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mapbox-gl-js version: 0.45.0, 0.44.2, 0.44.1, 0.44.0, 0.43.0, 0.42.2 (but maybe not as bad?), 0.42.1, 0.42.0 (better on pan, but still bad on pitch),
Not reproducible on 0.41.0
browser: Tested on OSX on Chrome, Safari, Firefox
Steps to Trigger Behavior
Have some symbols on one or more layers that will cause symbol collisions such that only one of the symbols are visible after collision/clustering logic
Move the viewport such that symbols are outside of the view. Then pan or trigger a camera action such that the symbols will are in view.
You will observe that ALL the symbols are briefly visible initially while the ones that are affected by the collision logic are faded out, leaving only the ones that should be visible.
Expected Behavior
Expected clustering/collision logic to have run before symbols enter view and be pre-calculated as visible or hidden and not have the fade-out animation when this case occurs.
Actual Behavior
Fade-out animation occurs
The text was updated successfully, but these errors were encountered:
dagjomar
changed the title
Symbol rendering issue at viewport edges
Symbol rendering issue at viewport edges during pan/pitch
Jun 5, 2018
Video
https://www.youtube.com/watch?v=WUkhM0tRdUE
JSBIN
https://jsbin.com/tohelasila/edit?html,output
mapbox-gl-js version: 0.45.0, 0.44.2, 0.44.1, 0.44.0, 0.43.0, 0.42.2 (but maybe not as bad?), 0.42.1, 0.42.0 (better on pan, but still bad on pitch),
Not reproducible on 0.41.0
browser: Tested on OSX on Chrome, Safari, Firefox
Steps to Trigger Behavior
Expected Behavior
Actual Behavior
The text was updated successfully, but these errors were encountered: