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Make use of C++/WinRT when building for C++17 #368

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walbourn opened this issue Mar 14, 2023 · 0 comments
Open

Make use of C++/WinRT when building for C++17 #368

walbourn opened this issue Mar 14, 2023 · 0 comments
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maintenance uwp Related to the Universal Windows Platform

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@walbourn
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Currently I make use of WRL to directly interface with the "ABI" namespace versions of Windows Runtime APIs for audio device enumeration, GamePad, Keyboard, and Mouse implementations for UWP. I should make the code use C++/WinRT projections instead when building for /std:c++17 /Zc:__cplusplus.

@walbourn walbourn added the uwp Related to the Universal Windows Platform label Aug 31, 2023
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maintenance uwp Related to the Universal Windows Platform
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