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utils_vox.py
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utils_vox.py
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import torch
import hyperparams as hyp
import numpy as np
import utils_geom
import utils_samp
import utils_improc
import ipdb
st = ipdb.set_trace
import torch.nn.functional as F
from utils_basic import *
import utils_basic
if hyp.dataset_name == "mujoco_offline":
XMIN = -0.5 # right (neg is left)
XMAX = 0.5 # right
YMIN = -0.5 # down (neg is up)
YMAX = 0.5 # down
ZMIN = 0.3 # forward
ZMAX = 1.3 # forward
FLOOR = 0.0 # ground (parallel with refcam)
CEIL = (FLOOR-0.5) #
else:
if hyp.dataset_name== "clevr" or hyp.dataset_name== "clevr_vqa":
XMIN = -7.5 # right (neg is left)
XMAX = 7.5 # right
YMIN = -7.5 # down (neg is up)
YMAX = 7.5 # down
ZMIN = 5.5 # forward
ZMAX = 20.5 # forward
elif hyp.dataset_name== "real":
XMIN = -0.2 # right (neg is left)
XMAX = 0.45 # right
YMIN = -0.4 # down (neg is up)
YMAX = 0.3 # down
ZMIN = 0.4 # forward
ZMAX = 1.0 # forward
elif hyp.dataset_name == "carla":
XMIN = -3.4 # right (neg is left)
XMAX = 3.4 # right
YMIN = -3.4 # down (neg is up)
YMAX = 3.4 # down
ZMIN = 0.0 # forward
ZMAX = 6.8 # forward
elif hyp.dataset_name == "carla_mix":
XMIN = -7.5 # right (neg is left)
XMAX = 7.5 # right
YMIN = -7.5 # down (neg is up)
YMAX = 7.5 # down
ZMIN = 0.0 # forward
ZMAX = 15 # forward
elif hyp.dataset_name == "carla_det":
XMIN = -14.2 # right (neg is left)
XMAX = 14.2 # right
YMIN = -8.2 # down (neg is up)
YMAX = 8.2 # down
ZMIN = 0 # forward
ZMAX = 28.4 # forward
elif hyp.dataset_name == "bigbird":
XMIN = -0.25 # right (neg is left)
XMAX = 0.25 # right
YMIN = -0.2 # down (neg is up)
YMAX = 0.13 # down
ZMIN = 0.5 # forward
ZMAX = 0.9 # forward
elif hyp.dataset_name == "replica":
XMIN = -3.0 # right (neg is left)
XMAX = 3.0 # right
YMIN = -3.0 # down (neg is up)
YMAX = 3.0 # down
ZMIN = 0.0 # forward
ZMAX = 6.0 # forward
# YMIN = -2.75 # down (neg is up)
# YMAX = 0.25 # down
# ZMIN = 10.0 # forward
# ZMAX = 42.0 # forward
# ZMIN = 2.0 # forward
# ZMAX = 34.0 # forward
def get_inbounds(xyz, Z, Y, X, already_mem=False):
# xyz is B x N x 3
if not already_mem:
xyz = Ref2Mem(xyz, Z, Y, X)
x = xyz[:,:,0]
y = xyz[:,:,1]
z = xyz[:,:,2]
x_valid = (x>-0.5).byte() & (x<float(X-0.5)).byte()
y_valid = (y>-0.5).byte() & (y<float(Y-0.5)).byte()
z_valid = (z>-0.5).byte() & (z<float(Z-0.5)).byte()
inbounds = x_valid & y_valid & z_valid
return inbounds.bool()
def convert_boxlist_memR_to_camR(boxlist_memR, Z, Y, X):
B, N, D = list(boxlist_memR.shape)
assert(D==9)
cornerlist_memR_legacy = utils_geom.transform_boxes_to_corners(boxlist_memR)
ref_T_mem = get_ref_T_mem(B, Z, Y, X)
cornerlist_camR_legacy = utils_geom.apply_4x4_to_corners(ref_T_mem, cornerlist_memR_legacy)
boxlist_camR = utils_geom.transform_corners_to_boxes(cornerlist_camR_legacy)
return boxlist_camR
def convert_boxlist_camR_to_memR(boxlist_camR, Z, Y, X):
B, N, D = list(boxlist_camR.shape)
assert(D==9)
cornerlist_camR_legacy = utils_geom.transform_boxes_to_corners(boxlist_camR)
mem_T_ref = get_mem_T_ref(B, Z, Y, X)
cornerlist_memR_legacy = utils_geom.apply_4x4_to_corners(mem_T_ref, cornerlist_camR_legacy)
boxlist_memR = utils_geom.transform_corners_to_boxes(cornerlist_memR_legacy)
return boxlist_memR
def get_inbounds_single(xyz, Z, Y, X, already_mem=False):
# xyz is N x 3
xyz = xyz.unsqueeze(0)
inbounds = get_inbounds(xyz, Z, Y, X, already_mem=already_mem)
inbounds = inbounds.squeeze(0)
return inbounds
def voxelize_xyz(xyz_ref, Z, Y, X, already_mem=False):
B, N, D = list(xyz_ref.shape)
assert(D==3)
if already_mem:
xyz_mem = xyz_ref
else:
xyz_mem = Ref2Mem(xyz_ref, Z, Y, X)
vox = get_occupancy(xyz_mem, Z, Y, X)
return vox
def get_occupancy_single(xyz, Z, Y, X):
# xyz is N x 3 and in mem coords
# we want to fill a voxel tensor with 1's at these inds
# (we have a full parallelized version, but fill_ray_single needs this)
inbounds = get_inbounds_single(xyz, Z, Y, X, already_mem=True)
xyz = xyz[inbounds]
# xyz is N x 3
# this is more accurate than a cast/floor, but runs into issues when a dim==0
xyz = torch.round(xyz).int()
x, y, z = xyz[:,0], xyz[:,1], xyz[:,2]
vox_inds = sub2ind3D(Z, Y, X, z, y, x)
vox_inds = vox_inds.flatten().long()
voxels = torch.zeros(Z*Y*X, dtype=torch.float32)
voxels[vox_inds] = 1.0
voxels = voxels.reshape(1, Z, Y, X)
# 1 x Z x Y x X
return voxels
def get_occupancy(xyz, Z, Y, X):
# xyz is B x N x 3 and in mem coords
# we want to fill a voxel tensor with 1's at these inds
B, N, C = list(xyz.shape)
assert(C==3)
# these papers say simple 1/0 occupancy is ok:
# http://openaccess.thecvf.com/content_cvpr_2018/papers/Yang_PIXOR_Real-Time_3D_CVPR_2018_paper.pdf
# http://openaccess.thecvf.com/content_cvpr_2018/papers/Luo_Fast_and_Furious_CVPR_2018_paper.pdf
# cont fusion says they do 8-neighbor interp
# voxelnet does occupancy but with a bit of randomness in terms of the reflectance value i think
inbounds = get_inbounds(xyz, Z, Y, X, already_mem=True)
x, y, z = xyz[:,:,0], xyz[:,:,1], xyz[:,:,2]
mask = torch.zeros_like(x)
mask[inbounds] = 1.0
# set the invalid guys to zero
# we then need to zero out 0,0,0
# (this method seems a bit clumsy)
x = x*mask
y = y*mask
z = z*mask
x = torch.round(x)
y = torch.round(y)
z = torch.round(z)
x = torch.clamp(x, 0, X-1).int()
y = torch.clamp(y, 0, Y-1).int()
z = torch.clamp(z, 0, Z-1).int()
x = x.view(B*N)
y = y.view(B*N)
z = z.view(B*N)
dim3 = X
dim2 = X * Y
dim1 = X * Y * Z
# base = torch.from_numpy(np.concatenate([np.array([i*dim1]) for i in range(B)]).astype(np.int32))
# base = torch.range(0, B-1, dtype=torch.int32, device=torch.device('cuda'))*dim1
base = torch.arange(0, B, dtype=torch.int32, device=torch.device('cuda'))*dim1
base = torch.reshape(base, [B, 1]).repeat([1, N]).view(B*N)
vox_inds = base + z * dim2 + y * dim3 + x
voxels = torch.zeros(B*Z*Y*X, device=torch.device('cuda')).float()
voxels[vox_inds.long()] = 1.0
# zero out the singularity
voxels[base.long()] = 0.0
voxels = voxels.reshape(B, 1, Z, Y, X)
# B x 1 x Z x Y x X
return voxels
def Ref2Mem(xyz, Z, Y, X):
# xyz is B x N x 3, in ref coordinates
# transforms velo coordinates into mem coordinates
B, N, C = list(xyz.shape)
mem_T_ref = get_mem_T_ref(B, Z, Y, X)
xyz = utils_geom.apply_4x4(mem_T_ref, xyz)
return xyz
def Mem2Ref(xyz_mem, Z, Y, X):
# xyz is B x N x 3, in mem coordinates
# transforms mem coordinates into ref coordinates
B, N, C = list(xyz_mem.shape)
ref_T_mem = get_ref_T_mem(B, Z, Y, X)
xyz_ref = utils_geom.apply_4x4(ref_T_mem, xyz_mem)
return xyz_ref
def get_ref_T_mem(B, Z, Y, X):
mem_T_ref = get_mem_T_ref(B, Z, Y, X)
# note safe_inverse is inapplicable here,
# since the transform is nonrigid
ref_T_mem = mem_T_ref.inverse()
return ref_T_mem
def get_mem_T_ref(B, Z, Y, X):
# sometimes we want the mat itself
# note this is not a rigid transform
# for interpretability, let's construct this in two steps...
# translation
center_T_ref = utils_geom.eye_4x4(B)
center_T_ref[:,0,3] = -XMIN
center_T_ref[:,1,3] = -YMIN
center_T_ref[:,2,3] = -ZMIN
VOX_SIZE_X = (XMAX-XMIN)/float(X)
VOX_SIZE_Y = (YMAX-YMIN)/float(Y)
VOX_SIZE_Z = (ZMAX-ZMIN)/float(Z)
# scaling
mem_T_center = utils_geom.eye_4x4(B)
mem_T_center[:,0,0] = 1./VOX_SIZE_X
mem_T_center[:,1,1] = 1./VOX_SIZE_Y
mem_T_center[:,2,2] = 1./VOX_SIZE_Z
mem_T_ref = utils_basic.matmul2(mem_T_center, center_T_ref)
return mem_T_ref
def unproject_rgb_to_mem(rgb_camB, Z, Y, X, pixB_T_camA):
# rgb_camB is B x C x H x W
# pixB_T_camA is B x 4 x 4
# rgb lives in B pixel coords
# we want everything in A memory coords
# this puts each C-dim pixel in the rgb_camB
# along a ray in the voxelgrid
B, C, H, W = list(rgb_camB.shape)
xyz_memA = gridcloud3D(B, Z, Y, X, norm=False)
# grid_z, grid_y, grid_x = meshgrid3D(B, Z, Y, X)
# # these are B x Z x Y x X
# # these represent the mem grid coordinates
# # we need to convert these to pixel coordinates
# x = torch.reshape(grid_x, [B, -1])
# y = torch.reshape(grid_y, [B, -1])
# z = torch.reshape(grid_z, [B, -1])
# # these are B x N
# xyz_mem = torch.stack([x, y, z], dim=2)
xyz_camA = Mem2Ref(xyz_memA, Z, Y, X)
xyz_pixB = utils_geom.apply_4x4(pixB_T_camA, xyz_camA)
normalizer = torch.unsqueeze(xyz_pixB[:,:,2], 2)
EPS=1e-6
xy_pixB = xyz_pixB[:,:,:2]/(EPS+normalizer)
# this is B x N x 2
# this is the (floating point) pixel coordinate of each voxel
x_pixB, y_pixB = xy_pixB[:,:,0], xy_pixB[:,:,1]
# these are B x N
if (0):
# handwritten version
values = torch.zeros([B, C, Z*Y*X], dtype=torch.float32)
for b in range(B):
values[b] = utils_samp.bilinear_sample_single(rgb_camB[b], x_pixB[b], y_pixB[b])
else:
# native pytorch version
y_pixB, x_pixB = normalize_grid2D(y_pixB, x_pixB, H, W)
# since we want a 3d output, we need 5d tensors
z_pixB = torch.zeros_like(x_pixB)
xyz_pixB = torch.stack([x_pixB, y_pixB, z_pixB], axis=2)
rgb_camB = rgb_camB.unsqueeze(2)
xyz_pixB = torch.reshape(xyz_pixB, [B, Z, Y, X, 3])
values = F.grid_sample(rgb_camB, xyz_pixB)
values = torch.reshape(values, (B, C, Z, Y, X))
return values
def apply_pixX_T_memR_to_voxR(pix_T_camX, camX_T_camR, voxR, D, H, W):
# mats are B x 4 x 4
# voxR is B x C x Z x Y x X
# H, W, D indicates how big to make the output
# returns B x C x D x H x W
B, C, Z, Y, X = list(voxR.shape)
z_near = ZMIN
z_far = ZMAX
grid_z = torch.linspace(z_near, z_far, steps=D, dtype=torch.float32, device=torch.device('cuda'))
# grid_z = torch.exp(torch.linspace(np.log(z_near), np.log(z_far), steps=D, dtype=torch.float32, device=torch.device('cuda')))
grid_z = torch.reshape(grid_z, [1, 1, D, 1, 1])
grid_z = grid_z.repeat([B, 1, 1, H, W])
grid_z = torch.reshape(grid_z, [B*D, 1, H, W])
pix_T_camX__ = torch.unsqueeze(pix_T_camX, axis=1).repeat([1, D, 1, 1])
pix_T_camX = torch.reshape(pix_T_camX__, [B*D, 4, 4])
xyz_camX = utils_geom.depth2pointcloud(grid_z, pix_T_camX)
camR_T_camX = utils_geom.safe_inverse(camX_T_camR)
camR_T_camX_ = torch.unsqueeze(camR_T_camX, dim=1).repeat([1, D, 1, 1])
camR_T_camX = torch.reshape(camR_T_camX_, [B*D, 4, 4])
mem_T_cam = get_mem_T_ref(B*D, Z, Y, X)
memR_T_camX = matmul2(mem_T_cam, camR_T_camX)
xyz_memR = utils_geom.apply_4x4(memR_T_camX, xyz_camX)
xyz_memR = torch.reshape(xyz_memR, [B, D*H*W, 3])
samp = utils_samp.sample3D(voxR, xyz_memR, D, H, W)
# samp is B x H x W x D x C
return samp
def assemble_static_seq(feats, ref0_T_refXs):
# feats is B x S x C x Y x X x Z
# it is in mem coords
# ref0_T_refXs is B x S x 4 x 4
# it tells us how to warp the static scene
# ref0 represents a reference frame, not necessarily frame0
# refXs represents the frames where feats were observed
B, S, C, Z, Y, X = list(feats.shape)
# each feat is in its own little coord system
# we need to get from 0 coords to these coords
# and sample
# we want to sample for each location in the bird grid
# xyz_mem = gridcloud3D(B, Z, Y, X)
grid_y, grid_x, grid_z = meshgrid3D(B, Z, Y, X)
# these are B x BY x BX x BZ
# these represent the mem grid coordinates
# we need to convert these to pixel coordinates
x = torch.reshape(grid_x, [B, -1])
y = torch.reshape(grid_y, [B, -1])
z = torch.reshape(grid_z, [B, -1])
# these are B x N
xyz_mem = torch.stack([x, y, z], dim=2)
# this is B x N x 3
xyz_ref = Mem2Ref(xyz_mem, Z, Y, X)
# this is B x N x 3
xyz_refs = xyz_ref.unsqueeze(1).repeat(1,S,1,1)
# this is B x S x N x 3
xyz_refs_ = torch.reshape(xyz_refs, (B*S, Y*X*Z, 3))
feats_ = torch.reshape(feats, (B*S, C, Z, Y, X))
ref0_T_refXs_ = torch.reshape(ref0_T_refXs, (B*S, 4, 4))
refXs_T_ref0_ = utils_geom.safe_inverse(ref0_T_refXs_)
xyz_refXs_ = utils_geom.apply_4x4(refXs_T_ref0_, xyz_refs_)
xyz_memXs_ = Ref2Mem(xyz_refXs_, Z, Y, X)
feats_, _ = utils_samp.resample3D(feats_, xyz_memXs_)
feats = torch.reshape(feats_, (B, S, C, Z, Y, X))
return feats
def resample_to_target_views(occRs, camRs_T_camPs):
# resample to the target view
# occRs is B x S x Y x X x Z x 1
# camRs_T_camPs is B x S x 4 x 4
B, S, _, Z, Y, X = list(occRs.shape)
# we want to construct a mat memR_T_memP
cam_T_mem = get_ref_T_mem(B, Z, Y, X)
mem_T_cam = get_mem_T_ref(B, Z, Y, X)
cams_T_mems = cam_T_mem.unsqueeze(1).repeat(1, S, 1, 1)
mems_T_cams = mem_T_cam.unsqueeze(1).repeat(1, S, 1, 1)
cams_T_mems = torch.reshape(cams_T_mems, (B*S, 4, 4))
mems_T_cams = torch.reshape(mems_T_cams, (B*S, 4, 4))
camRs_T_camPs = torch.reshape(camRs_T_camPs, (B*S, 4, 4))
memRs_T_memPs = torch.matmul(torch.matmul(mems_T_cams, camRs_T_camPs), cams_T_mems)
memRs_T_memPs = torch.reshape(memRs_T_memPs, (B, S, 4, 4))
occRs, valid = resample_to_view(occRs, memRs_T_memPs, multi=True)
return occRs, valid
def resample_to_target_view(occRs, camR_T_camP):
B, S, Z, Y, X, _ = list(occRs.shape)
cam_T_mem = get_ref_T_mem(B, Z, Y, X)
mem_T_cam = get_mem_T_ref(B, Z, Y, X)
memR_T_memP = torch.matmul(torch.matmul(mem_T_cam, camR_T_camP), cam_T_mem)
occRs, valid = resample_to_view(occRs, memR_T_memP, multi=False)
return occRs, valid
def resample_to_view(feats, new_T_old, multi=False):
# feats is B x S x c x Y x X x Z
# it represents some scene features in reference/canonical coordinates
# we want to go from these coords to some target coords
# new_T_old is B x 4 x 4
# it represents a transformation between two "mem" systems
# or if multi=True, it's B x S x 4 x 4
B, S, C, Z, Y, X = list(feats.shape)
# we want to sample for each location in the bird grid
# xyz_mem = gridcloud3D(B, Z, Y, X)
grid_y, grid_x, grid_z = meshgrid3D(B, Z, Y, X)
# these are B x BY x BX x BZ
# these represent the mem grid coordinates
# we need to convert these to pixel coordinates
x = torch.reshape(grid_x, [B, -1])
y = torch.reshape(grid_y, [B, -1])
z = torch.reshape(grid_z, [B, -1])
# these are B x N
xyz_mem = torch.stack([x, y, z], dim=2)
# this is B x N x 3
xyz_mems = xyz_mem.unsqueeze(1).repeat(1, S, 1, 1)
# this is B x S x N x 3
xyz_mems_ = xyz_mems.view(B*S, Y*X*Z, 3)
feats_ = feats.view(B*S, C, Z, Y, X)
if multi:
new_T_olds = new_T_old.clone()
else:
new_T_olds = new_T_old.unsqueeze(1).repeat(1, S, 1, 1)
new_T_olds_ = new_T_olds.view(B*S, 4, 4)
xyz_new_ = utils_geom.apply_4x4(new_T_olds_, xyz_mems_)
# we want each voxel to replace its value
# with whatever is at these new coordinates
# i.e., we are back-warping from the "new" coords
feats_, valid_ = utils_samp.resample3D(feats_, xyz_new_)
feats = feats_.view(B, S, C, Z, Y, X)
valid = valid_.view(B, S, 1, Z, Y, X)
return feats, valid
def convert_xyz_to_cone(xyz, Z, Y, X):
# xyz is in camera coordinates.
# We will project xyz at the end of the bounds.
# This means that the new z for all points will be ZMAX
# We will then calculate visibility on this projected xyz.
# Can this lead to sparse visilibities near the end? How to solve this?
B, N, C = list(xyz.shape)
assert(C==3)
EPS = 1e-5
x, y, z = torch.unbind(xyz, dim=2)
# These are B x N
z_proj = torch.ones_like(z)*ZMAX
y_proj = (z_proj*y)/(z + EPS)
x_proj = (z_proj*x)/(z + EPS)
xyz_proj = torch.stack((x_proj, y_proj, z_proj), dim=2)
return convert_xyz_to_visibility(xyz_proj, Z, Y, X)
def convert_xyz_to_visibility(xyz, Z, Y, X):
# xyz is in camera coordinates
# proto shows the size of the birdgrid
B, N, C = list(xyz.shape)
assert(C==3)
voxels = torch.zeros(B, 1, Z, Y, X, dtype=torch.float32, device=torch.device('cuda'))
for b in range(B):
voxels[b,0] = fill_ray_single(xyz[b], Z, Y, X)
return voxels
def fill_ray_single(xyz, Z, Y, X):
# xyz is N x 3, and in bird coords
# we want to fill a voxel tensor with 1's at these inds,
# and also at any ind along the ray before it
xyz = torch.reshape(xyz, (-1, 3))
x, y, z = xyz[:,0], xyz[:,1], xyz[:,2]
# these are N
x = x.unsqueeze(1)
y = y.unsqueeze(1)
z = z.unsqueeze(1)
# get the hypotenuses
u = torch.sqrt(x**2+z**2) # flat to ground
v = torch.sqrt(x**2+y**2+z**2)
w = torch.sqrt(x**2+y**2)
# the ray is along the v line
# we want to find xyz locations along this line
# get the angles
EPS=1e-6
sin_theta = y/(EPS + v) # soh
cos_theta = u/(EPS + v) # cah
sin_alpha = z/(EPS + u) # soh
cos_alpha = x/(EPS + u) # cah
samps = int(np.sqrt(Y**2 + Z**2))
# for each proportional distance in [0.0, 1.0], generate a new hypotenuse
dists = torch.linspace(0.0, 1.0, samps, device=torch.device('cuda'))
dists = torch.reshape(dists, (1, samps))
v_ = dists * v.repeat(1, samps)
# now, for each of these v_, we want to generate the xyz
y_ = sin_theta*v_
u_ = torch.abs(cos_theta*v_)
z_ = sin_alpha*u_
x_ = cos_alpha*u_
# these are the ref coordinates we want to fill
x = x_.flatten()
y = y_.flatten()
z = z_.flatten()
xyz = torch.stack([x,y,z], dim=1).unsqueeze(0)
xyz = Ref2Mem(xyz, Z, Y, X)
xyz = torch.squeeze(xyz, dim=0)
# these are the mem coordinates we want to fill
return get_occupancy_single(xyz, Z, Y, X)
def get_freespace(xyz, occ):
# xyz is B x N x 3
# occ is B x H x W x D x 1
B, C, Z, Y, X = list(occ.shape)
assert(C==1)
vis = convert_xyz_to_visibility(xyz, Z, Y, X)
# visible space is all free unless it's occupied
free = (1.0-(occ>0.0).float())*vis
return free
def apply_4x4_to_vox(B_T_A, feat_A, already_mem=False, binary_feat=False, rigid=True):
# B_T_A is B x 4 x 4
# if already_mem=False, it is a transformation between cam systems
# if already_mem=True, it is a transformation between mem systems
# feat_A is B x C x Z x Y x X
# it represents some scene features in reference/canonical coordinates
# we want to go from these coords to some target coords
# since this is a backwarp,
# the question to ask is:
# "WHERE in the tensor do you want to sample,
# to replace each voxel's current value?"
# the inverse of B_T_A represents this "where";
# it transforms each coordinate in B
# to the location we want to sample in A
B, C, Z, Y, X = list(feat_A.shape)
# we have B_T_A in input, since this follows the other utils_geom.apply_4x4
# for an apply_4x4 func, but really we need A_T_B
if rigid:
A_T_B = utils_geom.safe_inverse(B_T_A)
else:
# this op is slower but more powerful
A_T_B = B_T_A.inverse()
if not already_mem:
cam_T_mem = get_ref_T_mem(B, Z, Y, X)
mem_T_cam = get_mem_T_ref(B, Z, Y, X)
A_T_B = matmul3(mem_T_cam, A_T_B, cam_T_mem)
# we want to sample for each location in the bird grid
xyz_B = gridcloud3D(B, Z, Y, X)
# this is B x N x 3
# transform
xyz_A = utils_geom.apply_4x4(A_T_B, xyz_B)
# we want each voxel to take its value
# from whatever is at these A coordinates
# i.e., we are back-warping from the "A" coords
# feat_B = F.grid_sample(feat_A, normalize_grid(xyz_A, Z, Y, X))
feat_B = utils_samp.resample3D(feat_A, xyz_A, binary_feat=binary_feat)
# feat_B, valid = utils_samp.resample3D(feat_A, xyz_A, binary_feat=binary_feat)
# return feat_B, valid
return feat_B
def apply_4x4s_to_voxs(Bs_T_As, feat_As, already_mem=False, binary_feat=False):
# plural wrapper for apply_4x4_to_vox
B, S, C, Z, Y, X = list(feat_As.shape)
# utils for packing/unpacking along seq dim
__p = lambda x: pack_seqdim(x, B)
__u = lambda x: unpack_seqdim(x, B)
Bs_T_As_ = __p(Bs_T_As)
feat_As_ = __p(feat_As)
feat_Bs_ = apply_4x4_to_vox(Bs_T_As_, feat_As_, already_mem=already_mem, binary_feat=binary_feat)
feat_Bs = __u(feat_Bs_)
return feat_Bs
def prep_occs_supervision(camRs_T_camXs,
xyz_camXs,
Z, Y, X,
agg=False):
B, S, N, D = list(xyz_camXs.size())
assert(D==3)
# occRs_half = __u(utils_vox.voxelize_xyz(__p(xyz_camRs), Z2, Y2, X2))
# utils for packing/unpacking along seq dim
__p = lambda x: pack_seqdim(x, B)
__u = lambda x: unpack_seqdim(x, B)
camRs_T_camXs_ = __p(camRs_T_camXs)
xyz_camXs_ = __p(xyz_camXs)
xyz_camRs_ = utils_geom.apply_4x4(camRs_T_camXs_, xyz_camXs_)
occXs_ = voxelize_xyz(xyz_camXs_, Z, Y, X)
occRs_ = voxelize_xyz(xyz_camRs_, Z, Y, X)
# note we must compute freespace in the given view,
# then warp to the target view
freeXs_ = get_freespace(xyz_camXs_, occXs_)
freeRs_ = apply_4x4_to_vox(camRs_T_camXs_, freeXs_)
occXs = __u(occXs_)
occRs = __u(occRs_)
freeXs = __u(freeXs_)
freeRs = __u(freeRs_)
# these are B x S x 1 x Z x Y x X
if agg:
# note we should only agg if we are in STATIC mode (time frozen)
freeR = torch.max(freeRs, dim=1)[0]
occR = torch.max(occRs, dim=1)[0]
# these are B x 1 x Z x Y x X
occR = (occR>0.5).float()
freeR = (freeR>0.5).float()
return occR, freeR, occXs, freeXs
else:
occRs = (occRs>0.5).float()
freeRs = (freeRs>0.5).float()
return occRs, freeRs, occRs, freeRs
def assemble_padded_obj_masklist(lrtlist, scorelist, Z, Y, X, coeff=1.0):
# compute a binary mask in 3D for each object
# we use this when computing the center-surround objectness score
# lrtlist is B x N x 19
# scorelist is B x N
# returns masklist shaped B x N x 1 x Z x Y x Z
B, N, D = list(lrtlist.shape)
assert(D==19)
masks = torch.zeros(B, N, Z, Y, X)
lenlist, ref_T_objlist = utils_geom.split_lrtlist(lrtlist)
# lenlist is B x N x 3
# ref_T_objlist is B x N x 4 x 4
lenlist_ = lenlist.reshape(B*N, 3)
ref_T_objlist_ = ref_T_objlist.reshape(B*N, 4, 4)
obj_T_reflist_ = utils_geom.safe_inverse(ref_T_objlist_)
# we want a value for each location in the mem grid
xyz_mem_ = gridcloud3D(B*N, Z, Y, X)
# this is B*N x V x 3, where V = Z*Y*X
xyz_ref_ = Mem2Ref(xyz_mem_, Z, Y, X)
# this is B*N x V x 3
lx, ly, lz = torch.unbind(lenlist_, dim=1)
# these are B*N
# ref_T_obj = convert_box_to_ref_T_obj(boxes3D)
# obj_T_ref = ref_T_obj.inverse()
xyz_obj_ = utils_geom.apply_4x4(obj_T_reflist_, xyz_ref_)
x, y, z = torch.unbind(xyz_obj_, dim=2)
# these are B*N x V
lx = lx.unsqueeze(1)*coeff
ly = ly.unsqueeze(1)*coeff
lz = lz.unsqueeze(1)*coeff
# these are B*N x 1
x_valid = (x > -lx/2.0).byte() & (x < lx/2.0).byte()
y_valid = (y > -ly/2.0).byte() & (y < ly/2.0).byte()
z_valid = (z > -lz/2.0).byte() & (z < lz/2.0).byte()
inbounds = x_valid.byte() & y_valid.byte() & z_valid.byte()
masklist = inbounds.float()
# print(masklist.shape)
masklist = masklist.reshape(B, N, 1, Z, Y, X)
# print(masklist.shape)
# print(scorelist.shape)
masklist = masklist*scorelist.view(B, N, 1, 1, 1, 1)
return masklist
# def assemble_padded_obj_mask3D_single(inputs):
# boxes3D, scores, proto, coeff, mem_coord = inputs
# K, _ = boxes3D.shape
# MH, MW, MD = proto.shape
# vox_mem_coord = VoxCoord(Coord(*mem_coord),VoxProto([MH,MW,MD]))
# # we want to sample for each location in the bird grid
# XYZ_mem = gridcloud3D(K, MH, MW, MD)
# # this is K x V x 3
# X, Y, Z = vox_mem_coord.proto.shape[1], vox_mem_coord.proto.shape[0], vox_mem_coord.proto.shape[2]
# XYZ_ref = Mem2Ref(XYZ_mem, Z, Y, X)
# # this is K x V x 3
# # i think i can do all boxes at once
# x,y,z,lx,ly,lz,rx,ry,rz = torch.unbind(boxes3D, dim=1)
# obj_T_ref = utils_geom.convert_box_to_ref_T_obj(boxes3D)
# XYZ_obj = utils_geom.apply_4x4(obj_T_ref, XYZ_ref)
# x, y, z = torch.unbind(XYZ_obj, dim=2)
# # these are K x V
# lx = lx.unsqueeze(1)*coeff
# ly = ly.unsqueeze(1)*coeff
# lz = lz.unsqueeze(1)*coeff
# # x_valid = tf.logical_and(
# # tf.greater_equal(x, -lx/2.0),
# # tf.less(x, lx/2.0))
# x_valid = (x >= -lx/2.0) & (x < lx/2.0)
# # y_valid = tf.logical_and(
# # tf.greater_equal(y, -ly/2.0),
# # tf.less(y, ly/2.0))
# y_valid = (y >= -ly/2.0) & (y < ly/2.0)
# # z_valid = tf.logical_and(
# # tf.greater_equal(z, -lz/2.0),
# # tf.less(z, lz/2.0))
# z_valid = (z >= -lz/2.0) & (z < lz/2.0)
# # inbounds = tf.logical_and(tf.logical_and(x_valid, y_valid), z_valid)
# inbounds = x_valid & y_valid & z_valid
# masks = inbounds.float()
# masks = masks.view(K, MH, MW, MD, 1)
# return masks
def assemble_padded_obj_mask3D(boxes3D, scores, proto, vox_mem_coord, coeff=1.0):
# compute a binary mask in 3D for each object
# we use this when computing the center-surround objectness score
# unlike the other util,
# here we use the dims of the box (rather than the zoom dims)
# and also mult the dims by a coeff
# and the shapes are different.
# boxes3D is B x K x 7
# scores is B x K
# proto is B x MH x MW x MD
# it is shows how big to make the masks
B, K, _ = boxes3D.shape
B, MH, MW, MD = proto.shape
coeffs = torch.ones([B], dtype=torch.float32)*coeff
# mem_coord = tf.tile(tf.expand_dims(vox_mem_coord.coord.values,0),[B,1])
vox_mem_unsq = vox_mem_coord.coord.values.unsqueeze(0)
mem_coord = vox_mem_unsq.repeat(B, 1)
mask_list = []
for boxes3D_i, scores_i, proto_i, coeffs_i, mem_coord_i in zip(boxes3D, scores, proto, coeffs, mem_coord):
mask_list.append(assemble_padded_obj_mask3D_single((boxes3D_i, scores_i, proto_i, coeffs_i, mem_coord_i)))
masks = torch.stack(mask_list)
# masks = tf.map_fn(assemble_padded_obj_mask3D_single, (
# boxes3D, scores, proto, coeffs, mem_coord), dtype=torch.float)
masks = masks.view(B, K, MH, MW, MD, 1)
return masks
def get_zoom_T_ref(lrt, ZZ, ZY, ZX):
# lrt is B x 19
B, E = list(lrt.shape)
assert(E==19)
lens, ref_T_obj = utils_geom.split_lrt(lrt)
lx, ly, lz = lens.unbind(1)
debug = False
if debug:
print('lx, ly, lz')
print(lx)
print(ly)
print(lz)
obj_T_ref = utils_geom.safe_inverse(ref_T_obj)
# this is B x 4 x 4
if debug:
print('ok, got obj_T_ref:')
print(obj_T_ref)
# we want a tiny bit of padding
# additive helps avoid nans with invalid objects
# mult helps expand big objects
lx = lx + 0.1
ly = ly + 0.1
lz = lz + 0.1
# lx *= 1.1
# ly *= 1.1
# lz *= 1.1
# translation
center_T_obj_r = utils_geom.eye_3x3(B)
center_T_obj_t = torch.stack([lx/2., ly/2., lz/2.], dim=1)
if debug:
print('merging these:')
print(center_T_obj_r.shape)
print(center_T_obj_t.shape)
center_T_obj = utils_geom.merge_rt(center_T_obj_r, center_T_obj_t)
if debug:
print('ok, got center_T_obj:')
print(center_T_obj)
# scaling
Z_VOX_SIZE_X = (lx)/float(ZX)
Z_VOX_SIZE_Y = (ly)/float(ZY)
Z_VOX_SIZE_Z = (lz)/float(ZZ)
diag = torch.stack([1./Z_VOX_SIZE_X,
1./Z_VOX_SIZE_Y,
1./Z_VOX_SIZE_Z,
torch.ones([B], device=torch.device('cuda'))],
axis=1).view(B, 4)
if debug:
print('diag:')
print(diag)
print(diag.shape)
zoom_T_center = torch.diag_embed(diag)
if debug:
print('ok, got zoom_T_center:')
print(zoom_T_center)
print(zoom_T_center.shape)
# compose these
zoom_T_obj = utils_basic.matmul2(zoom_T_center, center_T_obj)
if debug:
print('ok, got zoom_T_obj:')
print(zoom_T_obj)
print(zoom_T_obj.shape)
zoom_T_ref = utils_basic.matmul2(zoom_T_obj, obj_T_ref)
if debug:
print('ok, got zoom_T_ref:')
print(zoom_T_ref)
return zoom_T_ref
def get_ref_T_zoom(lrt, ZY, ZX, ZZ):
# lrt is B x 19
zoom_T_ref = get_zoom_T_ref(lrt, ZY, ZX, ZZ)
# note safe_inverse is inapplicable here,
# since the transform is nonrigid
ref_T_zoom = zoom_T_ref.inverse()
return ref_T_zoom
def Ref2Zoom(xyz_ref, lrt_ref, ZY, ZX, ZZ):
# xyz_ref is B x N x 3, in ref coordinates
# lrt_ref is B x 19, specifying the box in ref coordinates
# this transforms ref coordinates into zoom coordinates
B, N, _ = list(xyz_ref.shape)
zoom_T_ref = get_zoom_T_ref(lrt_ref, ZY, ZX, ZZ)
xyz_zoom = utils_geom.apply_4x4(zoom_T_ref, xyz_ref)
return xyz_zoom
def Zoom2Ref(xyz_zoom, lrt_ref, ZY, ZX, ZZ):
# xyz_zoom is B x N x 3, in zoom coordinates
# lrt_ref is B x 9, specifying the box in ref coordinates
B, N, _ = list(xyz_zoom.shape)
ref_T_zoom = get_ref_T_zoom(lrt_ref, ZY, ZX, ZZ)
xyz_ref = utils_geom.apply_4x4(ref_T_zoom, xyz_zoom)
return xyz_ref
def crop_zoom_from_mem(mem, lrt, Z2, Y2, X2):
# mem is B x C x Z x Y x X
# lrt is B x 9
B, C, Z, Y, X = list(mem.shape)
B2, E = list(lrt.shape)
assert(E==19)
assert(B==B2)
# for each voxel in the zoom grid, i want to
# sample a voxel from the mem
# this puts each C-dim pixel in the image
# along a ray in the zoomed voxelgrid
xyz_zoom = utils_basic.gridcloud3D(B, Z2, Y2, X2, norm=False)
# these represent the zoom grid coordinates
# we need to convert these to mem coordinates
xyz_ref = Zoom2Ref(xyz_zoom, lrt, Z2, Y2, X2)
xyz_mem = Ref2Mem(xyz_ref, Z, Y, X)
zoom = utils_samp.sample3D(mem, xyz_mem, Z2, Y2, X2)
zoom = torch.reshape(zoom, [B, C, Z2, Y2, X2])
return zoom
def assemble(bkg_feat0, obj_feat0, origin_T_camRs, camRs_T_zoom):
# let's first assemble the seq of background tensors
# this should effectively CREATE egomotion
# i fully expect we can do this all in one shot
# note it makes sense to create egomotion here, because
# we want to predict each view
B, C, Z, Y, X = list(bkg_feat0.shape)
B2, C2, Z2, Y2, X2 = list(obj_feat0.shape)
assert(B==B2)
assert(C==C2)
B, S, _, _ = list(origin_T_camRs.shape)
# ok, we have everything we need
# for each timestep, we want to warp the bkg to this timestep
# utils for packing/unpacking along seq dim
__p = lambda x: pack_seqdim(x, B)
__u = lambda x: unpack_seqdim(x, B)
# we in fact have utils for this already
cam0s_T_camRs = utils_geom.get_camM_T_camXs(origin_T_camRs, ind=0)
camRs_T_cam0s = __u(utils_geom.safe_inverse(__p(cam0s_T_camRs)))
bkg_feat0s = bkg_feat0.unsqueeze(1).repeat(1, S, 1, 1, 1, 1)
bkg_featRs = apply_4x4s_to_voxs(camRs_T_cam0s, bkg_feat0s)
# now for the objects
# we want to sample for each location in the bird grid
xyz_mems_ = utils_basic.gridcloud3D(B*S, Z, Y, X, norm=False)
# this is B*S x Z*Y*X x 3
xyz_camRs_ = Mem2Ref(xyz_mems_, Z, Y, X)
camRs_T_zoom_ = __p(camRs_T_zoom)
zoom_T_camRs_ = camRs_T_zoom_.inverse() # note this is not a rigid transform
xyz_zooms_ = utils_geom.apply_4x4(zoom_T_camRs_, xyz_camRs_)
# we will do the whole traj at once (per obj)
# note we just have one feat for the whole traj, so we tile up
obj_feats = obj_feat0.unsqueeze(1).repeat(1, S, 1, 1, 1, 1)
obj_feats_ = __p(obj_feats)
# feats_ is B x S x ZY x ZX x ZZ x C
# to sample, we need feats_ in ZYX order
obj_featRs_ = utils_samp.sample3D(obj_feats_, xyz_zooms_, Z, Y, X)
obj_featRs = __u(obj_featRs_)
# overweigh objects, so that we essentially overwrite
# featRs = 0.05*bkg_featRs + 0.95*obj_featRs
# overwrite the bkg at the object
obj_mask = (bkg_featRs > 0).float()
featRs = obj_featRs + (1.0-obj_mask)*bkg_featRs
# note the normalization (next) will restore magnitudes for the bkg
# # featRs = bkg_featRs
# featRs = obj_featRs