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Guidelines
Editor: Adobe Illustrator or SVG editor
- Raster editors are welcomed but frowned upon for scaling.
Dimensions: 192x192
pixels
- Please, no inches or non-square rectangles.
Vector Save: .AI or .SVG
- PSDs don't scale well
- Proprietary formats we can't open won't be used unless you can provide us with a raster as well.
Export: PNG-24 with transparency (PNG 32)
Pixel Perfection: Don't use "Align Objects to Pixel Grid" unless you are a design ninja. It ruins long shadows and edges as well as positioning. You should instead manually check that all dimensions and positions are all integers.
- Rectangles:
152x152
(Square),176x128
(Landscape),128x176
(Portrait)-
12px
Radius rounded corners
-
- Circle:
176x176
Maximum Area: 176x176
Raised Objects: Should have: Long shadows, tints, shades, and drop shadows (See Raised Objects)
Finish: Need: On very top layer, special radial gradient, fills the icon's silhouette (See Finish)
Whole Icon: Need: Tint, shade, drop shadow, raised object shadows clipped off if applicable (See Whole Icon)
- Composed of two lines that are each the width of the object and 1px tall
- Darker line should be the top, where the top down light wouldn't have as much of a direct effect.
-
5%
opacity shade color for top,5%
white for the bottom orShade Opacity
.
- Material Design Palette colors as much as possible. (special colors like for logos, gradients, or anything that fits are okay)
- Limit use of gradient spots or objects. They look great in some places, but can easily ruin an icon.
- Shades, drop shadows, and long shadows have the appropriate shade color for the object it is on (not necessarily the object where lighting effect is from)
- Use Roboto for generic text, logo font or path for specialized text. (logos for Pandora, Facebook, etc)
-
Create Outlines
andMake Compound Path
help creating long shadows, drop shadows, tints, shades, or aligning.
- Type:
Linear
- Starting Node:
20% Opacity
or what the shade opacity would be (10% #212121 for a long shadow over a light gray) Color:Shade Color
- End Node:
5% Opacity
or0% Opacity
Color:Shade Color
- Gradient Slider Midpoint:
Position 50%
- Angle:
-45 degrees
Can be created by using a Blend
from a copy of the object at its original location to a copy of the object transformed -45 degrees with the outside anchors completely off the artboard.
- Blend: Use
Specified Steps
and pick a higher number for higher accuracy (for curvature)- More than 50 but less than 500 steps
-
Pathfinder
>Crop
using a copy of to the object(s) it's on - Use the
Lasso Tool
inIsolation Mode
to eliminate extra anchors that cause a staircase effect or awkward curvature
Sometimes it's easier and more accuate to use a rotated rectangle or pair of lines to create the long shadow.
Tint and Shade: Use the Difference
(Minus
) of two copies of the object separated vertically by a pixel
- Don't use duplicate objects and use them without making it the difference and realigned onto the object
- Use these helpful
Actions
for creating and aligning tints and shades
- Use 20% opacity white for all colors but Gray 50 to Gray 300
- Use 40% opacity white for Gray 50 to Gray 300 (100% when tint looks better)
- Must have at least one shade, preferred to have both.
- Don't leave a gap between the shade and the object
- Mode:
Normal
-
4px
offset for both X and Y -
4px
blur - Colors:
Shade color
-
Mode:
Normal
-
0px
X and4px
Y offset -
4px
blur -
Colors:
Shade Color
-
Clip off the shadows if they extend past the icon's perimeter
-
Use long and drop shadow (See Long Shadow)
Radial gradient overlay on the top layer of the icon
- Mode:
Radial
- Starting Node:
10% Opacity
Color:White
- Gradient Slider Midpoint:
Position 33%
(Spec Material) or - Gradient Slider Midpoint:
Position 50%
(In Google's Icons) - End Node:
0% Opacity
Color:White
- Angle:
-45 degrees
- Shouldn't create white outside of the icon
- Radial Circle: Covers the entire icon perimeter (not including drop shadows), extends from top-left corner of icon silhouette or the intersections of the farthest point in each direction
- Starting Point: Center of gradient circle, top-left corner of icon silhouette or the intersections of the farthest point in each direction
Shouldn't extend past the 8px margin
on all for side of the icon for a max area of 176x176
pixels
Add two fills to the appearance of the icon layer or group
- Stroke Color: No stroke
- Fill Color:
White
- Mode:
Multiply
- Top Shadow:
- Mode:
Multiply
- Opacity:
12%
-
0px
offset for both X and Y -
2px
blur - Color:
black
(#000000, not #202020)
- Mode:
- Bottom Shadow:
- Mode:
Multiply
- Opacity
24%
-
0px
offset for X and a4px
for Y -
2px
blur - Color:
black
(#000000, not #202020)
- Mode:
Single shade added to icon layer or group
-
Shadow:
- Mode:
Normal
- Opacity
20%
-
0px
offset for X and a4px
for Y -
4px
blur - Color:
black
(#000000, not #202020)
- Mode:
-
Make sure the objects making the outside perimeter of the icon have a tint and shade that are on the object
-
If there is a drop shadow for a glyph that extends off of the icon, clip it so it doesn't interact with the whole icon's drop shadow
- Don't over complicate the icons with excessive amounts of raised object
- Think wisely about using more than two (including keyline or base shape)
- Don't and too many spot colors that won't scale well for lower densities.
Values or Menu Items
Meta Text
Item: Main text
- Child item
- Grandchild item