Godot 4.1 support is on the 4.1 branch #105
migueldeicaza
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Update: I figured out the issue with libgodot, it was my fault, I was compiling the wrong configuration. I have updated the documentation for SwiftGodotKit on the 4.1 branch and everything works, so I am pretty happy with that. Will likely merge soon. |
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Hello folks,
Godot 4.1 support is now on the 4.1 branch and works with my limited testing.
Anecdotally: I generally did most of my testing with SwiftGodotKit and a sample program I have there, but SwiftGodotKit has suffered from its dependency on the LibGodot patch which was only updated recently. Now that it has been updated, it sadly seems to have some launch changes that I do not comprehend yet, and while my code starts up, the code hijacks my program and becomes a Godot editor launcher.
I have also checked in my changes to the 4.1 branch in SwiftGodotKit if that is your thing, and you will need to build LibGodot by building this package:
git@github.com:RhubarbVR/godot-lib.git
And then using the SwiftGodot/scripts to produce a libgodot.xcframework.
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