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build-extras-from-arkit.py
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build-extras-from-arkit.py
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import bpy
# Override existing extras?
override = True
# Extra blend shapes
shapekeys = [
{ "name": "mouthOpen", "mix": [
{ "name": "jawOpen", "value": 0.7 }
]},
{ "name": "mouthSmile", "mix": [
{ "name": "mouthSmileLeft", "value": 1.0 },
{ "name": "mouthSmileRight", "value": 1.0 }
]},
{ "name": "eyesClosed", "mix": [
{ "name": "eyeBlinkLeft", "value": 1.0 },
{ "name": "eyeBlinkRight", "value": 1.0 }
]},
{ "name": "eyesLookUp", "mix": [
{ "name": "eyeLookUpLeft", "value": 1.0 },
{ "name": "eyeLookUpRight", "value": 1.0 }
]},
{ "name": "eyesLookDown", "mix": [
{ "name": "eyeLookDownLeft", "value": 1.0 },
{ "name": "eyeLookDownRight", "value": 1.0 }
]}
]
# Recursive traverse
def traverse(x):
yield x
if hasattr(x, 'children'):
for c in x.children:
yield from traverse(c)
# Has shape keys
def hasShapekeys(x):
return hasattr(x, 'data') and hasattr(x.data, 'shape_keys') and hasattr(x.data.shape_keys, 'key_blocks')
# Build missing blend shapes
for r in bpy.context.scene.objects:
for o in traverse(r):
if hasShapekeys(o):
keys = o.data.shape_keys.key_blocks
for b in shapekeys:
name = b["name"]
mix = b["mix"]
# Override
if override:
if not keys.get(name) is None:
o.shape_key_remove(keys.get(name))
# Check/verify the extra doesn't already exist
if keys.get(name) is None:
# Check if some component exists
for m in mix:
if not keys.get(m["name"]) is None:
# Reset all shapes
for k in keys:
k.value = 0
# Create a mixed shape
for m in mix:
if not keys.get(m["name"]) is None:
keys.get(m["name"]).value = m["value"]
# Create a new shape key from the mix
o.shape_key_add(name=name,from_mix=True)
# Reset all shapes
for k in keys:
k.value = 0
break