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I notice that compositing for UIImage is not re-sampled in a interpolative way (misnomer: antialiased). This is an integral feature for displaying a high resolution image on different DPI devices (normal and retina) instead of using the @2x , @3x, etc. method. I have the following requests:
CGContextSetShouldAntialias() be implemented.
UIImage apply a resampling filter better than the current one.
Dear WinObjC Engineers:
I notice that compositing for UIImage is not re-sampled in a interpolative way (misnomer: antialiased). This is an integral feature for displaying a high resolution image on different DPI devices (normal and retina) instead of using the
@2x , @3x
, etc. method. I have the following requests:CGContextSetShouldAntialias() be implemented.
UIImage apply a resampling filter better than the current one.
Antialiased fonts.
Sincerely,
Ed
Reference:
void CGContextSetShouldAntialias(CGContextRef ctx, bool shouldAntialias) {
UNIMPLEMENTED();
ctx->Backing()->CGContextSetShouldAntialias(shouldAntialias);
}
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