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source_cache.ts
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source_cache.ts
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import {create as createSource} from './source';
import {Tile} from './tile';
import {Event, ErrorEvent, Evented} from '../util/evented';
import {TileCache} from './tile_cache';
import {MercatorCoordinate} from '../geo/mercator_coordinate';
import {keysDifference} from '../util/util';
import {EXTENT} from '../data/extent';
import {Context} from '../gl/context';
import Point from '@mapbox/point-geometry';
import {browser} from '../util/browser';
import {OverscaledTileID} from './tile_id';
import {SourceFeatureState} from './source_state';
import {config} from '../util/config';
import type {Source} from './source';
import type {Map} from '../ui/map';
import type {Style} from '../style/style';
import type {Dispatcher} from '../util/dispatcher';
import type {IReadonlyTransform, ITransform} from '../geo/transform_interface';
import type {TileState} from './tile';
import type {SourceSpecification} from '@maplibre/maplibre-gl-style-spec';
import type {MapSourceDataEvent} from '../ui/events';
import type {Terrain} from '../render/terrain';
import type {CanvasSourceSpecification} from './canvas_source';
type TileResult = {
tile: Tile;
tileID: OverscaledTileID;
queryGeometry: Array<Point>;
cameraQueryGeometry: Array<Point>;
scale: number;
}
/**
* @internal
* `SourceCache` is responsible for
*
* - creating an instance of `Source`
* - forwarding events from `Source`
* - caching tiles loaded from an instance of `Source`
* - loading the tiles needed to render a given viewport
* - unloading the cached tiles not needed to render a given viewport
*/
export class SourceCache extends Evented {
id: string;
dispatcher: Dispatcher;
map: Map;
style: Style;
_source: Source;
/**
* @internal
* signifies that the TileJSON is loaded if applicable.
* if the source type does not come with a TileJSON, the flag signifies the
* source data has loaded (i.e geojson has been tiled on the worker and is ready)
*/
_sourceLoaded: boolean;
_sourceErrored: boolean;
_tiles: {[_: string]: Tile};
_prevLng: number;
_cache: TileCache;
_timers: {
[_ in any]: ReturnType<typeof setTimeout>;
};
_cacheTimers: {
[_ in any]: ReturnType<typeof setTimeout>;
};
_maxTileCacheSize: number;
_maxTileCacheZoomLevels: number;
_paused: boolean;
_shouldReloadOnResume: boolean;
_coveredTiles: {[_: string]: boolean};
transform: ITransform;
terrain: Terrain;
used: boolean;
usedForTerrain: boolean;
tileSize: number;
_state: SourceFeatureState;
_loadedParentTiles: {[_: string]: Tile};
_loadedSiblingTiles: {[_: string]: Tile};
_didEmitContent: boolean;
_updated: boolean;
static maxUnderzooming: number;
static maxOverzooming: number;
constructor(id: string, options: SourceSpecification | CanvasSourceSpecification, dispatcher: Dispatcher) {
super();
this.id = id;
this.dispatcher = dispatcher;
this.on('data', (e: MapSourceDataEvent) => this._dataHandler(e));
this.on('dataloading', () => {
this._sourceErrored = false;
});
this.on('error', () => {
// Only set _sourceErrored if the source does not have pending loads.
this._sourceErrored = this._source.loaded();
});
this._source = createSource(id, options, dispatcher, this);
this._tiles = {};
this._cache = new TileCache(0, (tile) => this._unloadTile(tile));
this._timers = {};
this._cacheTimers = {};
this._maxTileCacheSize = null;
this._maxTileCacheZoomLevels = null;
this._loadedParentTiles = {};
this._coveredTiles = {};
this._state = new SourceFeatureState();
this._didEmitContent = false;
this._updated = false;
}
onAdd(map: Map) {
this.map = map;
this._maxTileCacheSize = map ? map._maxTileCacheSize : null;
this._maxTileCacheZoomLevels = map ? map._maxTileCacheZoomLevels : null;
if (this._source && this._source.onAdd) {
this._source.onAdd(map);
}
}
onRemove(map: Map) {
this.clearTiles();
if (this._source && this._source.onRemove) {
this._source.onRemove(map);
}
}
/**
* Return true if no tile data is pending, tiles will not change unless
* an additional API call is received.
*/
loaded(): boolean {
if (this._sourceErrored) { return true; }
if (!this._sourceLoaded) { return false; }
if (!this._source.loaded()) { return false; }
if ((this.used !== undefined || this.usedForTerrain !== undefined) && !this.used && !this.usedForTerrain) { return true; }
// do not consider as loaded if the update hasn't been called yet (we do not know if we will have any tiles to fetch)
if (!this._updated) { return false; }
for (const t in this._tiles) {
const tile = this._tiles[t];
if (tile.state !== 'loaded' && tile.state !== 'errored')
return false;
}
return true;
}
getSource(): Source {
return this._source;
}
pause() {
this._paused = true;
}
resume() {
if (!this._paused) return;
const shouldReload = this._shouldReloadOnResume;
this._paused = false;
this._shouldReloadOnResume = false;
if (shouldReload) this.reload();
if (this.transform) this.update(this.transform, this.terrain);
}
async _loadTile(tile: Tile, id: string, state: TileState): Promise<void> {
try {
await this._source.loadTile(tile);
this._tileLoaded(tile, id, state);
} catch (err) {
tile.state = 'errored';
if ((err as any).status !== 404) {
this._source.fire(new ErrorEvent(err, {tile}));
} else {
// continue to try loading parent/children tiles if a tile doesn't exist (404)
this.update(this.transform, this.terrain);
}
}
}
_unloadTile(tile: Tile) {
if (this._source.unloadTile)
this._source.unloadTile(tile);
}
_abortTile(tile: Tile) {
if (this._source.abortTile)
this._source.abortTile(tile);
this._source.fire(new Event('dataabort', {tile, coord: tile.tileID, dataType: 'source'}));
}
serialize() {
return this._source.serialize();
}
prepare(context: Context) {
if (this._source.prepare) {
this._source.prepare();
}
this._state.coalesceChanges(this._tiles, this.map ? this.map.painter : null);
for (const i in this._tiles) {
const tile = this._tiles[i];
tile.upload(context);
tile.prepare(this.map.style.imageManager);
}
}
/**
* Return all tile ids ordered with z-order, and cast to numbers
*/
getIds(): Array<string> {
return (Object.values(this._tiles) as any).map((tile: Tile) => tile.tileID).sort(compareTileId).map(id => id.key);
}
getRenderableIds(symbolLayer?: boolean): Array<string> {
const renderables: Array<Tile> = [];
for (const id in this._tiles) {
if (this._isIdRenderable(id, symbolLayer)) renderables.push(this._tiles[id]);
}
if (symbolLayer) {
return renderables.sort((a_: Tile, b_: Tile) => {
const a = a_.tileID;
const b = b_.tileID;
const rotatedA = (new Point(a.canonical.x, a.canonical.y))._rotate(-this.transform.bearingInRadians);
const rotatedB = (new Point(b.canonical.x, b.canonical.y))._rotate(-this.transform.bearingInRadians);
return a.overscaledZ - b.overscaledZ || rotatedB.y - rotatedA.y || rotatedB.x - rotatedA.x;
}).map(tile => tile.tileID.key);
}
return renderables.map(tile => tile.tileID).sort(compareTileId).map(id => id.key);
}
hasRenderableParent(tileID: OverscaledTileID) {
const parentTile = this.findLoadedParent(tileID, 0);
if (parentTile) {
return this._isIdRenderable(parentTile.tileID.key);
}
return false;
}
_isIdRenderable(id: string, symbolLayer?: boolean) {
return this._tiles[id] && this._tiles[id].hasData() &&
!this._coveredTiles[id] && (symbolLayer || !this._tiles[id].holdingForFade());
}
reload() {
if (this._paused) {
this._shouldReloadOnResume = true;
return;
}
this._cache.reset();
for (const i in this._tiles) {
if (this._tiles[i].state !== 'errored') this._reloadTile(i, 'reloading');
}
}
async _reloadTile(id: string, state: TileState) {
const tile = this._tiles[id];
// this potentially does not address all underlying
// issues https://github.com/mapbox/mapbox-gl-js/issues/4252
// - hard to tell without repro steps
if (!tile) return;
// The difference between "loading" tiles and "reloading" or "expired"
// tiles is that "reloading"/"expired" tiles are "renderable".
// Therefore, a "loading" tile cannot become a "reloading" tile without
// first becoming a "loaded" tile.
if (tile.state !== 'loading') {
tile.state = state;
}
await this._loadTile(tile, id, state);
}
_tileLoaded(tile: Tile, id: string, previousState: TileState) {
tile.timeAdded = browser.now();
if (previousState === 'expired') tile.refreshedUponExpiration = true;
this._setTileReloadTimer(id, tile);
if (this.getSource().type === 'raster-dem' && tile.dem) this._backfillDEM(tile);
this._state.initializeTileState(tile, this.map ? this.map.painter : null);
if (!tile.aborted) {
this._source.fire(new Event('data', {dataType: 'source', tile, coord: tile.tileID}));
}
}
/**
* For raster terrain source, backfill DEM to eliminate visible tile boundaries
*/
_backfillDEM(tile: Tile) {
const renderables = this.getRenderableIds();
for (let i = 0; i < renderables.length; i++) {
const borderId = renderables[i];
if (tile.neighboringTiles && tile.neighboringTiles[borderId]) {
const borderTile = this.getTileByID(borderId);
fillBorder(tile, borderTile);
fillBorder(borderTile, tile);
}
}
function fillBorder(tile, borderTile) {
tile.needsHillshadePrepare = true;
tile.needsTerrainPrepare = true;
let dx = borderTile.tileID.canonical.x - tile.tileID.canonical.x;
const dy = borderTile.tileID.canonical.y - tile.tileID.canonical.y;
const dim = Math.pow(2, tile.tileID.canonical.z);
const borderId = borderTile.tileID.key;
if (dx === 0 && dy === 0) return;
if (Math.abs(dy) > 1) {
return;
}
if (Math.abs(dx) > 1) {
// Adjust the delta coordinate for world wraparound.
if (Math.abs(dx + dim) === 1) {
dx += dim;
} else if (Math.abs(dx - dim) === 1) {
dx -= dim;
}
}
if (!borderTile.dem || !tile.dem) return;
tile.dem.backfillBorder(borderTile.dem, dx, dy);
if (tile.neighboringTiles && tile.neighboringTiles[borderId])
tile.neighboringTiles[borderId].backfilled = true;
}
}
/**
* Get a specific tile by TileID
*/
getTile(tileID: OverscaledTileID): Tile {
return this.getTileByID(tileID.key);
}
/**
* Get a specific tile by id
*/
getTileByID(id: string): Tile {
return this._tiles[id];
}
/**
* For a given set of tiles, retain children that are loaded and have a zoom
* between `zoom` (exclusive) and `maxCoveringZoom` (inclusive)
*/
_retainLoadedChildren(
idealTiles: {
[_ in any]: OverscaledTileID;
},
zoom: number,
maxCoveringZoom: number,
retain: {
[_ in any]: OverscaledTileID;
}
) {
for (const id in this._tiles) {
let tile = this._tiles[id];
// only consider renderable tiles up to maxCoveringZoom
if (retain[id] ||
!tile.hasData() ||
tile.tileID.overscaledZ <= zoom ||
tile.tileID.overscaledZ > maxCoveringZoom
) continue;
// loop through parents and retain the topmost loaded one if found
let topmostLoadedID = tile.tileID;
while (tile && tile.tileID.overscaledZ > zoom + 1) {
const parentID = tile.tileID.scaledTo(tile.tileID.overscaledZ - 1);
tile = this._tiles[parentID.key];
if (tile && tile.hasData()) {
topmostLoadedID = parentID;
}
}
// loop through ancestors of the topmost loaded child to see if there's one that needed it
let tileID = topmostLoadedID;
while (tileID.overscaledZ > zoom) {
tileID = tileID.scaledTo(tileID.overscaledZ - 1);
if (idealTiles[tileID.key]) {
// found a parent that needed a loaded child; retain that child
retain[topmostLoadedID.key] = topmostLoadedID;
break;
}
}
}
}
/**
* Find a loaded parent of the given tile (up to minCoveringZoom)
*/
findLoadedParent(tileID: OverscaledTileID, minCoveringZoom: number): Tile {
if (tileID.key in this._loadedParentTiles) {
const parent = this._loadedParentTiles[tileID.key];
if (parent && parent.tileID.overscaledZ >= minCoveringZoom) {
return parent;
} else {
return null;
}
}
for (let z = tileID.overscaledZ - 1; z >= minCoveringZoom; z--) {
const parentTileID = tileID.scaledTo(z);
const tile = this._getLoadedTile(parentTileID);
if (tile) {
return tile;
}
}
}
/**
* Find a loaded sibling of the given tile
*/
findLoadedSibling(tileID: OverscaledTileID): Tile {
// If a tile with this ID already exists, return it
return this._getLoadedTile(tileID);
}
_getLoadedTile(tileID: OverscaledTileID): Tile {
const tile = this._tiles[tileID.key];
if (tile && tile.hasData()) {
return tile;
}
// TileCache ignores wrap in lookup.
const cachedTile = this._cache.getByKey(tileID.wrapped().key);
return cachedTile;
}
/**
* Resizes the tile cache based on the current viewport's size
* or the maxTileCacheSize option passed during map creation
*
* Larger viewports use more tiles and need larger caches. Larger viewports
* are more likely to be found on devices with more memory and on pages where
* the map is more important.
*/
updateCacheSize(transform: IReadonlyTransform) {
const widthInTiles = Math.ceil(transform.width / this._source.tileSize) + 1;
const heightInTiles = Math.ceil(transform.height / this._source.tileSize) + 1;
const approxTilesInView = widthInTiles * heightInTiles;
const commonZoomRange = this._maxTileCacheZoomLevels === null ?
config.MAX_TILE_CACHE_ZOOM_LEVELS : this._maxTileCacheZoomLevels;
const viewDependentMaxSize = Math.floor(approxTilesInView * commonZoomRange);
const maxSize = typeof this._maxTileCacheSize === 'number' ?
Math.min(this._maxTileCacheSize, viewDependentMaxSize) : viewDependentMaxSize;
this._cache.setMaxSize(maxSize);
}
handleWrapJump(lng: number) {
// On top of the regular z/x/y values, TileIDs have a `wrap` value that specify
// which copy of the world the tile belongs to. For example, at `lng: 10` you
// might render z/x/y/0 while at `lng: 370` you would render z/x/y/1.
//
// When lng values get wrapped (going from `lng: 370` to `long: 10`) you expect
// to see the same thing on the screen (370 degrees and 10 degrees is the same
// place in the world) but all the TileIDs will have different wrap values.
//
// In order to make this transition seamless, we calculate the rounded difference of
// "worlds" between the last frame and the current frame. If the map panned by
// a world, then we can assign all the tiles new TileIDs with updated wrap values.
// For example, assign z/x/y/1 a new id: z/x/y/0. It is the same tile, just rendered
// in a different position.
//
// This enables us to reuse the tiles at more ideal locations and prevent flickering.
const prevLng = this._prevLng === undefined ? lng : this._prevLng;
const lngDifference = lng - prevLng;
const worldDifference = lngDifference / 360;
const wrapDelta = Math.round(worldDifference);
this._prevLng = lng;
if (wrapDelta) {
const tiles: {[_: string]: Tile} = {};
for (const key in this._tiles) {
const tile = this._tiles[key];
tile.tileID = tile.tileID.unwrapTo(tile.tileID.wrap + wrapDelta);
tiles[tile.tileID.key] = tile;
}
this._tiles = tiles;
// Reset tile reload timers
for (const id in this._timers) {
clearTimeout(this._timers[id]);
delete this._timers[id];
}
for (const id in this._tiles) {
const tile = this._tiles[id];
this._setTileReloadTimer(id, tile);
}
}
}
_updateCoveredAndRetainedTiles(
retain: { [_: string]: OverscaledTileID },
minCoveringZoom: number,
maxCoveringZoom: number,
zoom: number,
idealTileIDs: OverscaledTileID[],
terrain?: Terrain
) {
const tilesForFading: { [_: string]: OverscaledTileID } = {};
const fadingTiles = {};
const ids = Object.keys(retain);
const now = browser.now();
for (const id of ids) {
const tileID = retain[id];
const tile = this._tiles[id];
// when fadeEndTime is 0, the tile is created but registerFadeDuration
// has not been called, therefore must be kept in fadingTiles dictionary
// for next round of rendering
if (!tile || (tile.fadeEndTime !== 0 && tile.fadeEndTime <= now)) {
continue;
}
// if the tile is loaded but still fading in, find parents to cross-fade with it
const parentTile = this.findLoadedParent(tileID, minCoveringZoom);
const siblingTile = this.findLoadedSibling(tileID);
const fadeTileRef = parentTile || siblingTile || null;
if (fadeTileRef) {
this._addTile(fadeTileRef.tileID);
tilesForFading[fadeTileRef.tileID.key] = fadeTileRef.tileID;
}
fadingTiles[id] = tileID;
}
// for tiles that are still fading in, also find children to cross-fade with
this._retainLoadedChildren(fadingTiles, zoom, maxCoveringZoom, retain);
for (const id in tilesForFading) {
if (!retain[id]) {
// If a tile is only needed for fading, mark it as covered so that it isn't rendered on it's own.
this._coveredTiles[id] = true;
retain[id] = tilesForFading[id];
}
}
// disable fading logic in terrain3D mode to avoid rendering two tiles on the same place
if (terrain) {
const idealRasterTileIDs: { [_: string]: OverscaledTileID } = {};
const missingTileIDs: { [_: string]: OverscaledTileID } = {};
for (const tileID of idealTileIDs) {
if (this._tiles[tileID.key].hasData())
idealRasterTileIDs[tileID.key] = tileID;
else
missingTileIDs[tileID.key] = tileID;
}
// search for a complete set of children for each missing tile
for (const key in missingTileIDs) {
const children = missingTileIDs[key].children(this._source.maxzoom);
if (this._tiles[children[0].key] && this._tiles[children[1].key] && this._tiles[children[2].key] && this._tiles[children[3].key]) {
idealRasterTileIDs[children[0].key] = retain[children[0].key] = children[0];
idealRasterTileIDs[children[1].key] = retain[children[1].key] = children[1];
idealRasterTileIDs[children[2].key] = retain[children[2].key] = children[2];
idealRasterTileIDs[children[3].key] = retain[children[3].key] = children[3];
delete missingTileIDs[key];
}
}
// search for parent or sibling for each missing tile
for (const key in missingTileIDs) {
const tileID = missingTileIDs[key];
const parentTile = this.findLoadedParent(tileID, this._source.minzoom);
const siblingTile = this.findLoadedSibling(tileID);
const fadeTileRef = parentTile || siblingTile || null;
if (fadeTileRef) {
idealRasterTileIDs[fadeTileRef.tileID.key] = retain[fadeTileRef.tileID.key] = fadeTileRef.tileID;
// remove idealTiles which would be rendered twice
for (const key in idealRasterTileIDs) {
if (idealRasterTileIDs[key].isChildOf(fadeTileRef.tileID)) delete idealRasterTileIDs[key];
}
}
}
// cover all tiles which are not needed
for (const key in this._tiles) {
if (!idealRasterTileIDs[key]) this._coveredTiles[key] = true;
}
}
}
/**
* Removes tiles that are outside the viewport and adds new tiles that
* are inside the viewport.
*/
update(transform: ITransform, terrain?: Terrain) {
if (!this._sourceLoaded || this._paused) {
return;
}
this.transform = transform;
this.terrain = terrain;
this.updateCacheSize(transform);
this.handleWrapJump(this.transform.center.lng);
// Covered is a list of retained tiles who's areas are fully covered by other,
// better, retained tiles. They are not drawn separately.
this._coveredTiles = {};
let idealTileIDs: OverscaledTileID[];
if (!this.used && !this.usedForTerrain) {
idealTileIDs = [];
} else if (this._source.tileID) {
idealTileIDs = transform.getVisibleUnwrappedCoordinates(this._source.tileID)
.map((unwrapped) => new OverscaledTileID(unwrapped.canonical.z, unwrapped.wrap, unwrapped.canonical.z, unwrapped.canonical.x, unwrapped.canonical.y));
} else {
idealTileIDs = transform.coveringTiles({
tileSize: this.usedForTerrain ? this.tileSize : this._source.tileSize,
minzoom: this._source.minzoom,
maxzoom: this._source.maxzoom,
roundZoom: this.usedForTerrain ? false : this._source.roundZoom,
reparseOverscaled: this._source.reparseOverscaled,
terrain
});
if (this._source.hasTile) {
idealTileIDs = idealTileIDs.filter((coord) => (this._source.hasTile as any)(coord));
}
}
// Determine the overzooming/underzooming amounts.
const zoom = transform.coveringZoomLevel(this._source);
const minCoveringZoom = Math.max(zoom - SourceCache.maxOverzooming, this._source.minzoom);
const maxCoveringZoom = Math.max(zoom + SourceCache.maxUnderzooming, this._source.minzoom);
// When sourcecache is used for terrain also load parent tiles to avoid flickering when zooming out
if (this.usedForTerrain) {
const parents = {};
for (const tileID of idealTileIDs) {
if (tileID.canonical.z > this._source.minzoom) {
const parent = tileID.scaledTo(tileID.canonical.z - 1);
parents[parent.key] = parent;
// load very low zoom to calculate tile visibility in transform.coveringTiles and high zoomlevels correct
const parent2 = tileID.scaledTo(Math.max(this._source.minzoom, Math.min(tileID.canonical.z, 5)));
parents[parent2.key] = parent2;
}
}
idealTileIDs = idealTileIDs.concat(Object.values(parents));
}
const noPendingDataEmissions = idealTileIDs.length === 0 && !this._updated && this._didEmitContent;
this._updated = true;
// if we won't have any tiles to fetch and content is already emitted
// there will be no more data emissions, so we need to emit the event with isSourceLoaded = true
if (noPendingDataEmissions) {
this.fire(new Event('data', {sourceDataType: 'idle', dataType: 'source', sourceId: this.id}));
}
// Retain is a list of tiles that we shouldn't delete, even if they are not
// the most ideal tile for the current viewport. This may include tiles like
// parent or child tiles that are *already* loaded.
const retain = this._updateRetainedTiles(idealTileIDs, zoom);
if (isRasterType(this._source.type)) {
this._updateCoveredAndRetainedTiles(retain, minCoveringZoom, maxCoveringZoom, zoom, idealTileIDs, terrain);
}
for (const retainedId in retain) {
// Make sure retained tiles always clear any existing fade holds
// so that if they're removed again their fade timer starts fresh.
this._tiles[retainedId].clearFadeHold();
}
// Remove the tiles we don't need anymore.
const remove = keysDifference(this._tiles, retain);
for (const tileID of remove) {
const tile = this._tiles[tileID];
if (tile.hasSymbolBuckets && !tile.holdingForFade()) {
tile.setHoldDuration(this.map._fadeDuration);
} else if (!tile.hasSymbolBuckets || tile.symbolFadeFinished()) {
this._removeTile(tileID);
}
}
// Construct caches of loaded parents & siblings
this._updateLoadedParentTileCache();
this._updateLoadedSiblingTileCache();
}
releaseSymbolFadeTiles() {
for (const id in this._tiles) {
if (this._tiles[id].holdingForFade()) {
this._removeTile(id);
}
}
}
_updateRetainedTiles(idealTileIDs: Array<OverscaledTileID>, zoom: number): {[_: string]: OverscaledTileID} {
const retain: {[_: string]: OverscaledTileID} = {};
const checked: {[_: string]: boolean} = {};
const minCoveringZoom = Math.max(zoom - SourceCache.maxOverzooming, this._source.minzoom);
const maxCoveringZoom = Math.max(zoom + SourceCache.maxUnderzooming, this._source.minzoom);
const missingTiles = {};
for (const tileID of idealTileIDs) {
const tile = this._addTile(tileID);
// retain the tile even if it's not loaded because it's an ideal tile.
retain[tileID.key] = tileID;
if (tile.hasData()) continue;
if (zoom < this._source.maxzoom) {
// save missing tiles that potentially have loaded children
missingTiles[tileID.key] = tileID;
}
}
// retain any loaded children of ideal tiles up to maxCoveringZoom
this._retainLoadedChildren(missingTiles, zoom, maxCoveringZoom, retain);
for (const tileID of idealTileIDs) {
let tile = this._tiles[tileID.key];
if (tile.hasData()) continue;
// The tile we require is not yet loaded or does not exist;
// Attempt to find children that fully cover it.
if (zoom + 1 > this._source.maxzoom) {
// We're looking for an overzoomed child tile.
const childCoord = tileID.children(this._source.maxzoom)[0];
const childTile = this.getTile(childCoord);
if (!!childTile && childTile.hasData()) {
retain[childCoord.key] = childCoord;
continue; // tile is covered by overzoomed child
}
} else {
// check if all 4 immediate children are loaded (i.e. the missing ideal tile is covered)
const children = tileID.children(this._source.maxzoom);
if (retain[children[0].key] &&
retain[children[1].key] &&
retain[children[2].key] &&
retain[children[3].key]) continue; // tile is covered by children
}
// We couldn't find child tiles that entirely cover the ideal tile; look for parents now.
// As we ascend up the tile pyramid of the ideal tile, we check whether the parent
// tile has been previously requested (and errored because we only loop over tiles with no data)
// in order to determine if we need to request its parent.
let parentWasRequested = tile.wasRequested();
for (let overscaledZ = tileID.overscaledZ - 1; overscaledZ >= minCoveringZoom; --overscaledZ) {
const parentId = tileID.scaledTo(overscaledZ);
// Break parent tile ascent if this route has been previously checked by another child.
if (checked[parentId.key]) break;
checked[parentId.key] = true;
tile = this.getTile(parentId);
if (!tile && parentWasRequested) {
tile = this._addTile(parentId);
}
if (tile) {
const hasData = tile.hasData();
if (hasData || !this.map?.cancelPendingTileRequestsWhileZooming || parentWasRequested) {
retain[parentId.key] = parentId;
}
// Save the current values, since they're the parent of the next iteration
// of the parent tile ascent loop.
parentWasRequested = tile.wasRequested();
if (hasData) break;
}
}
}
return retain;
}
_updateLoadedParentTileCache() {
this._loadedParentTiles = {};
for (const tileKey in this._tiles) {
const path = [];
let parentTile: Tile;
let currentId = this._tiles[tileKey].tileID;
// Find the closest loaded ancestor by traversing the tile tree towards the root and
// caching results along the way
while (currentId.overscaledZ > 0) {
// Do we have a cached result from previous traversals?
if (currentId.key in this._loadedParentTiles) {
parentTile = this._loadedParentTiles[currentId.key];
break;
}
path.push(currentId.key);
// Is the parent loaded?
const parentId = currentId.scaledTo(currentId.overscaledZ - 1);
parentTile = this._getLoadedTile(parentId);
if (parentTile) {
break;
}
currentId = parentId;
}
// Cache the result of this traversal to all newly visited tiles
for (const key of path) {
this._loadedParentTiles[key] = parentTile;
}
}
}
/**
* Update the cache of loaded sibling tiles
*
* Sibling tiles are tiles that share the same zoom level and
* x/y position but have different wrap values
* Maintaining sibling tile cache allows fading from old to new tiles
* of the same position and zoom level
*/
_updateLoadedSiblingTileCache() {
this._loadedSiblingTiles = {};
for (const tileKey in this._tiles) {
const currentId = this._tiles[tileKey].tileID;
const siblingTile: Tile = this._getLoadedTile(currentId);
this._loadedSiblingTiles[currentId.key] = siblingTile;
}
}
/**
* Add a tile, given its coordinate, to the pyramid.
*/
_addTile(tileID: OverscaledTileID): Tile {
let tile = this._tiles[tileID.key];
if (tile)
return tile;
tile = this._cache.getAndRemove(tileID);
if (tile) {
this._setTileReloadTimer(tileID.key, tile);
// set the tileID because the cached tile could have had a different wrap value
tile.tileID = tileID;
this._state.initializeTileState(tile, this.map ? this.map.painter : null);
if (this._cacheTimers[tileID.key]) {
clearTimeout(this._cacheTimers[tileID.key]);
delete this._cacheTimers[tileID.key];
this._setTileReloadTimer(tileID.key, tile);
}
}
const cached = tile;
if (!tile) {
tile = new Tile(tileID, this._source.tileSize * tileID.overscaleFactor());
this._loadTile(tile, tileID.key, tile.state);
}
tile.uses++;
this._tiles[tileID.key] = tile;
if (!cached) {
this._source.fire(new Event('dataloading', {tile, coord: tile.tileID, dataType: 'source'}));
}
return tile;
}
_setTileReloadTimer(id: string, tile: Tile) {
if (id in this._timers) {
clearTimeout(this._timers[id]);
delete this._timers[id];
}
const expiryTimeout = tile.getExpiryTimeout();
if (expiryTimeout) {
this._timers[id] = setTimeout(() => {
this._reloadTile(id, 'expired');
delete this._timers[id];
}, expiryTimeout);
}
}
/**
* Remove a tile, given its id, from the pyramid
*/
_removeTile(id: string) {
const tile = this._tiles[id];
if (!tile)
return;
tile.uses--;
delete this._tiles[id];
if (this._timers[id]) {
clearTimeout(this._timers[id]);
delete this._timers[id];
}
if (tile.uses > 0)
return;
if (tile.hasData() && tile.state !== 'reloading') {
this._cache.add(tile.tileID, tile, tile.getExpiryTimeout());
} else {
tile.aborted = true;
this._abortTile(tile);
this._unloadTile(tile);
}
}
/** @internal */
private _dataHandler(e: MapSourceDataEvent) {
const eventSourceDataType = e.sourceDataType;
if (e.dataType === 'source' && eventSourceDataType === 'metadata') {
this._sourceLoaded = true;
}
// for sources with mutable data, this event fires when the underlying data
// to a source is changed. (i.e. GeoJSONSource#setData and ImageSource#serCoordinates)
if (this._sourceLoaded && !this._paused && e.dataType === 'source' && eventSourceDataType === 'content') {
this.reload();
if (this.transform) {
this.update(this.transform, this.terrain);
}
this._didEmitContent = true;
}
}
/**
* Remove all tiles from this pyramid
*/
clearTiles() {
this._shouldReloadOnResume = false;
this._paused = false;
for (const id in this._tiles)
this._removeTile(id);
this._cache.reset();
}
/**
* Search through our current tiles and attempt to find the tiles that
* cover the given bounds.
* @param pointQueryGeometry - coordinates of the corners of bounding rectangle
* @returns result items have `{tile, minX, maxX, minY, maxY}`, where min/max bounding values are the given bounds transformed in into the coordinate space of this tile.
*/
tilesIn(pointQueryGeometry: Array<Point>, maxPitchScaleFactor: number, has3DLayer: boolean) {
const tileResults: TileResult[] = [];
const transform = this.transform;
if (!transform) return tileResults;
const cameraPointQueryGeometry = has3DLayer ?
transform.getCameraQueryGeometry(pointQueryGeometry) :
pointQueryGeometry;
const queryGeometry = pointQueryGeometry.map((p: Point) => transform.screenPointToMercatorCoordinate(p, this.terrain));
const cameraQueryGeometry = cameraPointQueryGeometry.map((p: Point) => transform.screenPointToMercatorCoordinate(p, this.terrain));
const ids = this.getIds();
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
for (const p of cameraQueryGeometry) {
minX = Math.min(minX, p.x);
minY = Math.min(minY, p.y);
maxX = Math.max(maxX, p.x);
maxY = Math.max(maxY, p.y);
}
for (let i = 0; i < ids.length; i++) {
const tile = this._tiles[ids[i]];
if (tile.holdingForFade()) {
// Tiles held for fading are covered by tiles that are closer to ideal
continue;
}
const tileID = tile.tileID;
const scale = Math.pow(2, transform.zoom - tile.tileID.overscaledZ);
const queryPadding = maxPitchScaleFactor * tile.queryPadding * EXTENT / tile.tileSize / scale;
const tileSpaceBounds = [
tileID.getTilePoint(new MercatorCoordinate(minX, minY)),
tileID.getTilePoint(new MercatorCoordinate(maxX, maxY))
];