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cmake.yml
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name: CMake
on:
push:
branches: [ Preview4_0 ]
pull_request:
branches: [ Preview4_0 ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
if: github.repository == 'TorqueGameEngines/Torque3D'
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{matrix.os}}
strategy:
matrix:
os: [ubuntu-latest, macos-latest, windows-latest]
steps:
- uses: actions/checkout@v3
- uses: seanmiddleditch/gha-setup-ninja@master
- uses: ilammy/msvc-dev-cmd@v1
- name: Setup Environment
run: |
if [ "$RUNNER_OS" == "Linux" ]; then
sudo apt-get install -y \
build-essential \
nasm \
libogg-dev \
libxft-dev \
libx11-dev \
libxxf86vm-dev \
libopenal-dev \
libfreetype6-dev \
libxcursor-dev \
libxinerama-dev \
libxi-dev \
libxrandr-dev \
libxss-dev \
libglu1-mesa-dev \
libgtk-3-dev
fi
shell: bash
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}