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CaptureTexture
Chuck Walbourn edited this page Jun 22, 2015
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8 revisions
Captures a Direct3D 11 render target and returns an image.
This function is intended for use with tools or editor programs. For runtime/engine use, we strongly recommend using ScreenGrab instead of DirectXTex.
HRESULT CaptureTexture( ID3D11Device* pDevice, ID3D11DeviceContext* pContext,
ID3D11Resource* pSource,
ScratchImage& result );
ScratchImage image;
HRESULT hr = CaptureTexture( device, context, pResource, image );
if ( SUCCEEDED(hr) )
{
hr = SaveToDDSFile( image.GetImages(), image.GetImageCount(), image.GetMetadata(),
DDS_FLAGS_NONE, filename );
if ( FAILED(hr) )
{
...
This function can support capturing 1D, 1D array, 2D, 2D array, cubemap, cubemap array, and 3D textures in the full range of DXGI formats.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11