From 3b9bcadb9e6541a64759902beeb792e1c26b3a8a Mon Sep 17 00:00:00 2001 From: Theraot Date: Tue, 23 May 2023 16:37:44 -0500 Subject: [PATCH] Fix GLTFSkin binding for the godot_sking property --- modules/gltf/structures/gltf_skin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/gltf/structures/gltf_skin.cpp b/modules/gltf/structures/gltf_skin.cpp index fa2e814c9401..f0fb71c75d79 100644 --- a/modules/gltf/structures/gltf_skin.cpp +++ b/modules/gltf/structures/gltf_skin.cpp @@ -65,7 +65,7 @@ void GLTFSkin::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // RBMap + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_godot_skin", "get_godot_skin"); // Ref } GLTFNodeIndex GLTFSkin::get_skin_root() {