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Antialias for images, curves and fonts #1349

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edvv opened this issue Nov 10, 2016 · 4 comments
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Antialias for images, curves and fonts #1349

edvv opened this issue Nov 10, 2016 · 4 comments

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@edvv
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edvv commented Nov 10, 2016

Dear WinObjC Engineers:

I notice that compositing for UIImage is not re-sampled in a interpolative way (misnomer: antialiased). This is an integral feature for displaying a high resolution image on different DPI devices (normal and retina) instead of using the @2x , @3x, etc. method. I have the following requests:

  • CGContextSetShouldAntialias() be implemented.

  • UIImage apply a resampling filter better than the current one.

  • Antialiased fonts.

Sincerely,

Ed

Reference:

void CGContextSetShouldAntialias(CGContextRef ctx, bool shouldAntialias) {
UNIMPLEMENTED();
ctx->Backing()->CGContextSetShouldAntialias(shouldAntialias);
}

@edvv
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edvv commented Nov 10, 2016

Perhaps this is all referenced in issue #1177 . If it is then please feel free to close this issue.

@rajsesh rajsesh added this to the 1701 milestone Nov 14, 2016
@rajsesh rajsesh self-assigned this Nov 14, 2016
@rajsesh rajsesh modified the milestones: 1702, 1701 Nov 14, 2016
@rajsesh
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rajsesh commented Nov 14, 2016

This is likely not covered by #1177, adding this to the backlog.

@rajsesh rajsesh modified the milestones: 1703, 1702 Jan 27, 2017
@rajsesh
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rajsesh commented Jan 27, 2017

CGContextSetShouldAntialias(), etc is different from UIImage resampling, it would be best to break these asks. We can use this to cover anti-alias.

@DHowett-MSFT
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The work backing this is tracked by #1391. Image interpolation is in CGD2D as of #1557, and will merge into develop when CGD2D does.

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