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Releases: migueldeicaza/SwiftGodot

v0.12

30 May 12:17
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Make the xcframework work for iOS

v0.11: Merge pull request #74 from alicerunsonfedora/marquis/arm-builds

29 May 22:44
2e8939b
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Fixes the return values of type Variant, and makes the output of the generator stable, which should reduce rebuilds

v0.10: Merge pull request #74 from alicerunsonfedora/marquis/arm-builds

29 May 21:36
2e8939b
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Add support for having multiple extensions, preliminary release

v0.9: Add support for additional default values: empty typedarrays, empty dโ€ฆ

28 May 18:21
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The Optional Release

25 May 18:33
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This released includes a handful of bug fixes, but most importantly, it marks the beginning of rolling out the Optional parameters and return values for reference types across the board.

Some of your code might have broken, as some code returns nils now.

I will be begin the process of annotating the APIs to remove some of these optionals as time goes by.

Stain crash in variant.description

22 May 17:38
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v0.7

Fix the manual marshaling I was doing for GStrings

Fixes Variant(String) constructor

21 May 03:17
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Fixes Variant(String) constructor

v0.5

20 May 19:40
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  • Support for registering of properties.
  • Fixes Variant creation from strings (typo)
  • Fixes enum return values from virtual methods

v0.4

16 May 03:40
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Jumbo release:

  • New object lookup system
  • Convenience for NodePath
  • Utility functions exposed
  • Vararg support in methods
  • Lots of bug fixes in the binding to deal with Godot idiosyncrasies.
  • No longer surfaces GString, instead hides the Godot string everywhere and surfaces a Swift string
  • Implementation of Packed* and their indexers
  • Types are now hashable
  • Handles subclasses of Ref
  • Documentation upgrade
  • Annotate some methods with @discardableResult
  • Signals are now surfaced in the API
  • Indexers for dictionaries

v0.3

11 Apr 17:35
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Small touchups