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SpriteBatcher

mattdesl edited this page Dec 15, 2012 · 2 revisions

As you might have noticed from the Display and Textures tutorial, there is a lot of OpenGL-specific code that could be wrapped inside of neat object-oriented classes like Texture, TextureRegion, Color, etc. Instead of cluttering each tutorial up with endless amounts of boilerplate, I have wrapped these essential classes in an API you can grab here.

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