-
Notifications
You must be signed in to change notification settings - Fork 2
/
bdi.py
63 lines (49 loc) · 1.62 KB
/
bdi.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
# Import reasoning, logic, and socratic modules
from reasoning import Reasoning
from logic import Logic
from socratic import SocraticReasoning
# BDI Classes Start
# Belief Class
class Belief:
def __init__(self, belief):
self.belief = belief
self.logic = Logic() # Initialize Logic class
self.reasoning = Reasoning() # Initialize Reasoning class
self.socratic = SocraticReasoning() # Initialize SocraticReasoning class
def __str__(self):
return self.belief
# Desire Class
class Desire:
def __init__(self, goal):
self.goal = goal
def __str__(self):
return f"Goal: {self.goal}"
# Intention Class
class Intention:
def __init__(self, plan):
self.plan = plan
def execute(self):
print(f"Executing plan: {self.plan}")
# Goal Class
class Goal:
def __init__(self, name, conditions, priority=0):
self.name = name
self.conditions = conditions
self.priority = priority
def is_fulfilled(self, belief_system, desire_system, intentions_system):
# Evaluate conditions based on beliefs, desires, and intentions
# Return True if the goal is fulfilled, otherwise False
pass
def __str__(self):
return f"Goal: {self.name}, Priority: {self.priority}"
# Reward Class
class Reward:
def __init__(self):
self.total_reward = 0
def update_reward(self, goal):
if goal.is_fulfilled():
# Update the total reward based on the priority or other criteria
self.total_reward += goal.priority
def get_reward(self):
return self.total_reward
# BDI Classes End