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WorldRunnable.cpp
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WorldRunnable.cpp
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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
/** \file
\ingroup mangosd
*/
#include "WorldSocketMgr.h"
#include "Common.h"
#include "World.h"
#include "WorldRunnable.h"
#include "Timer.h"
#include "ObjectAccessor.h"
#include "MapManager.h"
#include "Database/DatabaseEnv.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"
#endif /* ENABLE_ELUNA */
#define WORLD_SLEEP_CONST 50
#ifdef WIN32
#include "ServiceWin32.h"
extern int m_ServiceStatus;
#endif
/// Heartbeat for the World
void WorldRunnable::run()
{
#ifdef ENABLE_ELUNA
sEluna->OnStartup();
#endif /* ENABLE_ELUNA */
#if (!defined(CLASSIC))
uint32 realCurrTime = 0;
uint32 realPrevTime = WorldTimer::tick();
#endif
uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST
///- While we have not World::m_stopEvent, update the world
while (!World::IsStopped())
{
++World::m_worldLoopCounter;
#if (!defined(CLASSIC))
realCurrTime = WorldTimer::getMSTime();
#endif
uint32 diff = WorldTimer::tick();
sWorld.Update(diff);
#if (!defined(CLASSIC))
realPrevTime = realCurrTime;
#endif
// diff (D0) include time of previous sleep (d0) + tick time (t0)
// we want that next d1 + t1 == WORLD_SLEEP_CONST
// we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement
// d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0
if (diff <= WORLD_SLEEP_CONST + prevSleepTime)
{
prevSleepTime = WORLD_SLEEP_CONST + prevSleepTime - diff;
ACE_Based::Thread::Sleep(prevSleepTime);
}
else
{
prevSleepTime = 0;
}
#ifdef _WIN32
if (m_ServiceStatus == 0)
{
World::StopNow(SHUTDOWN_EXIT_CODE);
}
while (m_ServiceStatus == 2)
Sleep(1000);
#endif
}
#ifdef ENABLE_ELUNA
sEluna->OnShutdown();
#endif /* ENABLE_ELUNA */
sWorld.KickAll(); // save and kick all players
sWorld.UpdateSessions(1); // real players unload required UpdateSessions call
sWorldSocketMgr->StopNetwork();
sMapMgr.UnloadAll(); // unload all grids (including locked in memory)
#ifdef ENABLE_ELUNA
// Eluna must be unloaded after Maps, since ~Map calls sEluna->OnDestroy,
// and must be unloaded before the DB, since it can access the DB.
Eluna::Uninitialize();
#endif /* ENABLE_ELUNA */
}