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Doesn't seem to work on children node3Ds #3
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Does this work as expected if you unparent those nodes? Also note that as discussed in issue #1, snapping will currently only work with physics objects. |
exactly, if I bring that node to the topmost level in the edited scene, it works perfectly. |
Hey, Thanks for bringing this up! I tried this and I think the issue was that the plugin uses local transform instead of global transform, making it weird when you want to snap children of Node3D. I made a pull request (#4) that addresses this issue. Feel free to give it a try first :D |
works! @mharitsnf |
Trying to snap the child node3D of a parent node3D, the child goes to the wrong position, somewhere around world origin.
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