The current recommended and tested environment is Ubuntu 18.04 LTS. Theoretically, you can build on other distros as well, but we haven't tested it.
We've two options - you can either build inside docker containers or your host machine.
Please see instructions here
-
Make sure you are registered with Epic Games. This is required to get source code access for Unreal Engine.
-
Clone Unreal in your favorite folder and build it (this may take a while!). Note: We only support Unreal >= 4.27 at present. We recommend using 4.27.
# go to the folder where you clone GitHub projects
git clone -b 4.27 git@github.com:EpicGames/UnrealEngine.git
cd UnrealEngine
./Setup.sh
./GenerateProjectFiles.sh
make
- Clone AirSim and build it:
# go to the folder where you clone GitHub projects
git clone https://github.com/Microsoft/AirSim.git
cd AirSim
By default AirSim uses clang 8 to build for compatibility with UE 4.27. The setup script will install the right version of cmake, llvm, and eigen.
./setup.sh
./build.sh
# use ./build.sh --debug to build in debug mode
Finally, you will need an Unreal project that hosts the environment for your vehicles. AirSim comes with a built-in "Blocks Environment" which you can use, or you can create your own. Please see setting up Unreal Environment if you'd like to setup your own environment.
Once AirSim is setup:
- Go to
UnrealEngine
installation folder and start Unreal by running./Engine/Binaries/Linux/UE4Editor
. - When Unreal Engine prompts for opening or creating project, select Browse and choose
AirSim/Unreal/Environments/Blocks
(or your custom Unreal project). - Alternatively, the project file can be passed as a commandline argument. For Blocks:
./Engine/Binaries/Linux/UE4Editor <AirSim_path>/Unreal/Environments/Blocks/Blocks.uproject
- If you get prompts to convert project, look for More Options or Convert-In-Place option. If you get prompted to build, choose Yes. If you get prompted to disable AirSim plugin, choose No.
- After Unreal Editor loads, press Play button.
See Using APIs and settings.json for various options available for AirSim usage.
!!! tip Go to 'Edit->Editor Preferences', in the 'Search' box type 'CPU' and ensure that the 'Use Less CPU when in Background' is unchecked.
A remote control is required if you want to fly manually. See the remote control setup for more details.
Alternatively, you can use APIs for programmatic control or use the so-called Computer Vision mode to move around using the keyboard.