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MGLGeometry_Private.h
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MGLGeometry_Private.h
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#import "MGLGeometry.h"
#import <TargetConditionals.h>
#if TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#endif
#import <mbgl/util/geo.hpp>
#import <mbgl/util/geometry.hpp>
#import <array>
typedef double MGLLocationRadians;
typedef double MGLRadianDistance;
typedef double MGLRadianDirection;
/** Defines the coordinate by a `MGLRadianCoordinate2D`. */
typedef struct MGLRadianCoordinate2D {
MGLLocationRadians latitude;
MGLLocationRadians longitude;
} MGLRadianCoordinate2D;
/**
Creates a new `MGLRadianCoordinate2D` from the given latitudinal and longitudinal.
*/
NS_INLINE MGLRadianCoordinate2D MGLRadianCoordinate2DMake(MGLLocationRadians latitude, MGLLocationRadians longitude) {
MGLRadianCoordinate2D radianCoordinate;
radianCoordinate.latitude = latitude;
radianCoordinate.longitude = longitude;
return radianCoordinate;
}
/// Returns the smallest rectangle that contains both the given rectangle and
/// the given point.
CGRect MGLExtendRect(CGRect rect, CGPoint point);
mbgl::LatLng MGLLatLngFromLocationCoordinate2D(CLLocationCoordinate2D coordinate);
NS_INLINE mbgl::Point<double> MGLPointFromLocationCoordinate2D(CLLocationCoordinate2D coordinate) {
return mbgl::Point<double>(coordinate.longitude, coordinate.latitude);
}
NS_INLINE CLLocationCoordinate2D MGLLocationCoordinate2DFromPoint(mbgl::Point<double> point) {
return CLLocationCoordinate2DMake(point.y, point.x);
}
NS_INLINE CLLocationCoordinate2D MGLLocationCoordinate2DFromLatLng(mbgl::LatLng latLng) {
return CLLocationCoordinate2DMake(latLng.latitude(), latLng.longitude());
}
NS_INLINE MGLCoordinateBounds MGLCoordinateBoundsFromLatLngBounds(mbgl::LatLngBounds latLngBounds) {
return MGLCoordinateBoundsMake(MGLLocationCoordinate2DFromLatLng(latLngBounds.southwest()),
MGLLocationCoordinate2DFromLatLng(latLngBounds.northeast()));
}
NS_INLINE mbgl::LatLngBounds MGLLatLngBoundsFromCoordinateBounds(MGLCoordinateBounds coordinateBounds) {
return mbgl::LatLngBounds::hull(MGLLatLngFromLocationCoordinate2D(coordinateBounds.sw),
MGLLatLngFromLocationCoordinate2D(coordinateBounds.ne));
}
NS_INLINE std::array<mbgl::LatLng, 4> MGLLatLngArrayFromCoordinateQuad(MGLCoordinateQuad quad) {
return { MGLLatLngFromLocationCoordinate2D(quad.topLeft),
MGLLatLngFromLocationCoordinate2D(quad.topRight),
MGLLatLngFromLocationCoordinate2D(quad.bottomRight),
MGLLatLngFromLocationCoordinate2D(quad.bottomLeft) };
}
NS_INLINE MGLCoordinateQuad MGLCoordinateQuadFromLatLngArray(std::array<mbgl::LatLng, 4> quad) {
return { MGLLocationCoordinate2DFromLatLng(quad[0]),
MGLLocationCoordinate2DFromLatLng(quad[3]),
MGLLocationCoordinate2DFromLatLng(quad[2]),
MGLLocationCoordinate2DFromLatLng(quad[1]) };
}
/**
YES if the coordinate is valid or NO if it is not.
Considers extended coordinates.
*/
NS_INLINE BOOL MGLLocationCoordinate2DIsValid(CLLocationCoordinate2D coordinate) {
return (coordinate.latitude <= 90.0 &&
coordinate.latitude >= -90.0 &&
coordinate.longitude <= 360.0 &&
coordinate.longitude >= -360.0);
}
#if TARGET_OS_IPHONE
NS_INLINE mbgl::EdgeInsets MGLEdgeInsetsFromNSEdgeInsets(UIEdgeInsets insets) {
return { insets.top, insets.left, insets.bottom, insets.right };
}
#else
NS_INLINE mbgl::EdgeInsets MGLEdgeInsetsFromNSEdgeInsets(NSEdgeInsets insets) {
return { insets.top, insets.left, insets.bottom, insets.right };
}
#endif
/** Returns MGLRadianCoordinate2D, converted from CLLocationCoordinate2D. */
NS_INLINE MGLRadianCoordinate2D MGLRadianCoordinateFromLocationCoordinate(CLLocationCoordinate2D locationCoordinate) {
return MGLRadianCoordinate2DMake(MGLRadiansFromDegrees(locationCoordinate.latitude),
MGLRadiansFromDegrees(locationCoordinate.longitude));
}
/**
Returns the distance in radians given two coordinates.
*/
MGLRadianDistance MGLDistanceBetweenRadianCoordinates(MGLRadianCoordinate2D from, MGLRadianCoordinate2D to);
/**
Returns direction in radians given two coordinates.
*/
MGLRadianDirection MGLRadianCoordinatesDirection(MGLRadianCoordinate2D from, MGLRadianCoordinate2D to);
/**
Returns a coordinate at a given distance and direction away from coordinate.
*/
MGLRadianCoordinate2D MGLRadianCoordinateAtDistanceFacingDirection(MGLRadianCoordinate2D coordinate,
MGLRadianDistance distance,
MGLRadianDirection direction);
/**
Returns the direction from one coordinate to another.
*/
CLLocationDirection MGLDirectionBetweenCoordinates(CLLocationCoordinate2D firstCoordinate, CLLocationCoordinate2D secondCoordinate);
/**
Returns a point with coordinates rounded to the nearest logical pixel.
*/
CGPoint MGLPointRounded(CGPoint point);
MGLMatrix4 MGLMatrix4Make(std::array<double, 16> mat);