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autoready.py
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autoready.py
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from datetime import datetime, timedelta
from functools import partial
import random
import time
from threading import RLock, Thread
from typing import Union
import minqlx
from minqlx import Plugin
THIRTY_SECOND_WARNINGS = [
"sound/vo/30_second_warning.ogg",
"sound/vo_female/30_second_warning.ogg",
"sound/vo_evil/30_second_warning.ogg",
]
# noinspection PyPep8Naming
class autoready(Plugin):
def __init__(self) -> None:
super().__init__()
self.set_cvar_once("qlx_autoready_min_players", "10")
self.set_cvar_once("qlx_autoready_autostart_delay", "180")
self.set_cvar_once("qlx_autoready_min_seconds", "30")
self.set_cvar_once("qlx_autoready_timer_visible", "60")
self.set_cvar_once("qlx_autoready_disable_manual_readyup", "0")
self.min_players = self.get_cvar("qlx_autoready_min_players", int) or 10
self.autostart_delay = (
self.get_cvar("qlx_autoready_autostart_delay", int) or 180
)
self.min_counter = self.get_cvar("qlx_autoready_min_seconds", int) or 30
self.timer_visible = self.get_cvar("qlx_autoready_timer_visible", int) or 60
self.disable_player_ready = (
self.get_cvar("qlx_autoready_disable_manual_readyup", bool) or False
)
self.timer: Union["CountdownThread", None] = None
self.current_timer = -1
self.timer_lock = RLock()
self.announcer = RandomIterator(THIRTY_SECOND_WARNINGS)
self.add_hook("client_command", self.handle_client_command)
self.add_hook("map", self.handle_map_change)
self.add_hook("team_switch", self.handle_team_switch)
self.add_hook("game_countdown", self.handle_game_countdown)
self.add_hook("game_start", self.handle_game_start)
self.add_hook("player_disconnect", self.handle_player_disconnect)
def handle_client_command(self, _player, command):
if len(self.players()) < self.min_players:
return True
return not self.disable_player_ready or command != "readyup"
def handle_map_change(self, _mapname, _factory):
if self.timer is None or not self.timer.is_alive():
self.current_timer = -1
return
self.timer.stop()
self.current_timer = self.timer.seconds_left
def handle_team_switch(self, _player, _old_team, new_team):
if not self.game:
return
if self.game.state != "warmup":
return
if new_team not in ["red", "blue"]:
return
current_player_count = len(self.players())
if current_player_count < self.min_players:
return
if self.timer is not None and self.timer.is_alive():
return
if self.current_timer != -1:
self.current_timer = max(self.current_timer, self.min_counter)
else:
self.current_timer = self.autostart_delay
self.timer = CountdownThread(
self.current_timer, timed_actions=self.timed_actions()
)
self.timer.start()
def timed_actions(self):
return {
self.timer_visible: lambda _: None,
31: display_countdown,
30: partial(warning_blink, announcer_sound=next(self.announcer)),
11: blink,
10: shuffle_double_blink,
9: double_blink,
1: wear_off_double_blink,
0: allready,
}
def handle_game_countdown(self):
if self.game is None:
return
if self.timer is None:
return
with self.timer_lock:
self.timer.stop()
self.current_timer = self.timer.seconds_left
self.make_sure_game_really_starts(self.game.map)
@minqlx.thread
def make_sure_game_really_starts(self, mapname):
if self.timer is None:
return
time.sleep(12)
if self.timer is None:
return
if not self.game or self.game.map != mapname:
return
if self.game and self.game.state == "warmup":
pending_players = [
player
for player in self.players()
if player.stats.ping == -1 and player.team in ["red", "blue"]
]
for player in pending_players:
player.put("spectator")
with self.timer_lock:
self.timer.stop()
self.timer = CountdownThread(
self.min_counter, timed_actions=self.timed_actions()
)
self.timer.start()
def handle_game_start(self, _data):
if self.timer is None:
return
with self.timer_lock:
self.timer.stop()
self.current_timer = -1
self.timer = None
def handle_player_disconnect(self, _player, _reason):
if not self.game:
return
if self.game.state != "warmup":
return
if len(self.players()) < self.min_players:
if self.timer is not None and self.timer.is_alive():
self.timer.stop()
self.timer = None
self.current_timer = -1
class CountdownThread(Thread):
def __init__(self, duration: int, *, timed_actions):
super().__init__()
self.duration = duration
self._target_time = None
self._remaining = -1
self._lock = RLock()
self.timed_actions = {
duration: timed_actions[duration]
for duration in sorted(timed_actions.keys(), reverse=True)
}
self._now = None
@property
def seconds_left(self):
if self._remaining != -1:
return self._remaining
if self._target_time is None:
return self.duration
return int((self._target_time - self._determine_now()).total_seconds())
def stop(self):
if not self.is_alive():
return
if self._target_time is None:
return
with self._lock:
self._remaining = max(
int((self._target_time - self._determine_now()).total_seconds()), 0
)
def run(self):
self._target_time = self.calculate_target_time()
while self._remaining == -1 and self._target_time > self._determine_now():
self.run_loop_step()
def run_loop_step(self):
if self._target_time is None:
return
remaining = int((self._target_time - self._determine_now()).total_seconds())
remaining_function = self.determine_timed_action_for_remaining_seconds(
remaining
)
remaining_function(remaining)
sleep_delay = (
self._target_time - timedelta(seconds=remaining) - self._determine_now()
)
if sleep_delay < timedelta(seconds=0.0):
return
time.sleep(sleep_delay.total_seconds())
def _determine_now(self):
if self._now is not None:
return self._now
return datetime.now()
def calculate_target_time(self):
return self._determine_now() + timedelta(seconds=self.duration)
def determine_timed_action_for_remaining_seconds(self, remaining):
for duration, action in self.timed_actions.items():
if remaining >= duration:
return action
return lambda _: None
def display_countdown(remaining):
@minqlx.next_frame
def print_remaining(text):
Plugin.center_print(text)
time_color_format = "^1" if remaining <= 30 else "^3"
remaining_minutes, remaining_seconds = divmod(remaining, 60)
print_remaining(
f"Match will ^2auto-start^7 in\n"
f"{time_color_format}{int(remaining_minutes):01}^7:"
f"{time_color_format}{int(remaining_seconds):02}"
)
def blink(remaining, *, sleep=0.4):
@minqlx.next_frame
def empty_print():
Plugin.center_print("Match will ^2auto-start^7 in\n^1 ^7:^1 ")
empty_print()
time.sleep(sleep)
display_countdown(remaining)
def warning_blink(remaining, announcer_sound, *, sleep=0.4):
@minqlx.next_frame
def play_sound(_announcer_sound):
Plugin.play_sound(_announcer_sound)
play_sound(announcer_sound)
blink(remaining, sleep=sleep)
def double_blink(remaining, *, sleep=0.2, _delay=0.3):
blink(remaining, sleep=sleep)
time.sleep(_delay)
blink(remaining, sleep=sleep)
def shuffle_double_blink(remaining, *, sleep=0.2, delay=0.3):
@minqlx.next_frame
def shuffle():
Plugin.shuffle()
teams = Plugin.teams()
if abs(len(teams["red"]) - len(teams["blue"])) > 1:
shuffle()
double_blink(remaining, sleep=sleep, _delay=delay)
def wear_off_double_blink(remaining, *, sleep=0.2, delay=0.3):
@minqlx.next_frame
def play_sound():
Plugin.play_sound("sound/items/wearoff.ogg")
play_sound()
double_blink(remaining, sleep=sleep, _delay=delay)
def allready(_remaining):
@minqlx.next_frame
def _allready():
Plugin.center_print("Match will ^2auto-start^7 in\n^20^7:^200")
Plugin.allready()
_allready()
class RandomIterator:
def __init__(self, seq):
self.seq = seq
self.random_seq = random.sample(self.seq, len(self.seq))
self.iterator = iter(self.random_seq)
def __iter__(self):
return self
def __next__(self):
try:
return next(self.iterator)
except StopIteration:
self.random_seq = random.sample(self.seq, len(self.seq))
self.iterator = iter(self.random_seq)
return next(self.iterator)