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Makefile
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#############################################################################
# Makefile for building: NyanCat3D
# Generated by qmake (2.01a) (Qt 4.7.4) on: po feb 6 19:41:18 2012
# Project: NyanCat3D.pro
# Template: app
# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile NyanCat3D.pro
#############################################################################
####### Compiler, tools and options
CC = gcc
CXX = g++
DEFINES = -DQT_WEBKIT -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED
CFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
CXXFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
INCPATH = -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4 -I.
LINK = g++
LFLAGS =
LIBS = $(SUBLIBS) -L/usr/lib/i386-linux-gnu -lglut -lGLU -lpng -lQtGui -lQtCore -lpthread
AR = ar cqs
RANLIB =
QMAKE = /usr/bin/qmake-qt4
TAR = tar -cf
COMPRESS = gzip -9f
COPY = cp -f
SED = sed
COPY_FILE = $(COPY)
COPY_DIR = $(COPY) -r
STRIP = strip
INSTALL_FILE = install -m 644 -p
INSTALL_DIR = $(COPY_DIR)
INSTALL_PROGRAM = install -m 755 -p
DEL_FILE = rm -f
SYMLINK = ln -f -s
DEL_DIR = rmdir
MOVE = mv -f
CHK_DIR_EXISTS= test -d
MKDIR = mkdir -p
####### Output directory
OBJECTS_DIR = ./
####### Files
SOURCES = main.cpp \
game.cpp \
gameobject.cpp \
room.cpp \
gameroom.cpp \
menuroom.cpp \
nyancat.cpp \
asteroid.cpp \
renderer.cpp \
model.cpp \
bitmapmodel.cpp \
utils.cpp \
mouse.cpp \
keyboard.cpp \
button.cpp \
startbutton.cpp \
quitbutton.cpp \
nyancatmodel.cpp \
universe.cpp \
universemodel.cpp \
asteroidmodel.cpp \
scoremodel.cpp \
score.cpp \
rainbow.cpp \
gameoverroom.cpp \
gameover.cpp \
scorebonus.cpp \
scorebonusmodel.cpp \
settingsbutton.cpp \
settingsroom.cpp \
backbutton.cpp \
selectgroup.cpp \
selectbutton.cpp \
levelselectbutton.cpp \
camera.cpp \
candy.cpp \
sweet.cpp \
shader.cpp \
teapot.cpp \
fish.cpp
OBJECTS = main.o \
game.o \
gameobject.o \
room.o \
gameroom.o \
menuroom.o \
nyancat.o \
asteroid.o \
renderer.o \
model.o \
bitmapmodel.o \
utils.o \
mouse.o \
keyboard.o \
button.o \
startbutton.o \
quitbutton.o \
nyancatmodel.o \
universe.o \
universemodel.o \
asteroidmodel.o \
scoremodel.o \
score.o \
rainbow.o \
gameoverroom.o \
gameover.o \
scorebonus.o \
scorebonusmodel.o \
settingsbutton.o \
settingsroom.o \
backbutton.o \
selectgroup.o \
selectbutton.o \
levelselectbutton.o \
camera.o \
candy.o \
sweet.o \
shader.o \
teapot.o \
fish.o
DIST = /usr/share/qt4/mkspecs/common/g++.conf \
/usr/share/qt4/mkspecs/common/unix.conf \
/usr/share/qt4/mkspecs/common/linux.conf \
/usr/share/qt4/mkspecs/qconfig.pri \
/usr/share/qt4/mkspecs/modules/qt_webkit_version.pri \
/usr/share/qt4/mkspecs/features/qt_functions.prf \
/usr/share/qt4/mkspecs/features/qt_config.prf \
/usr/share/qt4/mkspecs/features/exclusive_builds.prf \
/usr/share/qt4/mkspecs/features/default_pre.prf \
/usr/share/qt4/mkspecs/features/debug.prf \
/usr/share/qt4/mkspecs/features/default_post.prf \
/usr/share/qt4/mkspecs/features/warn_on.prf \
/usr/share/qt4/mkspecs/features/qt.prf \
/usr/share/qt4/mkspecs/features/unix/thread.prf \
/usr/share/qt4/mkspecs/features/moc.prf \
/usr/share/qt4/mkspecs/features/resources.prf \
/usr/share/qt4/mkspecs/features/uic.prf \
/usr/share/qt4/mkspecs/features/yacc.prf \
/usr/share/qt4/mkspecs/features/lex.prf \
/usr/share/qt4/mkspecs/features/include_source_dir.prf \
NyanCat3D.pro
QMAKE_TARGET = NyanCat3D
DESTDIR =
TARGET = NyanCat3D
first: all
####### Implicit rules
.SUFFIXES: .o .c .cpp .cc .cxx .C
.cpp.o:
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<"
.cc.o:
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<"
.cxx.o:
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<"
.C.o:
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<"
.c.o:
$(CC) -c $(CFLAGS) $(INCPATH) -o "$@" "$<"
####### Build rules
all: Makefile $(TARGET)
$(TARGET): $(OBJECTS)
$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS)
Makefile: NyanCat3D.pro /usr/share/qt4/mkspecs/linux-g++/qmake.conf /usr/share/qt4/mkspecs/common/g++.conf \
/usr/share/qt4/mkspecs/common/unix.conf \
/usr/share/qt4/mkspecs/common/linux.conf \
/usr/share/qt4/mkspecs/qconfig.pri \
/usr/share/qt4/mkspecs/modules/qt_webkit_version.pri \
/usr/share/qt4/mkspecs/features/qt_functions.prf \
/usr/share/qt4/mkspecs/features/qt_config.prf \
/usr/share/qt4/mkspecs/features/exclusive_builds.prf \
/usr/share/qt4/mkspecs/features/default_pre.prf \
/usr/share/qt4/mkspecs/features/debug.prf \
/usr/share/qt4/mkspecs/features/default_post.prf \
/usr/share/qt4/mkspecs/features/warn_on.prf \
/usr/share/qt4/mkspecs/features/qt.prf \
/usr/share/qt4/mkspecs/features/unix/thread.prf \
/usr/share/qt4/mkspecs/features/moc.prf \
/usr/share/qt4/mkspecs/features/resources.prf \
/usr/share/qt4/mkspecs/features/uic.prf \
/usr/share/qt4/mkspecs/features/yacc.prf \
/usr/share/qt4/mkspecs/features/lex.prf \
/usr/share/qt4/mkspecs/features/include_source_dir.prf \
/usr/lib/i386-linux-gnu/libQtGui.prl \
/usr/lib/i386-linux-gnu/libQtCore.prl
$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile NyanCat3D.pro
/usr/share/qt4/mkspecs/common/g++.conf:
/usr/share/qt4/mkspecs/common/unix.conf:
/usr/share/qt4/mkspecs/common/linux.conf:
/usr/share/qt4/mkspecs/qconfig.pri:
/usr/share/qt4/mkspecs/modules/qt_webkit_version.pri:
/usr/share/qt4/mkspecs/features/qt_functions.prf:
/usr/share/qt4/mkspecs/features/qt_config.prf:
/usr/share/qt4/mkspecs/features/exclusive_builds.prf:
/usr/share/qt4/mkspecs/features/default_pre.prf:
/usr/share/qt4/mkspecs/features/debug.prf:
/usr/share/qt4/mkspecs/features/default_post.prf:
/usr/share/qt4/mkspecs/features/warn_on.prf:
/usr/share/qt4/mkspecs/features/qt.prf:
/usr/share/qt4/mkspecs/features/unix/thread.prf:
/usr/share/qt4/mkspecs/features/moc.prf:
/usr/share/qt4/mkspecs/features/resources.prf:
/usr/share/qt4/mkspecs/features/uic.prf:
/usr/share/qt4/mkspecs/features/yacc.prf:
/usr/share/qt4/mkspecs/features/lex.prf:
/usr/share/qt4/mkspecs/features/include_source_dir.prf:
/usr/lib/i386-linux-gnu/libQtGui.prl:
/usr/lib/i386-linux-gnu/libQtCore.prl:
qmake: FORCE
@$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile NyanCat3D.pro
dist:
@$(CHK_DIR_EXISTS) .tmp/NyanCat3D1.0.0 || $(MKDIR) .tmp/NyanCat3D1.0.0
$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/NyanCat3D1.0.0/ && $(COPY_FILE) --parents game.h gameobject.h room.h gameroom.h menuroom.h nyancat.h asteroid.h renderer.h model.h bitmapmodel.h utils.h mouse.h keyboard.h button.h startbutton.h quitbutton.h nyancatmodel.h universe.h universemodel.h asteroidmodel.h scoremodel.h score.h rainbow.h gameoverroom.h gameover.h scorebonus.h scorebonusmodel.h settingsbutton.h settingsroom.h backbutton.h selectgroup.h selectbutton.h levelselectbutton.h camera.h candy.h sweet.h shader.h teapot.h fish.h .tmp/NyanCat3D1.0.0/ && $(COPY_FILE) --parents main.cpp game.cpp gameobject.cpp room.cpp gameroom.cpp menuroom.cpp nyancat.cpp asteroid.cpp renderer.cpp model.cpp bitmapmodel.cpp utils.cpp mouse.cpp keyboard.cpp button.cpp startbutton.cpp quitbutton.cpp nyancatmodel.cpp universe.cpp universemodel.cpp asteroidmodel.cpp scoremodel.cpp score.cpp rainbow.cpp gameoverroom.cpp gameover.cpp scorebonus.cpp scorebonusmodel.cpp settingsbutton.cpp settingsroom.cpp backbutton.cpp selectgroup.cpp selectbutton.cpp levelselectbutton.cpp camera.cpp candy.cpp sweet.cpp shader.cpp teapot.cpp fish.cpp .tmp/NyanCat3D1.0.0/ && (cd `dirname .tmp/NyanCat3D1.0.0` && $(TAR) NyanCat3D1.0.0.tar NyanCat3D1.0.0 && $(COMPRESS) NyanCat3D1.0.0.tar) && $(MOVE) `dirname .tmp/NyanCat3D1.0.0`/NyanCat3D1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/NyanCat3D1.0.0
clean:compiler_clean
-$(DEL_FILE) $(OBJECTS)
-$(DEL_FILE) *~ core *.core
####### Sub-libraries
distclean: clean
-$(DEL_FILE) $(TARGET)
-$(DEL_FILE) Makefile
check: first
mocclean: compiler_moc_header_clean compiler_moc_source_clean
mocables: compiler_moc_header_make_all compiler_moc_source_make_all
compiler_moc_header_make_all:
compiler_moc_header_clean:
compiler_rcc_make_all:
compiler_rcc_clean:
compiler_image_collection_make_all: qmake_image_collection.cpp
compiler_image_collection_clean:
-$(DEL_FILE) qmake_image_collection.cpp
compiler_moc_source_make_all:
compiler_moc_source_clean:
compiler_uic_make_all:
compiler_uic_clean:
compiler_yacc_decl_make_all:
compiler_yacc_decl_clean:
compiler_yacc_impl_make_all:
compiler_yacc_impl_clean:
compiler_lex_make_all:
compiler_lex_clean:
compiler_clean:
####### Compile
main.o: main.cpp game.h \
renderer.h \
room.h \
gameobject.h \
model.h \
utils.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o main.cpp
game.o: game.cpp game.h \
renderer.h \
room.h \
gameobject.h \
model.h \
utils.h \
camera.h \
mouse.h \
keyboard.h \
menuroom.h \
gameroom.h \
nyancat.h \
score.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o game.o game.cpp
gameobject.o: gameobject.cpp gameobject.h \
model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o gameobject.o gameobject.cpp
room.o: room.cpp room.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o room.o room.cpp
gameroom.o: gameroom.cpp gameroom.h \
nyancat.h \
gameobject.h \
model.h \
utils.h \
room.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
score.h \
gameoverroom.h \
rainbow.h \
universe.h \
asteroid.h \
scorebonus.h \
candy.h \
sweet.h \
shader.h \
teapot.h \
fish.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o gameroom.o gameroom.cpp
menuroom.o: menuroom.cpp menuroom.h \
room.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
bitmapmodel.h \
startbutton.h \
button.h \
settingsbutton.h \
quitbutton.h \
score.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o menuroom.o menuroom.cpp
nyancat.o: nyancat.cpp nyancat.h \
gameobject.h \
model.h \
utils.h \
nyancatmodel.h \
keyboard.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o nyancat.o nyancat.cpp
asteroid.o: asteroid.cpp asteroid.h \
gameobject.h \
model.h \
utils.h \
asteroidmodel.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o asteroid.o asteroid.cpp
renderer.o: renderer.cpp renderer.h \
room.h \
gameobject.h \
model.h \
utils.h \
game.h \
mouse.h \
keyboard.h \
camera.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o renderer.o renderer.cpp
model.o: model.cpp model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o model.o model.cpp
bitmapmodel.o: bitmapmodel.cpp bitmapmodel.h \
model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o bitmapmodel.o bitmapmodel.cpp
utils.o: utils.cpp utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o utils.o utils.cpp
mouse.o: mouse.cpp mouse.h \
utils.h \
gameobject.h \
model.h \
renderer.h \
room.h \
game.h \
keyboard.h \
camera.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o mouse.o mouse.cpp
keyboard.o: keyboard.cpp keyboard.h \
gameobject.h \
model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o keyboard.o keyboard.cpp
button.o: button.cpp button.h \
gameobject.h \
model.h \
utils.h \
mouse.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o button.o button.cpp
startbutton.o: startbutton.cpp startbutton.h \
button.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h \
bitmapmodel.h \
gameroom.h \
nyancat.h \
score.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o startbutton.o startbutton.cpp
quitbutton.o: quitbutton.cpp quitbutton.h \
button.h \
gameobject.h \
model.h \
utils.h \
bitmapmodel.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o quitbutton.o quitbutton.cpp
nyancatmodel.o: nyancatmodel.cpp nyancatmodel.h \
model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o nyancatmodel.o nyancatmodel.cpp
universe.o: universe.cpp universe.h \
gameroom.h \
nyancat.h \
gameobject.h \
model.h \
utils.h \
room.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
score.h \
universemodel.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o universe.o universe.cpp
universemodel.o: universemodel.cpp universemodel.h \
model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o universemodel.o universemodel.cpp
asteroidmodel.o: asteroidmodel.cpp asteroidmodel.h \
model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o asteroidmodel.o asteroidmodel.cpp
scoremodel.o: scoremodel.cpp scoremodel.h \
model.h \
utils.h \
game.h \
renderer.h \
room.h \
gameobject.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o scoremodel.o scoremodel.cpp
score.o: score.cpp score.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h \
scoremodel.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o score.o score.cpp
rainbow.o: rainbow.cpp rainbow.h \
gameobject.h \
model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o rainbow.o rainbow.cpp
gameoverroom.o: gameoverroom.cpp gameoverroom.h \
room.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
gameover.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o gameoverroom.o gameoverroom.cpp
gameover.o: gameover.cpp gameover.h \
gameobject.h \
model.h \
utils.h \
room.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
menuroom.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o gameover.o gameover.cpp
scorebonus.o: scorebonus.cpp scorebonus.h \
gameobject.h \
model.h \
utils.h \
scorebonusmodel.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o scorebonus.o scorebonus.cpp
scorebonusmodel.o: scorebonusmodel.cpp scorebonusmodel.h \
model.h \
utils.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o scorebonusmodel.o scorebonusmodel.cpp
settingsbutton.o: settingsbutton.cpp settingsbutton.h \
button.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h \
bitmapmodel.h \
settingsroom.h \
selectgroup.h \
selectbutton.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o settingsbutton.o settingsbutton.cpp
settingsroom.o: settingsroom.cpp settingsroom.h \
room.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
selectgroup.h \
selectbutton.h \
button.h \
bitmapmodel.h \
backbutton.h \
levelselectbutton.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o settingsroom.o settingsroom.cpp
backbutton.o: backbutton.cpp backbutton.h \
button.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h \
bitmapmodel.h \
menuroom.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o backbutton.o backbutton.cpp
selectgroup.o: selectgroup.cpp selectgroup.h \
room.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
selectbutton.h \
button.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o selectgroup.o selectgroup.cpp
selectbutton.o: selectbutton.cpp selectbutton.h \
selectgroup.h \
room.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
button.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o selectbutton.o selectbutton.cpp
levelselectbutton.o: levelselectbutton.cpp levelselectbutton.h \
selectbutton.h \
selectgroup.h \
room.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
camera.h \
mouse.h \
keyboard.h \
button.h \
bitmapmodel.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o levelselectbutton.o levelselectbutton.cpp
camera.o: camera.cpp camera.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
room.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o camera.o camera.cpp
candy.o: candy.cpp candy.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o candy.o candy.cpp
sweet.o: sweet.cpp sweet.h \
gameobject.h \
model.h \
utils.h \
shader.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o sweet.o sweet.cpp
shader.o: shader.cpp shader.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o shader.o shader.cpp
teapot.o: teapot.cpp teapot.h \
gameobject.h \
model.h \
utils.h \
shader.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o teapot.o teapot.cpp
fish.o: fish.cpp fish.h \
gameobject.h \
model.h \
utils.h \
game.h \
renderer.h \
room.h \
camera.h \
mouse.h \
keyboard.h
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o fish.o fish.cpp
####### Install
install: FORCE
uninstall: FORCE
FORCE: