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Currently I make use of WRL to directly interface with the "ABI" namespace versions of Windows Runtime APIs for audio device enumeration, GamePad, Keyboard, and Mouse implementations for UWP. I should make the code use C++/WinRT projections instead when building for /std:c++17 /Zc:__cplusplus.
The text was updated successfully, but these errors were encountered:
Currently I make use of WRL to directly interface with the "ABI" namespace versions of Windows Runtime APIs for audio device enumeration, GamePad, Keyboard, and Mouse implementations for UWP. I should make the code use C++/WinRT projections instead when building for
/std:c++17 /Zc:__cplusplus
.The text was updated successfully, but these errors were encountered: