A Skyrim Special Edition mod By Mark E. Kraus.
My mods:
- Barstool Brawler
- Chairhammers - Chair Warhammers
- Chairrows - Chair Arrows
- Cheat Jewelry
- Cheat Powers
- Corpse Cannon
- Exit Combat Power
- Greatchairs - Chair Greatswords
- Sentient Chairs of Skyrim (SCOS)
- Summon Corpses
Adds a power that summons a coffin once a day to shoot 1 to 25 fresh corpses from the targeted area. The number of corpses is based on your Conjuration skill and can be configured in the Mod Configuration Menu (MCM).
Why would someone need a Corpse Cannon? I don't know. It's not my place to judge or ask questions.
The "Corpse Cannon" power can be used once a day. It will summon a coffin at the targeted area and shoot 1-25 corpses. The power can be learned through a spell tome in the Whiterun Hall of the Dead Catacombs. The corpses can be looted, reanimated, or just left for decoration. The summoned corpses are not persistent so they will de-spawn like most hostile NPCs.
The Corpses will not harm yourself or other NPCs if you or they are in the line of fire.
The amount of corpse ammo scales with your Conjuration skill. The maximum amount of corpse ammo can be set in the MCM. Consider toggling this down if you suffer performance issues with the default setting.
Max 1: Only 1 corpse will be spawned regardless of skill level.
Max 5:
- Skill level 1-29: 1 corpse
- Skill level 30-39: 2 corpses
- Skill level 40-49: 3 corpses
- Skill level 50-59: 4 corpses
- Skill level 60+: 5 corpses
Max 10:
- Skill level 1-19: 1 corpse
- Skill level 20-29: 2 corpses
- Skill level 30-39: 4 corpses
- Skill level 40-49: 6 corpses
- Skill level 50-59: 8 corpses
- Skill level 60+: 10 corpses
Max 15:
- Skill level 1-19: 1 corpse
- Skill level 20-29: 3 corpses
- Skill level 30-39: 5 corpses
- Skill level 40-49: 7 corpses
- Skill level 50-59: 10 corpses
- Skill level 60+: 15 corpses
Max 20:
- Skill level 1-19: 1 corpse
- Skill level 20-29: 5 corpses
- Skill level 30-39: 8 corpses
- Skill level 40-49: 10 corpses
- Skill level 50-59: 15 corpses
- Skill level 60+: 20 corpses
Max 25 (Default):
- Skill level 1-19: 1 corpse
- Skill level 20-29: 5 corpses
- Skill level 30-39: 10 corpses
- Skill level 40-49: 15 corpses
- Skill level 50-59: 20 corpses
- Skill level 60+: 25 corpses
The MCM for this mod allows you to select two types of Corpse Ammo:
- Random NPCs - default
- Nazeem
The types of Random NPC Corpse Ammo shot are can be bandits, warlocks, Forsworn, Guards, Imperial soldiers, Stormcloak soldiers, Thalmor, and vampires. The level of corpse ammo scales with your player level.
If you choose Nazeem Corpse Ammo, all Corpse Ammo will be the infamous Nazeem from Whiterun. The actual Nazeem will not be affected by this.
"Do you get launched from the cloud district very often? Oh, what am I saying? Of course you don't." -Nazeem
If you are on version 1.0.0, please update to the latest version.
If you are on a version 1.1.0 or newer, CTDs should be very rare. However, if you do experience them, try increasing the "Corpse Fire Delay" or decreasing the "Cannon Force".
- Open the MCM for Copse Cannon in your Mod Settings
- Optional - Decrease "Cannon Force"
- Increase "Corpse Fire Delay"
- Accept the changes
- Save your game
- Test Corpse Cannon to see if CTDs continue
The downside to increasing the delays is that the Corpse Cannon will fire slower.
This mod requires SkyUI for the Mod Configuration Menu.
Download and install with Vortex and the FOMOD installer will take care of the rest.
- Extract the Zip file.
- Copy the extracted
MarkekrausCorpseCannon.esp
andMarkekrausCorpseCannon.bsa
files to thedata
folder under your Skyrim: Special Edition installation folder. - Enable the plugin using whatever method you usually use.
This mod can be installed in any order.
Enter the Whiterun Hall of the Dead Catacombs and read the "Spell Tome: Corpse Cannon" book. Equip the power in your Magick menu. Aim at the location you wish to have corpses fired from. Activate the power. Wait 1 in-game day to use the power again.
You can change the maximum amount of corpse ammo and scaling with Conjuration in the MCM. You can also change the type of Corpse Ammo, cannon force, and delay in the MCM.
This mod should be compatible with everything. Any mod that significantly modifies the Hall of the Dead Catacombs in Whiterun may make the spell tome inaccessible.