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index.js
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index.js
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const { Client, GatewayIntentBits, Guild, Partials, Collection} = require('discord.js');
require('dotenv').config()
const {Guilds,GuildMembers,GuildMessages} = GatewayIntentBits;
const {User,Message,GuildMember,ThreadMember} = Partials;
const fs = require('node:fs');
const path = require('node:path');
const { deploy } = require('./deploy-commands')
const token = process.env.token
const client = new Client({
intents: [Guilds, GuildMembers, GuildMessages, GatewayIntentBits.Guilds],
partials: [User, Message, GuildMember, ThreadMember]
});
module.exports = { client };
client.events = new Collection();
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
client.events.set(event)
} // Getting events from events folder
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
} // Getting commands' data from commands folder
client.on('interactionCreate', async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.once("ready", () => {
console.log(`Logged in as ${client.user.username}`);
client.user.setStatus('ONLINE');
client.user.setActivity("/help | New to Discord 💕", "playing"); //new to Discord
deploy()
})
client.login(token);