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chess.cpp
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chess.cpp
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#include <iostream>
#include <exception>
#include <map>
#include<array>
#include <cmath>
using namespace std;
enum class Color {B, W};
enum class Piece {K, Q, R, H, B, P};
class Position {
int row, column;
public:
Position(int row, int column) {
this->row = row;
this->column = column;
}
int getRow() {
return row;
}
int getColumn() {
return column;
}
};
class Board;
class MoveResult {
public:
bool canMove;
bool promotion;
bool enpassant;
bool capturedEnpassant;
bool smallCastle;
bool bigCastle;
MoveResult(bool canMove, bool promotion, bool enpassant, bool capturedEnpassant, bool smallCastle, bool bigCastle) {
this->canMove = canMove;
this->promotion = promotion;
this->enpassant = enpassant;
this->capturedEnpassant = capturedEnpassant;
this->smallCastle = smallCastle;
this->bigCastle = bigCastle;
}
};
class Result {
public:
bool promotion;
bool check;
bool checkmate;
bool canMove;
Result(bool promotion, bool check, bool checkmate, bool canMove) {
this->promotion = promotion;
this->check = check;
this->checkmate = checkmate;
this->canMove = canMove;
}
};
class MoveCalculator {
public:
virtual MoveResult canMove(Board* board, Position& from, Position& to) = 0;
};
class BPiece {
Piece piece;
Color color;
public:
BPiece(Piece piece, Color color) {
this->piece = piece;
this->color = color;
}
Piece getPiece() {
return piece;
}
Color getColor() {
return color;
}
void setPiece(Piece p) {
piece = p;
}
/*
* At this moment:
* 1. from and to positions are valid.
* 2. from position is not empty.
* 3. from and to position are different.
* 4. from position is the current player.
* 5. from position is the current piece (this object).
* So this method validates if the piece at 'from' position
* can move to 'to' position.
*/
MoveResult canMove(Board* b, Position& from, Position& to);
};
class Board {
BPiece* b[8][8];
Color current;
Position enPassant = Position(-1, -1);
bool blackKingMoved = false;
bool blackLeftRookMoved = false;
bool blackRightRookMoved = false;
bool whiteKingMoved = false;
bool whiteLeftRookMoved = false;
bool whiteRightRookMoved = false;
Position promotion = Position(-1, -1);
bool checkmate = false;
std::map<Piece, MoveCalculator*> calculators;
Position validatePosition(string p) {
if (p.size() != 2) {
throw logic_error("Position must have two chars, e.g., a2!");
}
char column = p[0];
if (column < 'a' || column > 'h') {
throw logic_error("Column must be in [a,h]!");
}
char row = p[1];
if (row < '1' || row > '8') {
throw logic_error("Row must be in [1,8]!");
}
return Position('8' - row, column - 'a');
}
void init();
public:
Board() {
enPassant = Position(-1, -1);
current = Color::W;
b[0][0] = new BPiece(Piece::R, Color::B);
b[0][1] = new BPiece(Piece::H, Color::B);
b[0][2] = new BPiece(Piece::B, Color::B);
b[0][3] = new BPiece(Piece::Q, Color::B);
b[0][4] = new BPiece(Piece::K, Color::B);
b[0][5] = new BPiece(Piece::B, Color::B);
b[0][6] = new BPiece(Piece::H, Color::B);
b[0][7] = new BPiece(Piece::R, Color::B);
b[1][0] = new BPiece(Piece::P, Color::B);
b[1][1] = new BPiece(Piece::P, Color::B);
b[1][2] = new BPiece(Piece::P, Color::B);
b[1][3] = new BPiece(Piece::P, Color::B);
b[1][4] = new BPiece(Piece::P, Color::B);
b[1][5] = new BPiece(Piece::P, Color::B);
b[1][6] = new BPiece(Piece::P, Color::B);
b[1][7] = new BPiece(Piece::P, Color::B);
b[2][0] = nullptr;
b[2][1] = nullptr;
b[2][2] = nullptr;
b[2][3] = nullptr;
b[2][4] = nullptr;
b[2][5] = nullptr;
b[2][6] = nullptr;
b[2][7] = nullptr;
b[3][0] = nullptr;
b[3][1] = nullptr;
b[3][2] = nullptr;
b[3][3] = nullptr;
b[3][4] = nullptr;
b[3][5] = nullptr;
b[3][6] = nullptr;
b[3][7] = nullptr;
b[4][0] = nullptr;
b[4][1] = nullptr;
b[4][2] = nullptr;
b[4][3] = nullptr;
b[4][4] = nullptr;
b[4][5] = nullptr;
b[4][6] = nullptr;
b[4][7] = nullptr;
b[5][0] = nullptr;
b[5][1] = nullptr;
b[5][2] = nullptr;
b[5][3] = nullptr;
b[5][4] = nullptr;
b[5][5] = nullptr;
b[5][6] = nullptr;
b[5][7] = nullptr;
b[6][0] = new BPiece(Piece::P, Color::W);
b[6][1] = new BPiece(Piece::P, Color::W);
b[6][2] = new BPiece(Piece::P, Color::W);
b[6][3] = new BPiece(Piece::P, Color::W);
b[6][4] = new BPiece(Piece::P, Color::W);
b[6][5] = new BPiece(Piece::P, Color::W);
b[6][6] = new BPiece(Piece::P, Color::W);
b[6][7] = new BPiece(Piece::P, Color::W);
b[7][0] = new BPiece(Piece::R, Color::W);
b[7][1] = new BPiece(Piece::H, Color::W);
b[7][2] = new BPiece(Piece::B, Color::W);
b[7][3] = new BPiece(Piece::Q, Color::W);
b[7][4] = new BPiece(Piece::K, Color::W);
b[7][5] = new BPiece(Piece::B, Color::W);
b[7][6] = new BPiece(Piece::H, Color::W);
b[7][7] = new BPiece(Piece::R, Color::W);
init();
}
~Board() {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
if (b[i][j] != nullptr) {
delete b[i][j];
}
}
}
}
MoveResult canMovePiece(Piece& p, Position& from, Position& to) {
return calculators.at(p)->canMove(this, from, to);
}
void setBlackKingMoved() {
blackKingMoved = true;
}
bool getBlackKingMoved() {
return blackKingMoved;
}
void setBlackLeftRookMoved() {
blackLeftRookMoved = true;
}
bool getBlackLeftRookMoved() {
return blackLeftRookMoved;
}
void setBlackRightRookMoved() {
blackRightRookMoved = true;
}
bool getBlackRightRookMoved() {
return blackRightRookMoved;
}
void setWhiteKingMoved() {
whiteKingMoved = true;
}
bool getWhiteKingMoved() {
return whiteKingMoved;
}
void setWhiteLeftRookMoved() {
whiteLeftRookMoved = true;
}
bool getWhiteLeftRookMoved() {
return whiteLeftRookMoved;
}
void setWhiteRightRookMoved() {
whiteRightRookMoved = true;
}
bool getWhiteRightRookMoved() {
return whiteRightRookMoved;
}
void setEnpassant(Position p) {
enPassant = p;
}
Position getEnpassant() {
return enPassant;
}
BPiece* get(Position& p) {
return b[p.getRow()][p.getColumn()];
}
bool canExecuteSmallCastle() {
bool moved = getCurrent() == Color::W ? getWhiteKingMoved() || getWhiteRightRookMoved() : getBlackKingMoved() || getBlackRightRookMoved();
if (moved) {
return false;
}
int r = 0;
if (getCurrent() == Color::W) {
r = 7;
}
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
Position from = Position(i, j);
BPiece * bp = b[i][j];
if (bp != nullptr && bp->getColor() != getCurrent()) {
current = getCurrent() == Color::W ? Color::B : Color::W;
for (int c = 4; c <= 6; c++) {
Position to = Position(r, c);
if ((i != r || j != c) && bp->canMove(this, from, to).canMove) {
return false;
}
}
current = getCurrent() == Color::W ? Color::B : Color::W;
}
}
}
return true;
}
bool canExecuteBigCastle() {
bool moved = getCurrent() == Color::W ? getWhiteKingMoved() || getWhiteLeftRookMoved() : getBlackKingMoved() || getBlackLeftRookMoved();
if (moved) {
return false;
}
int r = 0;
if (getCurrent() == Color::W) {
r = 7;
}
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
Position from = Position(i, j);
BPiece * bp = b[i][j];
if (bp != nullptr && bp->getColor() != getCurrent()) {
current = getCurrent() == Color::W ? Color::B : Color::W;
for (int c = 2; c <= 4; c++) {
Position to = Position(r, c);
if ((i != r || j != c) && bp->canMove(this, from, to).canMove) {
return false;
}
}
current = getCurrent() == Color::W ? Color::B : Color::W;
}
}
}
return true;
}
bool canMove(Position fP, Position tP) {
if (fP.getRow() == tP.getRow() && fP.getColumn() == tP.getColumn()) {
return false;
}
BPiece* bcopy[8][8];
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
bcopy[i][j] = b[i][j];
}
}
BPiece * bp = b[fP.getRow()][fP.getColumn()];
MoveResult mr = bp->canMove(this, fP, tP);
bool result = mr.canMove;
if (result) {
if (mr.capturedEnpassant) {
int add = current == Color::W ? 1 : -1;
b[tP.getRow() + add][tP.getColumn()] = nullptr;
}
if (mr.smallCastle) {
if (current == Color::W) {
b[7][6] = b[7][4];
b[7][4] = nullptr;
b[7][5] = b[7][7];
b[7][7] = nullptr;
} else {
b[0][6] = b[0][4];
b[0][4] = nullptr;
b[0][5] = b[0][7];
b[0][7] = nullptr;
}
} else if (mr.bigCastle) {
if (current == Color::W) {
b[7][2] = b[7][4];
b[7][4] = nullptr;
b[7][3] = b[7][0];
b[7][0] = nullptr;
} else {
b[0][2] = b[0][4];
b[0][4] = nullptr;
b[0][3] = b[0][0];
b[0][0] = nullptr;
}
} else {
b[tP.getRow()][tP.getColumn()] = b[fP.getRow()][fP.getColumn()];
b[fP.getRow()][fP.getColumn()] = nullptr;
}
result = !isCurrentInCheck();
}
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
b[i][j] = bcopy[i][j];
}
}
return result;
}
Result move(string from, string to) {
if (checkmate) {
throw logic_error("Checkmate! The game is over! No more move allowed!");
}
if (promotion.getRow() != -1) {
throw logic_error("Promotion needs to be executed first!");
}
Position fP = validatePosition(from);
Position tP = validatePosition(to);
if (from.compare(to) == 0) {
throw logic_error("From and To must be different!");
}
if (b[fP.getRow()][fP.getColumn()] == nullptr) {
throw logic_error("From position is empty!");
}
BPiece* bp = b[fP.getRow()][fP.getColumn()];
if (bp->getColor() != current) {
throw logic_error("From position is not the current player!");
}
// copying is required because the current player is not allowed
// to but itself in check. So we make the move, verify if it is
// in check, if true we restore the board.
BPiece* bcopy[8][8];
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
bcopy[i][j] = b[i][j];
}
}
MoveResult mr = bp->canMove(this, fP, tP);
if (mr.canMove) {
enPassant = Position(-1, -1);
if (mr.enpassant) {
enPassant = Position(tP.getRow(), tP.getColumn());
} else if (mr.capturedEnpassant) {
int add = current == Color::W ? 1 : -1;
b[tP.getRow() + add][tP.getColumn()] = nullptr;
}
if (mr.smallCastle) {
if (current == Color::W) {
b[7][6] = b[7][4];
b[7][4] = nullptr;
b[7][5] = b[7][7];
b[7][7] = nullptr;
} else {
b[0][6] = b[0][4];
b[0][4] = nullptr;
b[0][5] = b[0][7];
b[0][7] = nullptr;
}
} else if (mr.bigCastle) {
if (current == Color::W) {
b[7][2] = b[7][4];
b[7][4] = nullptr;
b[7][3] = b[7][0];
b[7][0] = nullptr;
} else {
b[0][2] = b[0][4];
b[0][4] = nullptr;
b[0][3] = b[0][0];
b[0][0] = nullptr;
}
} else {
b[tP.getRow()][tP.getColumn()] = b[fP.getRow()][fP.getColumn()];
b[fP.getRow()][fP.getColumn()] = nullptr;
}
if (mr.promotion) {
promotion = Position(tP.getRow(), tP.getColumn());
}
// Verify if current put itself in check, in case true, restore the board from the copy.
if (isCurrentInCheck()) {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
b[i][j] = bcopy[i][j];
}
}
promotion = Position(-1, -1);
enPassant = Position(-1, -1);
return Result(false, false, false, false);
} else {
if (getCurrent() == Color::W && !getWhiteKingMoved() && fP.getRow() == 7 && fP.getColumn() == 4) {
setWhiteKingMoved();
}
if (getCurrent() == Color::W && !getWhiteLeftRookMoved() && fP.getRow() == 7 && fP.getColumn() == 0) {
setWhiteLeftRookMoved();
}
if (getCurrent() == Color::W && !getWhiteRightRookMoved() && fP.getRow() == 7 && fP.getColumn() == 7) {
setWhiteRightRookMoved();
}
if (getCurrent() == Color::B && !getBlackKingMoved() && fP.getRow() == 0 && fP.getColumn() == 4) {
setBlackKingMoved();
}
if (getCurrent() == Color::B && !getBlackLeftRookMoved() && fP.getRow() == 0 && fP.getColumn() == 0) {
setBlackLeftRookMoved();
}
if (getCurrent() == Color::B && !getBlackRightRookMoved() && fP.getRow() == 0 && fP.getColumn() == 7) {
setBlackRightRookMoved();
}
// current is not in check, so we can allow the move and change the current.
current = current == Color::W ? Color::B : Color::W;
}
}
bool check = isCurrentInCheck();
checkmate = isCurrentInCheckmate(check);
return Result(mr.promotion, check, checkmate, true);
}
bool isCurrentInCheck() {
int row = -1;
int col = -1;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
BPiece * bp = b[i][j];
if (bp != nullptr && bp->getColor() == getCurrent() && bp->getPiece() == Piece::K) {
row = i;
col = j;
break;
}
}
}
Position p = Position(row, col);
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
Position r = Position(i, j);
BPiece * bp = get(r);
if (bp != nullptr && bp->getColor() != getCurrent()) {
current = getCurrent() == Color::W ? Color::B : Color::W;
bool canMove = bp->canMove(this, r, p).canMove;
current = getCurrent() == Color::W ? Color::B : Color::W;
if (canMove) {
return true;
}
}
}
}
return false;
}
/*
* Current is in checkmate if it cannot move any of its piece.
*/
bool isCurrentInCheckmate(bool check) {
if (!check) {
return false;
}
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
Position p = Position(i, j);
BPiece *bp = get(p);
if (bp != nullptr && bp->getColor() == getCurrent()) {
for (int r = 0; r < 8; r++) {
for (int c = 0; c < 8; c++) {
Position to = Position(r, c);
BPiece * op = get(to);
if (op == nullptr || op->getColor() != getCurrent()) {
bool result = canMove(p, to);
if (result) {
return false;
}
}
}
}
}
}
}
return true;
}
/*
* When promote is called the current player has already been changed.
* So the current player is the one that needs to be verified against
* check/checkmate.
*/
Result promote(Piece p) {
if (p != Piece::Q && p != Piece::R && p != Piece::H && p != Piece::B) {
throw logic_error("Promotion needs to be to Queuen, Rook, Knight or Bishop!");
}
if (promotion.getRow() == -1) {
throw logic_error("There is no pawn to be promoted!");
}
BPiece * bp = get(promotion);
bp->setPiece(p);
promotion = Position(-1, -1);
bool check = isCurrentInCheck();
return Result(false, check, isCurrentInCheckmate(check), true);
}
void print() {
for (int i = 0; i < 8; i++) {
cout << 8 - i << " ";
for (int j = 0; j < 8; j++) {
BPiece* p = b[i][j];
if (p == nullptr) {
cout << "." << " ";
continue;
}
if (p->getColor() == Color::W) {
if (p->getPiece() == Piece::K) {
cout << "\u2654" << " ";
}
if (p->getPiece() == Piece::Q) {
cout << "\u2655" << " ";
}
if (p->getPiece() == Piece::R) {
cout << "\u2656" << " ";
}
if (p->getPiece() == Piece::B) {
cout << "\u2657" << " ";
}
if (p->getPiece() == Piece::H) {
cout << "\u2658" << " ";
}
if (p->getPiece() == Piece::P) {
cout << "\u2659" << " ";
}
} else {
if (p->getPiece() == Piece::K) {
cout << "\u265A" << " ";
}
if (p->getPiece() == Piece::Q) {
cout << "\u265B" << " ";
}
if (p->getPiece() == Piece::R) {
cout << "\u265C" << " ";
}
if (p->getPiece() == Piece::B) {
cout << "\u265D" << " ";
}
if (p->getPiece() == Piece::H) {
cout << "\u265E" << " ";
}
if (p->getPiece() == Piece::P) {
cout << "\u265F" << " ";
}
}
}
cout << '\n';
}
cout << " ";
for (char c = 'a'; c <= 'h'; c++) {
cout << c << " ";
}
cout << '\n';
}
Color getCurrent() {
return current;
}
};
class PawnMoveCalculator : public MoveCalculator {
public:
/*
* 1. Pawn can move only forward in the same column, except when
* capturing a piece, it can move one square in diagonal to left
* or to right. In addition, en passant, allows a pawn to capture
* a pawn that is beside it, when the pawn being captured moved for
* the first time two squares at once.
* 2. Pawn can move only one square at a time, except the first move
* allows a Pawn to move two squares.
*/
MoveResult canMove(Board* board, Position& from, Position& to) override {
// can move one position?
int add = board->getCurrent() == Color::W ? -1 : 1;
Position one = Position(from.getRow() + add, from.getColumn());
BPiece* bp = board->get(one);
if (bp == nullptr && to.getRow() == one.getRow() && to.getColumn() == one.getColumn()) {
return MoveResult(true, to.getRow() == 0 || to.getRow() == 7, false, false, false, false);
}
// can move two positions?
Position two = Position(from.getRow() + 2 * add, from.getColumn());
BPiece * bpTwo = board->get(two);
int initialRow = board->getCurrent() == Color::W ? 6 : 1;
if (bp == nullptr && bpTwo == nullptr && from.getRow() == initialRow && to.getRow() == two.getRow() && to.getColumn() == two.getColumn()) {
return MoveResult(true, false, true, false, false, false);
}
// can capture?
if (from.getColumn() - 1 >= 0) {
Position cap = Position(from.getRow() + add, from.getColumn() - 1);
BPiece * c = board->get(cap);
if (c != nullptr && c->getColor() != board->getCurrent() && to.getRow() == cap.getRow() && to.getColumn() == cap.getColumn()) {
return MoveResult(true, to.getRow() == 0 || to.getRow() == 7, false, false, false, false);
}
// enpassant
if (c == nullptr && to.getRow() == cap.getRow() && to.getColumn() == cap.getColumn()) {
Position enPassant = board->getEnpassant();
return MoveResult(enPassant.getRow() != -1 && enPassant.getRow() == from.getRow() && enPassant.getColumn() == from.getColumn() - 1, false, false, true, false, false);
}
}
if (from.getColumn() + 1 < 8) {
Position cap = Position(from.getRow() + add, from.getColumn() + 1);
BPiece * c = board->get(cap);
if (c != nullptr && c->getColor() != board->getCurrent() && to.getRow() == cap.getRow() && to.getColumn() == cap.getColumn()) {
return MoveResult(true, to.getRow() == 0 || to.getRow() == 7, false, false, false, false);
}
// enpassant
if (c == nullptr && to.getRow() == cap.getRow() && to.getColumn() == cap.getColumn()) {
Position enPassant = board->getEnpassant();
return MoveResult(enPassant.getRow() != -1 && enPassant.getRow() == from.getRow() && enPassant.getColumn() == from.getColumn() + 1, false, false, true, false, false);
}
}
return MoveResult(false, false, false, false, false, false);
}
};
class BishopMoveCalculator : public MoveCalculator {
public:
MoveResult canMove(Board* board, Position& from, Position& to) override {
for (int i = -1; i <= 1; i += 2) {
for (int j = -1; j <= 1; j += 2) {
for (int r = from.getRow() + i, c = from.getColumn() + j; r >= 0 && r < 8 && c >= 0 && c < 8; r += i, c += j) {
Position p = Position(r, c);
BPiece * bp = board->get(p);
if (r == to.getRow() && c == to.getColumn() && (bp == nullptr || bp->getColor() != board->getCurrent())) {
return MoveResult(true, false, false, false, false, false);
}
if (r == to.getRow() && c == to.getColumn()) {
return MoveResult(false, false, false, false, false, false);
}
if (bp != nullptr) {
break;
}
}
}
}
return MoveResult(false, false, false, false, false, false);
}
};
class HorseMoveCalculator : public MoveCalculator {
public:
MoveResult canMove(Board* board, Position& from, Position& to) override {
int moves[8][2] = {{1, 2}, {2, 1}, {-1, 2}, {2, -1}, {-2, 1}, {1, -2}, {-2, -1}, {-1, -2}};
int len = end(moves) - begin(moves);
for (int m = 0; m < len; m++) {
int r = moves[m][0] + from.getRow();
int c = moves[m][1] + from.getColumn();
if (r >= 0 && r < 8 && c >= 0 && c < 8 && r == to.getRow() && c == to.getColumn()) {
BPiece * bp = board->get(to);
if (bp == nullptr || bp->getColor() != board->getCurrent()) {
return MoveResult(true, false, false, false, false, false);
}
return MoveResult(false, false, false, false, false, false);
}
}
return MoveResult(false, false, false, false, false, false);
}
};
class KingMoveCalculator : public MoveCalculator {
public:
MoveResult canMove(Board* board, Position& from, Position& to) override {
int rowDiff = abs(from.getRow() - to.getRow());
int colDiff = abs(from.getColumn() - to.getColumn());
BPiece * bp = board->get(to);
if (rowDiff <= 1 && colDiff <= 1 && (bp == nullptr || bp->getColor() != board->getCurrent())) {
return MoveResult(true, false, false, false, false, false);
} else if (rowDiff <= 1 && colDiff <= 1) {
return MoveResult(false, false, false, false, false, false);
}
if (board->getCurrent() == Color::W && to.getRow() == 7 && to.getColumn() == 6 && board->canExecuteSmallCastle()) {
return MoveResult(true, false, false, false, true, false);
}
if (board->getCurrent() == Color::W && to.getRow() == 7 && to.getColumn() == 2 && board->canExecuteBigCastle()) {
return MoveResult(true, false, false, false, false, true);
}
if (board->getCurrent() == Color::B && to.getRow() == 0 && to.getColumn() == 6 && board->canExecuteSmallCastle()) {
return MoveResult(true, false, false, false, true, false);
}
if (board->getCurrent() == Color::B && to.getRow() == 0 && to.getColumn() == 2 && board->canExecuteBigCastle()) {
return MoveResult(true, false, false, false, false, true);
}
return MoveResult(false, false, false, false, false, false);
}
};
class RookMoveCalculator : public MoveCalculator {
public:
MoveResult canMove(Board* board, Position& from, Position& to) override {
if (to.getRow() != from.getRow() && to.getColumn() != from.getColumn()) {
return MoveResult(false, false, false, false, false, false);
}
int addRow = 0;
if (to.getRow() > from.getRow()) {
addRow = 1;
} else if (to.getRow() < from.getRow()) {
addRow = -1;
}
int addCol = 0;
if (to.getColumn() > from.getColumn()) {
addCol = 1;
} else if (to.getColumn() < from.getColumn()) {
addCol = -1;
}
for (int r = from.getRow() + addRow, c = from.getColumn() + addCol; r >= 0 && r < 8 && c >= 0 && c < 8; r += addRow, c += addCol) {
Position p = Position(r, c);
BPiece * bp = board->get(p);
if (r == to.getRow() && c == to.getColumn()) {
bool canMove = bp == nullptr || bp->getColor() != board->getCurrent();
return MoveResult(canMove, false, false, false, false, false);
}
if (bp != nullptr) {
return MoveResult(false, false, false, false, false, false);
}
}
return MoveResult(false, false, false, false, false, false);
}
};
class QueenMoveCalculator : public MoveCalculator {
public:
MoveResult canMove(Board* board, Position& from, Position& to) override {
BishopMoveCalculator b;
MoveResult mr = b.canMove(board, from, to);
if (mr.canMove) {
return mr;
}
RookMoveCalculator r;
return r.canMove(board, from, to);
}
};
void Board::init() {
calculators[Piece::P] = new PawnMoveCalculator;
calculators[Piece::B] = new BishopMoveCalculator;
calculators[Piece::H] = new HorseMoveCalculator;
calculators[Piece::R] = new RookMoveCalculator;
calculators[Piece::Q] = new QueenMoveCalculator;
calculators[Piece::K] = new KingMoveCalculator;
}
MoveResult BPiece::canMove(Board* b, Position& from, Position& to) {
return b->canMovePiece(this->piece, from, to);
}
int main() {
Board b;
b.print();
string from;
string to;
string promotion;
Piece piece;
Result r = Result(false, false, false, false);
while (true) {
cout << "From?" << '\n';
cin >> from;
cout << "To?" << '\n';
cin >> to;
try {
r = b.move(from, to);
if (!r.canMove) {
cout << "Current cannot move to specified position! Try other position!" << '\n';
}
else if (r.promotion) {
cout << "Promote pawn to (Q, R, H, B)?" << '\n';
cin >> promotion;
if (promotion == "Q") {
piece = Piece::Q;
} else if (promotion == "R") {
piece = Piece::R;
} else if (promotion == "H") {
piece = Piece::H;
} else if (promotion == "B") {
piece = Piece::B;
} else {
piece = Piece::Q;
}
r = b.promote(piece);
}
if (r.check) {
cout << "Current is in check!" << '\n';
cout << "Is checkmate: " << r.checkmate << '\n';
}
} catch (exception& e) {
cout << e.what() << '\n';
}
b.print();
if (r.checkmate) {
break;
}
}
return 0;
}