);
options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_1);
// Using the options that are used by Dawn, they appear in ShaderModuleGL.cpp
// TODO(sarahM0): double check these option after completion of spvc integration
options.SetFlipVertY(true);
options.SetFixupClipspace(true);
#if defined(DAWN_PLATFORM_APPLE)
options.SetGLSLLanguageVersion(410);
#else
options.SetGLSLLanguageVersion(440);
#endif
size_t sizeInU32 = size / sizeof(uint32_t);
const uint32_t* u32Data = reinterpret_cast<const uint32_t*>(data);
std::vector<uint32_t> input(u32Data, u32Data + sizeInU32);
if (input.size() != 0) {
if (context.InitializeForGlsl(input.data(), input.size(), options) ==
shaderc_spvc_status_success) {
context.SetUseSpvcParser(true);
context.CompileShader(&result);
}
}
return 0;
}