Skip to content

max-mapper/voxel-highlight

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

35 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

voxel-highlight

highlight the voxel the player is currently looking at, along with the adjacent voxel (where a block would be placed) when the control key is down

npm install voxel-highlight

or just add to the package.json file of your voxel-engine project

example

var highlight = require('voxel-highlight')
var highlighter = highlight(game)
highlighter.on('highlight', function (voxelPosArray) {
  console.log('highlighted voxel: ' + voxelPosArray)
})

or using as constructor:

var Highlight = require('voxel-highlight')
var highlighter = new Highlight(game)

api and usage

highlight(gameInstance, optionalOptions)

options can be:

{
  frequency: how often in milliseconds to highlight, default is 100
  distance: how far in game distance things should be highlighted, default is 10
  geometry: threejs geometry to use for the highlight, default is a cubegeometry
  material: material to use with the geometry, default is a wireframe
  wireframeLinewidth: if using default material wireframe, default is 3
  wireframeOpacity: if using default material wireframe, default is 0.5
  color: highlight cube color, default is 0x000000
  animate: animate movement of highlight cuboid, default is false
  adjacentActive: function to toggle adjacent highlight, default is { return game.controls.state.alt }
  selectActive: function to toggle adjacent highlight, default is { return game.controls.state.select }
  animateFunction: function to ease position changes, see default below
}

Default animation function:

  opts.animateFunction = function (position, targetPosition, deltaTime) {
    if (!position || !targetPosition || !deltaTime) return;
    var rate = 10 // speed in voxels per second
    if (Math.abs(targetPosition[0] - position.x) < 0.05
     && Math.abs(targetPosition[1] - position.y) < 0.05
     && Math.abs(targetPosition[2] - position.z) < 0.05) {
      position.set(targetPosition[0], targetPosition[1], targetPosition[2])
      return; // close enough to snap and be done
    }
    deltaTime = deltaTime / 1000 // usually around .016 seconds (60 FPS)
    position.x += rate * deltaTime * (targetPosition[0] - position.x)
    position.y += rate * deltaTime * (targetPosition[1] - position.y)
    position.z += rate * deltaTime * (targetPosition[2] - position.z)
  }

events

highlighter.on('highlight', function(voxelPosArray) {})

called when a voxel is highlighted

highlighter.on('remove', function(voxelPosArray) {})

called when a voxel is un-highlighted

highlighter.on('highlight-adjacent', function(voxelPosArray) {})

called when an adjacent voxel is highlighted

highlighter.on('remove-adjacent', function(voxelPosArray) {})

called when an adjacent voxel is un-highlighted

highlighter.on('highlight-select', funnction(selectionBounds) {}

called when a selection of more than one voxel is highlighted. selectionBounds has .start and .end position arrays

highlighter.on('highlight-deselect', funnction(selectionBounds) {}

called when a selection of more than one voxel is no longer highlighted. selectionBounds has .start and .end position arrays

Get the demo running on your machine

check out voxel-hello-world for demo usage

license

BSD

About

highlight or manipulate with the voxel that the player is currently looking at

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 3

  •  
  •  
  •