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When doing recursions in a closest hit shader, modifying the inout payload does not seem to update the payload. However creating a new payload and assigning it with the incoming payload for recursions does work.
Note that this behavior only happens on dxil, on spirv this seems to work fine.
@pow2clk hope you can help, would it be possible to evaluate and bump the priority on this case?
At Unity we're getting reports from our users about this after updating DXC to the latest release, this is a regression that can cause visual differences and even freezes.
Moving to Dormant. @tex3d / @pow2clk, next step would be to look into llvm-beanz's question above. @DBouma - if this is no longer an issue for you then please feel free to close this one. Thanks!
When doing recursions in a closest hit shader, modifying the
inout
payload does not seem to update the payload. However creating a new payload and assigning it with the incoming payload for recursions does work.Note that this behavior only happens on dxil, on spirv this seems to work fine.
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