From 8788c5bc17b8f22b10c18d7661d449eb9f109458 Mon Sep 17 00:00:00 2001
From: msprijatelj <44978587+msprijatelj@users.noreply.github.com>
Date: Tue, 14 Nov 2023 13:39:31 -0500
Subject: [PATCH] minor typos in orator 2
---
lib/talents.json | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/lib/talents.json b/lib/talents.json
index fa27667..920639f 100644
--- a/lib/talents.json
+++ b/lib/talents.json
@@ -21,7 +21,7 @@
},
{
"name": "Voice of Reason",
- "description": "
You start combat with 1 Orator die - a d6 - representing your power of speech. At the end of your turn when you do not attack or force any saves from hostile characters that turn, you gain +1 Orator die up to a maximum of 3 Orator Die. They last until expended or the current scene ends.
1/round as a free action you can expend Orator Dice for one of the following effects as long as you can communicate with your target
- Encourage (1 Die) - An ally in line of sight may make a systems check against any non self inflicted conditions affecting them, using the Orator Die as an accuracy, ending that condition on a successful check.
- Investigate (2 Dice)- Choose a hostile character in line of sight. The next time you or your allies make an attack against that character the attack is rolled twice, choosing the highest result.
- Cast Doubt - (2 Dice) Choose a hostile character in line of sight. That character cannot benefit from or be targeted by their allies' systems or traits until the end of their next turn.
",
+ "description": "You start combat with 1 Orator die - a d6 - representing your power of speech. At the end of your turn when you do not attack or force any saves from hostile characters that turn, you gain +1 Orator die up to a maximum of 3 Orator Die. They last until expended or the current scene ends.
1/round as a free action you can expend Orator Dice for one of the following effects as long as you can communicate with your target
- Encourage (1 Die): An ally in line of sight may make a systems check against any non-self inflicted conditions affecting them, using the Orator Die at accuracy, ending that condition on a successful check.
- Investigate (2 Dice): Choose a hostile character in line of sight. The next time you or an allied character makes an attack against them it is rolled twice, taking the highest result as final.
- Cast Doubt (2 Dice): Choose a hostile character in line of sight. They cannot benefit from or be targeted by their allies' systems or traits until the end of their next turn.
",
"counters": [
{
"id": "ctr_voice_of_reason",