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GameInput.pde
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GameInput.pde
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class GameInput {
public boolean startActive;
public boolean rotateActive;
public boolean counterRotateActive;
public boolean upActive;
public boolean downActive;
public boolean leftActive;
public boolean rightActive;
public boolean hardDownActive;
public boolean swapHeldActive;
public boolean menuUpActive;
public boolean menuDownActive;
public void update() { }
}
class CompositeGameInput extends GameInput {
public ArrayList<GameInput> gameInputs;
public CompositeGameInput() {
gameInputs = new ArrayList<GameInput>();
}
public void update() {
startActive = false;
rotateActive = false;
counterRotateActive = false;
upActive = false;
downActive = false;
leftActive = false;
rightActive = false;
hardDownActive = false;
swapHeldActive = false;
menuUpActive = false;
menuDownActive = false;
for (GameInput input : gameInputs) {
input.update();
if (input.startActive) startActive = true;
if (input.rotateActive) rotateActive = true;
if (input.counterRotateActive) counterRotateActive = true;
if (input.upActive) upActive = true;
if (input.downActive) downActive = true;
if (input.leftActive) leftActive = true;
if (input.rightActive) rightActive = true;
if (input.hardDownActive) hardDownActive = true;
if (input.swapHeldActive) swapHeldActive = true;
if (input.menuUpActive) menuUpActive = true;
if (input.menuDownActive) menuDownActive = true;
}
}
}