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PluginProcessor.cpp
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PluginProcessor.cpp
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/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "utils.h"
//==============================================================================
FlexDelayAudioProcessor::FlexDelayAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor(BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput("Output", juce::AudioChannelSet::stereo(), true)
#endif
)
#endif
{
}
FlexDelayAudioProcessor::~FlexDelayAudioProcessor() {
}
//==============================================================================
const juce::String FlexDelayAudioProcessor::getName() const {
return JucePlugin_Name;
}
bool FlexDelayAudioProcessor::acceptsMidi() const {
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool FlexDelayAudioProcessor::producesMidi() const {
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool FlexDelayAudioProcessor::isMidiEffect() const {
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double FlexDelayAudioProcessor::getTailLengthSeconds() const {
return 0.0;
}
int FlexDelayAudioProcessor::getNumPrograms() {
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int FlexDelayAudioProcessor::getCurrentProgram() {
return 0;
}
void FlexDelayAudioProcessor::setCurrentProgram(int index) {
}
const juce::String FlexDelayAudioProcessor::getProgramName(int index) {
return {};
}
void FlexDelayAudioProcessor::changeProgramName(int index, const juce::String& newName) {
}
void FlexDelayAudioProcessor::calculate_scale_factor() {
scale_factor = utils::db_to_factor(current_main_output_level);
}
//==============================================================================
void FlexDelayAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) {
// Use this method as the place to do any pre-playback
// initialisation that you need..
current_main_output_level = target_main_output_level;
calculate_scale_factor();
current_delay_msec = target_delay_msec;
DBG("setting delay to " << current_delay_msec << " msec in prepare\n");
delay_element.set_delay(current_delay_msec, sampleRate);
}
//==============================================================================
void FlexDelayAudioProcessor::releaseResources() {
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool FlexDelayAudioProcessor::isBusesLayoutSupported(const BusesLayout& layouts) const {
#if JucePlugin_IsMidiEffect
juce::ignoreUnused(layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void FlexDelayAudioProcessor::delay(int channel, const std::vector<double> &input, std::vector<double>& output) {
// Yea, I know. But this will get more complicated once there are multiple chains of delays.
delay_element.do_delay(channel, input, output);
}
//==============================================================================
void FlexDelayAudioProcessor::processBlock(juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages) {
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
auto num_samples = buffer.getNumSamples();
auto input_buffer = std::vector<double>();
std::vector<std::vector<double>> wets;
wets.resize(totalNumOutputChannels);
// If the user has moved the slider, let the processor know.
auto local_delay = target_delay_msec;
if (local_delay != current_delay_msec) {
current_delay_msec = local_delay;
DBG("setting delay TARGET to " << current_delay_msec << " msec in process\n");
delay_element.change_delay(current_delay_msec);
}
for (int channel = 0; channel < totalNumInputChannels; ++channel) {
auto* channel_data = buffer.getWritePointer(channel);
input_buffer.clear();
input_buffer.insert(input_buffer.end(), channel_data, channel_data + num_samples);
delay(channel, input_buffer, wets[channel]);
}
for (int channel = totalNumInputChannels; channel < totalNumOutputChannels; ++channel) {
wets[channel].resize(num_samples, 0.0);
}
auto local_target_level = target_main_output_level;
auto wet_level = target_wet_mix / 100.0;
auto dry_level = 1 - wet_level;
if (local_target_level != current_main_output_level) {
auto level_delta = (local_target_level - current_main_output_level)/ num_samples;
for (size_t i = 0; i < num_samples; ++i) {
current_main_output_level += level_delta;
calculate_scale_factor();
for (int channel = 0; channel < totalNumInputChannels; ++channel) {
auto* channel_data = buffer.getWritePointer(channel);
// Add the wet and dry together then scale.
channel_data[i] = std::tanh(wet_level * wets[channel][i] + dry_level * channel_data[i]) * scale_factor;
}
// Overkill for now, but in the future, we might have channel 0 input data be delayed into output channel 5 (e.g.)
// I would hope that the user would do that kind of thing by routing in the DAW, but we might as well
// do something kind a right.
for (int channel = totalNumInputChannels; channel < totalNumOutputChannels; ++channel) {
auto* channel_data = buffer.getWritePointer(channel);
channel_data[i] = std::tanh(wet_level * wets[channel][i]) * scale_factor;
}
}
} else {
for (int channel = 0; channel < totalNumInputChannels; ++channel) {
auto* channel_data = buffer.getWritePointer(channel);
for (size_t i = 0; i < num_samples; ++i) {
channel_data[i] = (wet_level * wets[channel][i] + dry_level *channel_data[i]) * scale_factor;
}
}
}
}
//==============================================================================
bool FlexDelayAudioProcessor::hasEditor() const {
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* FlexDelayAudioProcessor::createEditor() {
return new FlexDelayAudioProcessorEditor(*this);
}
//==============================================================================
void FlexDelayAudioProcessor::getStateInformation(juce::MemoryBlock& destData) {
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void FlexDelayAudioProcessor::setStateInformation(const void* data, int sizeInBytes) {
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() {
return new FlexDelayAudioProcessor();
}