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water.lua
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water.lua
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local S = minetest.get_translator("ethereal")
-- Thin Ice
local math_random = math.random
minetest.register_node("ethereal:thin_ice", {
description = S("Thin Ice"),
tiles = {"default_ice.png^[opacity:80"},
inventory_image = "default_ice.png^[opacity:80",
wield_image = "default_ice.png^[opacity:80",
use_texture_alpha = "blend",
is_ground_content = false,
paramtype = "light",
drawtype = "nodebox",
drop = {},
node_box = {
type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}},
},
collision_box = {
type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}},
},
groups = {cracky = 3, crumbly = 3, cools_lava = 1, slippery = 3},
sounds = default.node_sound_glass_defaults(),
on_walk_over = function(pos, node, player)
if math_random(50) == 13 then -- ice breaks if player unlucky
minetest.sound_play("default_ice_dug",
{pos = pos, gain = 0.5, pitch = 1.4, max_hear_distance = 5}, true)
minetest.remove_node(pos)
end
end
})
-- Ice Brick
minetest.register_node("ethereal:icebrick", {
description = S("Ice Brick"),
tiles = {"ethereal_brick_ice.png"},
paramtype = "light",
is_ground_content = false,
groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
sounds = default.node_sound_glass_defaults()
})
minetest.register_craft({
output = "ethereal:icebrick 4",
recipe = {
{"default:ice", "default:ice"},
{"default:ice", "default:ice"}
}
})
-- Snow Brick
minetest.register_node("ethereal:snowbrick", {
description = S("Snow Brick"),
tiles = {"ethereal_brick_snow.png"},
paramtype = "light",
is_ground_content = false,
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
})
})
minetest.register_craft({
output = "ethereal:snowbrick 4",
recipe = {
{"default:snowblock", "default:snowblock"},
{"default:snowblock", "default:snowblock"}
}
})
-- If Crystal Spike or Snowblock near Water, change Water to Ice
minetest.register_abm({
label = "Ethereal freeze water",
nodenames = {
"ethereal:crystal_spike", "default:snowblock", "ethereal:snowbrick"
},
neighbors = {"default:water_source", "default:river_water_source"},
interval = 15,
chance = 4,
catch_up = false,
action = function(pos, node)
local near = minetest.find_node_near(pos, 1,
{"default:water_source", "default:river_water_source"})
if near then
minetest.swap_node(near, {name = "default:ice"})
end
end
})
-- If Heat Source near Ice or Snow then melt.
minetest.register_abm({
label = "Ethereal melt snow/ice",
nodenames = {
"default:ice", "default:snowblock", "default:snow", "ethereal:thin_ice",
"default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick"
},
neighbors = {
"fire:basic_flame", "default:lava_source", "default:lava_flowing",
"default:furnace_active", "default:torch", "default:torch_wall",
"default:torch_ceiling", "fire:permanent_flame"
},
interval = 7,
chance = 4,
catch_up = false,
action = function(pos, node)
local water_node = "default:water"
if pos.y > 2 then
water_node = "default:river_water"
end
if node.name == "default:ice"
or node.name == "default:snowblock"
or node.name == "ethereal:icebrick"
or node.name == "ethereal:snowbrick" then
minetest.swap_node(pos, {name = water_node .. "_source"})
elseif node.name == "default:snow"
or node.name == "ethereal:thin_ice" then
minetest.swap_node(pos, {name = water_node .. "_flowing"})
elseif node.name == "default:dirt_with_snow" then
minetest.swap_node(pos, {name = "default:dirt_with_grass"})
end
ethereal.check_falling(pos)
end
})
-- If Water Source near Dry Dirt, change to normal Dirt
minetest.register_abm({
label = "Ethereal wet dry dirt",
nodenames = {
"ethereal:dry_dirt", "default:dirt_with_dry_grass",
"default:dry_dirt", "default:dry_dirt_with_dry_grass"
},
neighbors = {"group:water"},
interval = 15,
chance = 3,
catch_up = false,
action = function(pos, node)
if node.name == "ethereal:dry_dirt" or node.name == "default:dry_dirt" then
minetest.swap_node(pos, {name = "default:dirt"})
elseif node.name == "default:dirt_with_dry_grass" then
minetest.swap_node(pos, {name = "default:dirt_with_grass"})
else
minetest.swap_node(pos, {name = "default:dirt_with_dry_grass"})
end
end
})
-- when enabled, override torches so they drop when touching water
if ethereal.torchdrop == true and not minetest.get_modpath("real_torch") then
local function on_flood(pos, oldnode, newnode)
minetest.add_item(pos, ItemStack("default:torch 1"))
local def = minetest.registered_items[newnode.name]
if def and def.groups and def.groups.water and def.groups.water > 0 then
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 10, gain = 0.1}, true)
end
return false -- remove node
end
local function torch_override(name)
minetest.override_item("default:" .. name, {on_flood = on_flood})
end
torch_override("torch")
torch_override("torch_wall")
torch_override("torch_ceiling")
end