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conn_pool.go
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conn_pool.go
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package freetds
import (
"sync"
"time"
)
var poolExpiresInterval = 5 * time.Minute
var poolCleanupInterval = time.Minute
//ConnPool - connection pool for the maxCount connections.
//
//Connection can be acquired from the pool by pool.Get().
//
//Release conn to the pool by caling conn.Close() or pool.Release(conn).
//
//Destroy pool and all connections by calling pool.Close().
//
//Connections will be removed from the pool if not active for poolExpiresInterval.
//But there is always one connection in the pool.
//
//Example:
// pool, err := NewConnPool("host=myServerA;database=myDataBase;user=myUsername;pwd=myPassword")
// ...
// conn, err := pool.Get()
// //use conn
// conn.Close()
// ...
// pool.Close()
type ConnPool struct {
connStr string
maxConn int
pool []*Conn
poolGuard chan bool
poolMutex sync.Mutex
cleanupTicker *time.Ticker
connCount int
spParamsCache map[string][]*spParam
}
//NewCoonPool creates new connection pool.
//Connection will be created using provided connection string.
//Max number of connections in the pool is controlled by max_pool_size connection string parameter, default is 100.
//
//New connections will be created when needed.
//There is always one connection in the pool.
//
//Returns err if fails to create initial connection.
//Valid connection string examples:
// "host=myServerA;database=myDataBase;user=myUsername;pwd=myPassword;"
// "host=myServerA;database=myDataBase;user=myUsername;pwd=myPassword;max_pool_size=500"
// "host=myServerA;database=myDataBase;user=myUsername;pwd=myPassword;mirror=myMirror"
func NewConnPool(connStr string) (*ConnPool, error) {
p := &ConnPool{
connStr: connStr,
pool: []*Conn{},
cleanupTicker: time.NewTicker(poolCleanupInterval),
connCount: 0,
spParamsCache: make(map[string][]*spParam),
}
conn, err := p.newConn()
if err != nil {
return nil, err
}
p.maxConn = conn.maxPoolSize
p.poolGuard = make(chan bool, p.maxConn)
p.addToPool(conn)
go func() {
for _ = range p.cleanupTicker.C {
p.cleanup()
}
}()
return p, nil
}
func (p *ConnPool) newConn() (*Conn, error) {
p.poolMutex.Lock()
defer p.poolMutex.Unlock()
conn, err := NewConn(p.connStr)
if err == nil {
conn.belongsToPool = p
//share stored procedure params cache between connections in the pool
conn.spParamsCache = p.spParamsCache
p.connCount++
}
return conn, err
}
//Get returns connection from the pool.
//Blocks if there are no free connections, and maxConn is reached.
func (p *ConnPool) Get() (*Conn, error) {
p.poolGuard <- true //make reservation, blocks if poolGuard is full
conn := p.getPooled()
if conn != nil {
return conn, nil
}
conn, err := p.newConn()
if err != nil {
<-p.poolGuard //remove reservation
return nil, err
}
return conn, nil
}
//Get connection from pool and execute handler.
//Release connection after handler is called.
func (p *ConnPool) Do(handler func(*Conn) error) error {
conn, err := p.Get()
if err != nil {
return err
}
defer conn.Close()
return handler(conn)
}
//Get new connection from pool, and execute handler in transaction.
//If handler returns error transaction will be rolled back.
//Release connection after handerl is called.
func (p *ConnPool) DoInTransaction(handler func(*Conn) error) error {
return p.Do(func(conn *Conn) error {
conn.Begin()
err := handler(conn)
if err != nil {
conn.Rollback()
} else {
conn.Commit()
}
return err
})
}
func (p *ConnPool) getPooled() *Conn {
p.poolMutex.Lock()
defer p.poolMutex.Unlock()
if len(p.pool) > 0 {
conn := p.pool[0]
if len(p.pool) > 1 {
p.pool = p.pool[1:]
} else {
p.pool = []*Conn{}
}
return conn
}
return nil
}
func (p *ConnPool) addToPool(conn *Conn) {
p.poolMutex.Lock()
defer p.poolMutex.Unlock()
if !conn.isDead() {
conn.expiresFromPool = time.Now().Add(poolExpiresInterval)
//release to the top of the pool
newPool := []*Conn{}
newPool = append(newPool, conn)
newPool = append(newPool, p.pool...)
p.pool = newPool
} else {
conn.close()
p.connCount--
}
}
//Release connection to the pool.
func (p *ConnPool) Release(conn *Conn) {
if conn.belongsToPool != p {
return
}
p.addToPool(conn)
<-p.poolGuard //remove reservation
}
//Close connection pool.
//Closes all existing connections in the pool.
func (p *ConnPool) Close() {
p.poolMutex.Lock()
defer p.poolMutex.Unlock()
for _, conn := range p.pool {
conn.close()
}
p.pool = nil
}
func (p *ConnPool) cleanup() {
p.poolMutex.Lock()
defer p.poolMutex.Unlock()
if len(p.pool) <= 1 {
return
}
for i := len(p.pool) - 2; i >= 0; i-- {
conn := p.pool[i]
if conn.expiresFromPool.Before(time.Now()) {
conn.close()
p.connCount--
p.pool = append(p.pool[:i], p.pool[i+1:]...)
}
}
}
//Statistic about connections in the pool.
func (p *ConnPool) Stat() (max, count, active int) {
p.poolMutex.Lock()
defer p.poolMutex.Unlock()
max = p.maxConn
count = p.connCount
inactive := len(p.pool)
active = count - inactive
return
}