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custom_modes_vote.py
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custom_modes_vote.py
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import minqlx
from minqlx import Plugin
game_settings = {
"dmflags": {"pql": "60", "vql": "28"},
"g_knockback_pg": {"pql": "1.25", "vql": "1.10"},
"g_knockback_rl": {"pql": "1.10", "vql": "0.90"},
"g_knockback_z": {"pql": "40", "vql": "1000"},
"g_max_knockback": {"pql": "160", "vql": "120"},
"g_respawn_delay_max": {"pql": "3500", "vql": "2400"},
"g_splashradius_pg": {"pql": "32", "vql": "20"},
"g_velocity_gl": {"pql": "800", "vql": "700"},
"pmove_AirControl": {"pql": "1", "vql": "0"},
"pmove_RampJump": {"pql": "1", "vql": "0"},
"pmove_WeaponRaiseTime": {"pql": "10", "vql": "200"},
"pmove_WeaponDropTime": {"pql": "10", "vql": "200"},
"weapon_reload_rg": {"pql": "1250", "vql": "1500"},
"weapon_reload_sg": {"pql": "950", "vql": "1000"},
"pmove_BunnyHop": {"pql": "0", "vql": "1"},
"pmove_CrouchStepJump": {"pql": "0", "vql": "1"},
"pmove_JumpTimeDeltaMin": {"pql": "50", "vql": "100.0f"},
"pmove_WaterSwimScale": {"pql": "0.5f", "vql": "0.6f"},
"pmove_WaterWadeScale": {"pql": "0.75f", "vql": "0.8f"},
}
# noinspection PyPep8Naming
class custom_modes_vote(Plugin):
"""
This plugin allows switching to customizable game modes, ships with vanilla QL settings and PQL promode settings
Uses:
* qlx_modeVoteNewMapDefault (default: "pql") Default game mode upon new map loading, set to None to keep the
previous map's mode even with the new map.
"""
def __init__(self):
super().__init__()
self.set_cvar_once("qlx_modeVoteNewMapDefault", "pql")
self.default_mode = self.get_cvar("qlx_modeVoteNewMapDefault", str)
self.add_hook("map", self.handle_map_change)
self.add_hook("vote_called", self.handle_vote_called)
self.add_hook("vote_ended", self.handle_vote_ended, priority=minqlx.PRI_LOWEST)
self.add_command(
"mode",
self.cmd_switch_mode,
permission=5,
usage=f"!mode [{'|'.join(self.available_modes())}]",
)
self.mode = self.default_mode or ""
# noinspection PyMethodMayBeStatic
def available_modes(self):
keys = set()
for value in game_settings.values():
for key in value:
keys.add(key)
return keys
def handle_map_change(self, _mapname, _factory):
if self.default_mode and self.mode != self.default_mode:
self.switch_mode(self.default_mode)
def handle_vote_called(self, caller, vote, args):
if vote.lower() != "mode":
return minqlx.RET_NONE
if args.lower() not in self.available_modes():
return minqlx.RET_NONE
if args.lower() == self.mode.lower():
return minqlx.RET_STOP_ALL
Plugin.callvote(f"mode {args.lower()}", f"mode {args.lower()}")
minqlx.client_command(caller.id, "vote yes")
self.msg(f"{caller.name}^7 called a vote.")
return minqlx.RET_STOP_ALL
def handle_vote_ended(self, _votes, vote, args, passed):
if vote.lower() != "mode":
return
if args.lower() not in self.available_modes():
return
if not passed:
return
self.switch_mode(args.lower())
def cmd_switch_mode(self, _player, msg, _channel):
if len(msg) != 2:
return minqlx.RET_USAGE
if msg[1].lower() not in self.available_modes():
return minqlx.RET_USAGE
self.switch_mode(msg[1].lower())
return minqlx.RET_NONE
def switch_mode(self, mode):
self.mode = mode
for setting, values in game_settings.items():
minqlx.console_command(f"{setting} {values[mode]}")
self.msg(f"{mode.upper()} settings loaded!")
self.center_print(f"{mode.upper()} settings loaded!")