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rune.go
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rune.go
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// Code generated by 'go generate'
package optional
import (
"encoding/json"
"errors"
)
// Rune is an optional rune.
type Rune struct {
value *rune
}
// NewRune creates an optional.Rune from a rune.
func NewRune(v rune) Rune {
return Rune{&v}
}
// NewRuneFromPtr creates an optional.Rune from a rune pointer.
func NewRuneFromPtr(v *rune) Rune {
if v == nil {
return Rune{}
}
return NewRune(*v)
}
// Set sets the rune value.
func (r *Rune) Set(v rune) {
r.value = &v
}
// ToPtr returns a *rune of the value or nil if not present.
func (r Rune) ToPtr() *rune {
if !r.Present() {
return nil
}
v := *r.value
return &v
}
// Get returns the rune value or an error if not present.
func (r Rune) Get() (rune, error) {
if !r.Present() {
var zero rune
return zero, errors.New("value not present")
}
return *r.value, nil
}
// MustGet returns the rune value or panics if not present.
func (r Rune) MustGet() rune {
if !r.Present() {
panic("value not present")
}
return *r.value
}
// Present returns whether or not the value is present.
func (r Rune) Present() bool {
return r.value != nil
}
// OrElse returns the rune value or a default value if the value is not present.
func (r Rune) OrElse(v rune) rune {
if r.Present() {
return *r.value
}
return v
}
// If calls the function f with the value if the value is present.
func (r Rune) If(fn func(rune)) {
if r.Present() {
fn(*r.value)
}
}
func (r Rune) MarshalJSON() ([]byte, error) {
if r.Present() {
return json.Marshal(r.value)
}
return json.Marshal(nil)
}
func (r *Rune) UnmarshalJSON(data []byte) error {
if string(data) == "null" {
r.value = nil
return nil
}
var value rune
if err := json.Unmarshal(data, &value); err != nil {
return err
}
r.value = &value
return nil
}