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polyheaven_base_look.geolight.usda
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polyheaven_base_look.geolight.usda
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#usda 1.0
def Material "base"
{
token outputs:mtlx:surface.connect = </base/mtlxSurfaceUnlit.outputs:out>
def Shader "mtlxSurfaceUnlit"
{
uniform token info:id = "ND_surface_unlit"
float inputs:emission (
customData = {
dictionary HoudiniPreviewTags = {
double default_value = 1
string ogl_diff_intensity = "1"
}
}
)
float inputs:emission.connect = </base/usdprimvarreader1.outputs:result>
color3f inputs:emission_color (
customData = {
dictionary HoudiniPreviewTags = {
double3 default_value = (1, 1, 1)
string ogl_diff = "1"
}
}
)
color3f inputs:emission_color.connect = </base/mtlxblackbody1.outputs:out>
float inputs:opacity (
customData = {
dictionary HoudiniPreviewTags = {
double default_value = 1
string ogl_alpha = "1"
}
}
)
float inputs:transmission (
customData = {
dictionary HoudiniPreviewTags = {
double default_value = 0
string ogl_transparency = "1"
}
}
)
token outputs:out
}
def Shader "usdprimvarreader1"
{
uniform token info:id = "UsdPrimvarReader_float"
float inputs:fallback = 1
string inputs:varname = "emission"
float outputs:result
}
def Shader "mtlxblackbody1"
{
uniform token info:id = "ND_blackbody"
float inputs:temperature.connect = </base/usdprimvarreader2.outputs:result>
color3f outputs:out
}
def Shader "usdprimvarreader2"
{
uniform token info:id = "UsdPrimvarReader_float"
float inputs:fallback = 5000
string inputs:varname = "temperature"
float outputs:result
}
}