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In order to more effectively solve deduping and cross-tile querying, it'd be great to union intersecting geometries (such as those split by a tile boundary).
This will require some work with boost and spatial-algorithms in order to move forward.
In order to more effectively solve deduping and cross-tile querying, it'd be great to union intersecting geometries (such as those split by a tile boundary).
This will require some work with boost and spatial-algorithms in order to move forward.
cc @artemp @flippmoke
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