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opennurbs_color.h
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opennurbs_color.h
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//
// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
#if !defined(OPENNURBS_COLOR_INC_)
#define OPENNURBS_COLOR_INC_
///////////////////////////////////////////////////////////////////////////////
//
// Class ON_Color
//
class ON_CLASS ON_Color
{
public:
ON_Color() = default;
~ON_Color() = default;
ON_Color(const ON_Color&) = default;
ON_Color& operator=(const ON_Color&) = default;
static const ON_Color UnsetColor; // 0xFFFFFFFFu
static const ON_Color Black; // 0x00000000u
static const ON_Color White; // 0x00FFFFFFu on little endian, 0xFFFFFF00u on big endian
static const ON_Color SaturatedRed; // 0x000000FFu on little endian, 0xFF000000u on big endian
static const ON_Color SaturatedGreen; // 0x0000FF00u on little endian, 0x00FF0000u on big endian
static const ON_Color SaturatedBlue; // 0x00FF0000u on little endian, 0x0000FF00u on big endian
static const ON_Color SaturatedYellow; // 0x0000FFFFu on little endian, 0xFFFF0000u on big endian
static const ON_Color SaturatedCyan; // 0x00FFFF00u on little endian, 0x00FFFF00u on big endian
static const ON_Color SaturatedMagenta; // 0x00FF00FFu on little endian, 0xFF00FF00u on big endian
static const ON_Color SaturatedGold; // 0x0000BFFFu on little endian, 0xFFBF0000u on big endian
static const ON_Color Gray105; // R = G = B = 105 (medium dark)
static const ON_Color Gray126; // R = G = B = 128 (medium)
static const ON_Color Gray160; // R = G = B = 160 (medium light)
static const ON_Color Gray230; // R = G = B = 230 (light)
static const ON_Color Gray250; // R = G = B = 250 (lightest)
// If you need to use byte indexing to convert RGBA components to and from
// an unsigned int ON_Color value and want your code to work on both little
// and big endian computers, then use the RGBA_byte_index enum.
//
// unsigned int u;
// unsigned char* rgba = &y;
// rbga[ON_Color::kRedByteIndex] = red value 0 to 255.
// rbga[ON_Color::kGreenByteIndex] = green value 0 to 255.
// rbga[ON_Color::kBlueByteIndex] = blue value 0 to 255.
// rbga[ON_Color::kAlphaByteIndex] = alpha value 0 to 255.
// ON_Color color = u;
enum RGBA_byte_index : unsigned int
{
// same for both little and big endian computers.
kRedByteIndex = 0,
kGreenByteIndex = 1,
kBlueByteIndex = 2,
kAlphaByteIndex = 3
};
/// <returns>True if this color is not equal to ON_Color::Unset.</returns>
bool IsSet() const;
/// <returns>True if this color is equal to ON_Color::Unset.</returns>
bool IsUnset() const;
/*
Returns:
A random color.
*/
static const ON_Color RandomColor();
/*
Parameters:
seed - [in]
hue_range - [in]
range of hues. Use ON_Interval::ZeroToTwoPi for all hues.
0 = red, pi/3 = yellow, 2pi/3 = green, pi = cyan,
4pi/3 = blue, 5pi/3 = magenta, 2pi = red
saturation_range - [in]
range of saturations. Use ON_Interval::ZeroToOne for all saturations.
value_range - [in]
range of values. Use ON_Interval::ZeroToOne for all values.
Returns:
A color generated from seed. The color for a given seed will always be the same.
*/
static const ON_Color RandomColor(
ON_Interval hue_range,
ON_Interval saturation_range,
ON_Interval value_range
);
/*
Returns:
A color generated from seed. The color for a given seed will always be the same.
*/
static const ON_Color RandomColor(
ON__UINT32 seed
);
/*
Parameters:
seed - [in]
hue_range - [in]
range of hues. Use ON_Interval::ZeroToTwoPi for all hues.
0 = red, pi/3 = yellow, 2pi/3 = green, pi = cyan,
4pi/3 = blue, 5pi/3 = magenta, 2pi = red
saturation_range - [in]
range of saturations. Use ON_Interval::ZeroToOne for all saturations.
value_range - [in]
range of values. Use ON_Interval::ZeroToOne for all values.
Returns:
A color generated from seed. The color for a given seed will always be the same.
*/
static const ON_Color RandomColor(
ON__UINT32 seed,
ON_Interval hue_range,
ON_Interval saturation_range,
ON_Interval value_range
);
/// <summary>
/// Get the saturated color with the specified hue.
/// </summary>
/// <param name="hue_in_radians">
/// 0 = red, pi/3 = yellow, 2pi/3 = green, pi = cyan,
/// 4pi/3 = blue, 5pi/3 = magenta, 2pi = red
/// </param>
/// <returns>
/// A saturated color with the specified hue.
/// </returns>
static const ON_Color FromHueInRadians(
double hue_in_radians
);
// If you need to use shifting to convert RGBA components to and from
// an unsigned int ON_Color value and you want your code to work
// on both little and big endian computers, use the RGBA_shift enum.
//
// unsigned int u = 0;
// u |= ((((unsigned int)red) & 0xFFU) << ON_Color::RGBA_shift::kRedShift);
// u |= ((((unsigned int)green) & 0xFFU) << ON_Color::RGBA_shift::kGreenShift);
// u |= ((((unsigned int)blue) & 0xFFU) << ON_Color::RGBA_shift::kBlueShift);
// u |= ((((unsigned int)alpha) & 0xFFU) << ON_Color::RGBA_shift::kAlphaShift);
// ON_Color color = u;
enum RGBA_shift : unsigned int
{
#if defined(ON_LITTLE_ENDIAN)
kRedShift = 0,
kGreenShift = 8,
kBlueShift = 16,
kAlphaShift = 24
#elif defined(ON_BIG_ENDIAN)
kRedShift = 24,
kGreenShift = 16,
kBlueShift = 8,
kAlphaShift = 0
#else
#error unknown endian
#endif
};
// Sets A = 0
ON_Color(
int red, // ( 0 to 255 )
int green, // ( 0 to 255 )
int blue // ( 0 to 255 )
);
ON_Color(
int red, // ( 0 to 255 )
int green, // ( 0 to 255 )
int blue, // ( 0 to 255 )
int alpha // ( 0 to 255 ) (0 = opaque, 255 = transparent)
);
/*
Parameters:
colorref - [in]
Windows COLORREF in little endian RGBA order.
*/
ON_Color(
unsigned int colorref
);
// Conversion to Windows COLORREF in little endian RGBA order.
operator unsigned int() const;
/*
Description:
Call this function when the color is needed in a
Windows COLORREF format with alpha = 0;
Returns
A Windows COLOREF with alpha = 0.
*/
unsigned int WindowsRGB() const;
// < 0 if this < arg, 0 ir this==arg, > 0 if this > arg
int Compare( const ON_Color& ) const;
int Red() const; // ( 0 to 255 )
int Green() const; // ( 0 to 255 )
int Blue() const; // ( 0 to 255 )
int Alpha() const; // ( 0 to 255 ) (0 = opaque, 255 = transparent)
double FractionRed() const; // ( 0.0 to 1.0 )
double FractionGreen() const; // ( 0.0 to 1.0 )
double FractionBlue() const; // ( 0.0 to 1.0 )
double FractionAlpha() const; // ( 0.0 to 1.0 ) (0.0 = opaque, 1.0 = transparent)
void SetRGB(
int red, // red in range 0 to 255
int green, // green in range 0 to 255
int blue // blue in range 0 to 255
);
void SetFractionalRGB(
double red, // red in range 0.0 to 1.0
double green, // green in range 0.0 to 1.0
double blue // blue in range 0.0 to 1.0
);
void SetAlpha(
int alpha // alpha in range 0 to 255 (0 = opaque, 255 = transparent)
);
void SetFractionalAlpha(
double alpha // alpha in range 0.0 to 1.0 (0.0 = opaque, 1.0 = transparent)
);
void SetRGBA(
int red, // red in range 0 to 255
int green, // green in range 0 to 255
int blue, // blue in range 0 to 255
int alpha // alpha in range 0 to 255 (0 = opaque, 255 = transparent)
);
// input args
void SetFractionalRGBA(
double red, // red in range 0.0 to 1.0
double green, // green in range 0.0 to 1.0
double blue, // blue in range 0.0 to 1.0
double alpha // alpha in range 0.0 to 1.0 (0.0 = opaque, 1.0 = transparent)
);
// Hue() returns an angle in radians in the range 0 to 2*pi.
// 0 = red, pi/3 = yellow, 2pi/3 = green, pi = cyan,
// 4pi/3 = blue, 5pi/3 = magenta, 2pi = red
double Hue() const;
// Returns 0.0 (gray) to 1.0 (saturated)
double Saturation() const;
// Returns 0.0 (black) to 1.0 (white)
double Value() const;
/// <summary>
/// Specify a color using HSV (hue, saturation, value).
/// If h, s or v are not in the open interval
/// (ON_UNSET_FLOAT,ON_UNSET_POSITIVE_FLOAT),
/// then this color is set to ON_Color::UnsetColor.
/// </summary>
/// <param name="h">
/// hue in radians
/// 0 = red, pi/3 = yellow, 2pi/3 = green, pi = cyan,
/// 4pi/3 = blue, 5pi/3 = magenta, 2pi = red
/// </param>
/// <param name="s">satuation 0.0 = gray, 1.0 = saturated</param>
/// <param name="v">value 0=black, 1.0 = bright</param>
void SetHSV(
double h,
double s,
double v
);
///<summary>
/// Formats used by ON_Color::ToText() and ON_Color::ToString().
///</summary>
enum class TextFormat: unsigned char
{
///<summary>
/// Indicates no format has been selected. Empty text is created.
///</summary>
Unset = 0,
///<summary>
/// red,green,blue as floating point values from 0.0 to 1.0.
///</summary>
FractionalRGB = 1,
///<summary>
/// red,green,blue as floating point values from 0.0 to 1.0. alpha is appended if it is not zero.
///</summary>
FractionalRGBa = 2,
///<summary>
/// red,green,blue,alpha as floating point values from 0.0 to 1.0.
///</summary>
FractionalRGBA = 3,
///<summary>
/// red,green,blue as decimal integers from 0 to 255.
///</summary>
DecimalRGB = 4,
///<summary>
/// red,green,blue as decimal integers from 0 to 255. alpha is appended if it is not zero.
///</summary>
DecimalRGBa = 5,
///<summary>
/// red,green,blue,alpha as decimal integers from 0 to 255.
///</summary>
DecimalRGBA = 6,
///<summary>
/// red,green,blue as hexadecimal integers from 0 to 255.
///</summary>
HexadecimalRGB = 7,
///<summary>
/// red,green,blue as hexadecimal integers from 0 to 255. alpha is appended if it is not zero.
///</summary>
HexadecimalRGBa = 8,
///<summary>
/// red,green,blue,alpha as hexadecimal integers from 0 to 255.
///</summary>
HexadecimalRGBA = 9,
///<summary>
/// hue (0 to 2pi), saturation (0 to 1), value (0 to 1) as floating point values.
///</summary>
HSV = 10,
///<summary>
/// hue (0 to 2pi), saturation (0 to 1), value (0 to 1) as floating point values. alpha (0 to 1) is appended if it is not zero.
///</summary>
HSVa = 11,
///<summary>
/// hue (0 to 2pi), saturation (0 to 1), value (0 to 1), alpha (0 to 1) as floating point values.
///</summary>
HSVA = 12,
///<summary>
/// red,green,blue as two hex digit hexadecimal numbers preceded with a hash. (#RRGGBB)
///</summary>
HashRGB = 13,
///<summary>
/// red,green,blue as two hex digit hexadecimal numbers preceded with a hash. alpha is appended if it is not zero. (#RRGGBBaa)
///</summary>
HashRGBa = 14,
///<summary>
/// red,green,blue,alpha as two hex digit hexadecimal numbers preceded with a hash. (#RRGGBBAA).
///</summary>
HashRGBA = 15,
};
/*
Parameters:
format - [in]
separator - [in]
Separates the values.
0 to use UNICODE comma.
(Ignored when the format is HashRGB*.)
character to separate numbers (unicode code point - UTF-16 surrogate pairs not supported)
pass 0 for default.
bFormatUnsetColor - [in]
If true, ON_Color::UnsetColor will return "UnsetColor". Otherwise ON_Color::UnsetColor will return the empty string.
*/
const ON_wString ToString(
ON_Color::TextFormat format,
wchar_t separator,
bool bFormatUnsetColor
) const;
/*MISTAKE - BUT IT SNUCK INTO THE SDK - IGNORE*/
const ON_wString ToString(
ON_Color::TextFormat format,
wchar_t separator,
bool bFormatUnsetColor,
class ON_TextLog& ignored_parameter
) const;
/*
Parameters:
format - [in]
If format is ON_Color::TextFormat::Unset, then text_log.ColorFormat is used.
separator - [in]
0 to use UNICODE comma.
(Ignored when the format is HashRGB*.)
character to separate numbers (unicode code point - UTF-16 surrogate pairs not supported)
pass 0 for default.
bFormatUnsetColor - [in]
If true, ON_Color::UnsetColor will return "UnsetColor". Otherwise ON_Color::UnsetColor will return the empty string.
text_log - [in]
destination of the text.
*/
void ToText(
ON_Color::TextFormat format,
wchar_t separator,
bool bFormatUnsetColor,
class ON_TextLog& text_log
) const;
private:
union {
// On little endian (Intel) computers, m_color has the same byte order
// as Windows COLORREF values.
// On little endian computers, m_color = 0xaabbggrr as an unsigned int value.
// On big endian computers, m_color = 0xrrggbbaa as an unsigned int value
// rr = red component 0-255
// gg = green component 0-255
// bb = blue component 0-255
// aa = alpha 0-255. 0 means opaque, 255 means transparent.
unsigned int m_color = 0;
// m_colorComponent is a 4 unsigned byte array in RGBA order
// red component = m_RGBA[ON_Color::RGBA_byte::kRed]
// green component = m_RGBA[ON_Color::RGBA_byte::kGreen]
// blue component = m_RGBA[ON_Color::RGBA_byte::kBlue]
// alpha component = m_RGBA[ON_Color::RGBA_byte::kAlpha]
unsigned char m_RGBA[4];
};
};
///////////////////////////////////////////////////////////////////////////////
//
// Class ON_ColorStop
//
// Combination of a color and a single value. Typically used for defining
// gradient fills over a series of colors.
class ON_CLASS ON_ColorStop
{
public:
ON_ColorStop() = default;
ON_ColorStop(const ON_Color& color, double position);
bool Write(class ON_BinaryArchive& archive) const;
bool Read(class ON_BinaryArchive& archive);
ON_Color m_color = ON_Color::UnsetColor;
double m_position = 0;
};
#if defined(ON_DLL_TEMPLATE)
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<ON_ColorStop>;
#endif
class ON_CLASS ON_4fColor
{
public:
ON_4fColor();
~ON_4fColor() = default;
ON_4fColor(int r, int g, int b, int a);
ON_4fColor(float r, float g, float b, float a);
ON_4fColor(const ON_4fColor&) = default;
ON_4fColor& operator = (const ON_4fColor&) = default;
static const ON_4fColor Unset;
// Note that this function will set the alpha correctly from ON_Color's 'inverted' alpha.
ON_4fColor(const ON_Color&);
ON_4fColor& operator = (const ON_Color&);
bool operator == (const ON_4fColor&);
bool operator != (const ON_4fColor&);
// Will invert the opacity alpha to transparency.
operator ON_Color(void) const;
float Red(void) const;
void SetRed(float r);
float Green(void) const;
void SetGreen(float g);
float Blue(void) const;
void SetBlue(float b);
// Alpha in ON_4fColor is OPACITY, not transparency as in ON_Color.
float Alpha(void) const;
void SetAlpha(float a);
void SetRGBA(float r, float g, float b, float a);
bool IsValid(class ON_TextLog* text_log = nullptr) const;
// Returns: < 0 if (this < other), 0 if (this == other), > 0 if (this > other).
int Compare(const ON_4fColor& other) const;
// Blend this color to 'col' using 't' from 0.0 to 1.0.
// Note: Does not clamp 't' or RGB result unless clampAlpha is true, in which case alpha is clamped.
void BlendTo(float t, const ON_4fColor& col, bool clampAlpha=false);
// Direct read/write access to array of four floats.
// NOTE: If you access the array beyond the 4th element, the function may crash Rhino.
float* FloatArray(void);
// Direct read access to array of four floats.
// NOTE: If you access the array beyond the 4th element, the function may crash Rhino.
const float* FloatArray(void) const;
private:
float m_color[4];
};
#if defined(ON_DLL_TEMPLATE)
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<ON_4fColor>;
#endif
#endif