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bot.py
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bot.py
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# -*- coding: utf-8 -*-
import socket
import random
from BeautifulSoup import BeautifulSoup
from logging.handlers import RotatingFileHandler
import time
import logging
import mechanize
import os
import re
import sys
from random import randint
from datetime import datetime, timedelta
from utils import *
from urllib import urlencode
from planet import Planet, Moon
from attack import Attack
from transport_manager import TransportManager
from config import options
from sim import Sim
socket.setdefaulttimeout(float(options['general']['timeout']))
class Bot(object):
BASE_URL = 'https://pl.ogame.gameforge.com/'
LOGIN_URL = 'https://pl.ogame.gameforge.com/main/login'
HEADERS = [('User-agent', 'Mozilla/5.0 (Windows NT 6.2; WOW64)\
AppleWebKit/537.15 (KHTML, like Gecko) Chrome/24.0.1295.0 Safari/537.15')]
RE_BUILD_REQUEST = re.compile(r"sendBuildRequest\(\'(.*)\', null, 1\)")
RE_SERVER_TIME = re.compile(r"var serverTime=new Date\((.*)\);var localTime")
#ship -> ship id on the page
SHIPS = {
'lm': '204',
'hm': '205',
'cr': '206',
'ow': '207',
'pn': '215',
'bb': '211',
'ns': '213',
'gs': '214',
'lt': '202',
'dt': '203',
'cs': '208',
'rc': '209',
'ss': '210'
}
# mission ids
MISSIONS = {
'attack': '1',
'transport': '3',
'station': '4',
'expedition': '15',
'collect' : '8'
}
TARGETS = {
'planet' : '1',
'moon' : '3',
'debris' : '2'
}
SPEEDS = {
100: '10',
90: '9',
80: '8',
70: '7',
60: '6',
50: '5',
40: '4',
30: '3',
20: '2',
10: '1'
}
def __init__(self, username=None, password=None, uni='69'):
self.uni = uni
self.username = username
self.password = password
self.logged_in = False
self._prepare_logger()
self._prepare_browser()
farms = options['farming']['farms']
self.farm_no = randint(0, len(farms)-1) if farms else 0
self.MAIN_URL = 'https://s%s-pl.ogame.gameforge.com/game/index.php' % self.uni
self.PAGES = {
'main': self.MAIN_URL + '?page=overview',
'resources': self.MAIN_URL + '?page=resources',
'station': self.MAIN_URL + '?page=station',
'research': self.MAIN_URL + '?page=research',
'shipyard': self.MAIN_URL + '?page=shipyard',
'defense': self.MAIN_URL + '?page=defense',
'fleet': self.MAIN_URL + '?page=fleet1',
'galaxy': self.MAIN_URL + '?page=galaxy',
'galaxyCnt': self.MAIN_URL + '?page=galaxyContent',
'events': self.MAIN_URL + '?page=eventList',
}
self.planets = []
self.moons = []
self.active_attacks = []
self.fleet_slots = 0
self.active_fleets = 0
self.server_time = self.local_time = datetime.now()
self.time_diff = 0
self.emergency_sms_sent = False
self.transport_manager = TransportManager()
self.sim = Sim()
def _get_url(self, page, planet=None):
url = self.PAGES[page]
if planet is not None:
url += '&cp=%s' % planet.id
return url
def _prepare_logger(self):
self.logger = logging.getLogger("mechanize")
fh = RotatingFileHandler('bot.log', maxBytes=100000, backupCount=5)
sh = logging.StreamHandler()
fmt = logging.Formatter(fmt='%(asctime)s %(levelname)s %(message)s',
datefmt='%m-%d, %H:%M:%S')
fh.setFormatter(fmt)
sh.setFormatter(fmt)
self.logger.setLevel(logging.INFO)
self.logger.addHandler(fh)
self.logger.addHandler(sh)
def _prepare_browser(self):
self.br = mechanize.Browser()
self.br.set_handle_equiv(True)
self.br.set_handle_redirect(True)
self.br.set_handle_referer(True)
self.br.set_handle_robots(False)
self.br.addheaders = self.HEADERS
def _parse_build_url(self, js):
"""
convert: `sendBuildRequest('url', null, 1)`; into: `url`
"""
return self.RE_BUILD_REQUEST.findall(js)[0]
def _parse_server_time(self, content):
return self.RE_SERVER_TIME.findall(content)[0]
def get_mother(self):
for p in self.planets:
if p.mother:
return p
return p[0] if self.planets else None
def get_closest_planet(self, p):
def min_dist(p, d):
return d
_, d, _ = p.split(":")
return sorted([(planet, planet.get_distance(p)) for planet in self.planets],
key=lambda x: x[1])[0][0]
def find_planet(self, name=None, coords=None, id=None, is_moon=None):
if is_moon:
planets = self.moons
else:
planets = self.planets
for p in planets:
if name == p.name or coords == p.coords or id == p.id:
return p
def get_safe_planet(self, planet):
'''
Get first planet which is not under attack and isn't `planet`
'''
unsafe_planets = [a.planet for a in self.active_attacks]
for p in self.planets:
if not p in unsafe_planets and p != planet:
return p
# no safe planets! go to mother
return self.planets[0]
def login(self, username=None, password=None):
username = username or self.username
password = password or self.password
try:
resp = self.br.open(self.MAIN_URL, timeout=10)
soup = BeautifulSoup(resp)
except:
return False
alert = soup.find(id='attack_alert')
# no redirect on main page == user logged in
if resp.geturl() != self.BASE_URL and alert:
self.logged_in = True
self.logger.info('Logged as: %s' % username)
return True
self.logger.info('Logging in..')
self.br.select_form(name='loginForm')
self.br.form['uni'] = ['s%s-pl.ogame.gameforge.com' % self.uni]
self.br.form['login'] = username
self.br.form['pass'] = password
self.br.submit()
if self.br.geturl().startswith(self.MAIN_URL):
self.logged_in = True
self.logger.info('Logged as: %s' % username)
return True
else:
self.logged_in = False
self.logger.error('Login failed!')
return False
def calc_time(self, resp):
try:
y, mo, d, h, mi, sec = map(int, self._parse_server_time(resp).split(','))
except:
self.logger.error('Exception while calculating time')
else:
self.local_time = n = datetime.now()
self.server_time = datetime(n.year, n.month, n.day, h, mi, sec)
self.time_diff = self.server_time - self.local_time
self.logger.info('Server time: %s, local time: %s' % \
(self.server_time, self.local_time))
def fetch_planets(self):
self.logger.info('Fetching planets..')
resp = self.br.open(self.PAGES['main']).read()
self.calc_time(resp)
soup = BeautifulSoup(resp)
self.planets = []
self.moons = []
try:
for i, c in enumerate(soup.findAll('a', 'planetlink')):
name = c.find('span', 'planet-name').text
coords = c.find('span', 'planet-koords').text[1:-1]
url = c.get('href')
p_id = int(c.parent.get('id').split('-')[1])
construct_mode = len(c.parent.findAll('a', 'constructionIcon')) != 0
p = Planet(p_id, name, coords, url, construct_mode)
if i == 0:
p.mother = True
self.planets.append(p)
#check if planet has moon
moon = c.parent.find('a', 'moonlink')
if moon and 'moonlink' in moon['class']:
url = moon.get('href')
m_id = url.split('cp=')[1]
m = Moon(m_id, coords, url)
self.moons.append(m)
except:
self.logger.exception('Exception while fetching planets')
else:
self.check_attacks(soup)
def handle_planets(self):
self.fetch_planets()
for p in iter(self.planets):
self.update_planet_info(p)
self.update_planet_fleet(p)
for m in iter(self.moons):
self.update_planet_info(m)
self.update_planet_fleet(m)
def update_planet_fleet(self, planet):
resp = self.br.open(self._get_url('fleet', planet))
soup = BeautifulSoup(resp)
ships = {}
for k, v in self.SHIPS.iteritems():
available = 0
try:
s = soup.find(id='button' + v)
available = int(s.find('span', 'textlabel').nextSibling.replace('.', ''))
except:
available = 0
ships[k] = available
#self.logger.info('Updating %s fleet' % planet)
#self.logger.info('%s' % fleet)
planet.ships = ships
def update_planet_info(self, planet):
in_construction_mode = False
resp = self.br.open(self._get_url('resources', planet))
soup = BeautifulSoup(resp)
try:
metal = int(soup.find(id='resources_metal').text.replace('.',''))
planet.resources['metal'] = metal
crystal = int(soup.find(id='resources_crystal').text.replace('.',''))
planet.resources['crystal'] = crystal
deuterium = int(soup.find(id='resources_deuterium').text.replace('.',''))
planet.resources['deuterium'] = deuterium
energy = int(soup.find(id='resources_energy').text.replace('.',''))
planet.resources['energy'] = energy
except:
self.logger.exception('Exception while updating resources info')
else:
self.logger.info('Updating resources info for %s:' % planet)
s = 'metal - %(metal)s, crystal - %(crystal)s, deuterium - %(deuterium)s'
self.logger.info(s % planet.resources)
if planet.is_moon():
return
try:
buildingList = soup.find(id='building')
buildings = ('metalMine', 'crystalMine', 'deuteriumMine', 'solarPlant',
'fusionPlant', 'solarSatellite'
)
for building, b in zip(buildings, buildingList.findAll('li')):
can_build = 'on' in b.get('class')
fb = b.find('a', 'fastBuild')
build_url = fb.get('onclick') if fb else ''
if build_url:
build_url = self._parse_build_url(build_url)
try:
level = int(b.find('span', 'textlabel').nextSibling)
except AttributeError:
try:
level = int(b.find('span', 'level').text)
except:
pass
suff_energy = planet.resources['energy'] - self.sim.upgrade_energy_cost(building, level+1) > 0
res = dict(
level=level,
can_build=can_build,
build_url=build_url,
sufficient_energy=suff_energy
)
planet.buildings[building] = res
if buildingList.find('div', 'construction'):
in_construction_mode = True
except:
self.logger.exception('Exception while updating buildings info')
return False
else:
self.logger.info('%s buildings were updated' % planet)
if not in_construction_mode:
text, url = planet.get_mine_to_upgrade()
if url:
self.logger.info('Building upgrade on %s: %s'% (planet, text))
self.br.open(url)
planet.in_construction_mode = True
#let now transport manager to clear building queue
self.transport_manager.update_building(planet)
else:
self.logger.info('Building queue is not empty')
return True
def transport_resources(self):
tasks = self.transport_manager.find_dest_planet(self.planets)
if tasks is None:
return False
self.logger.info(self.transport_manager.get_summary())
for task in iter(tasks):
self.logger.info('Transport attempt from: %s, to: %s with resources %s' \
% (task['from'], task['where'], task['resources']))
result = self.send_fleet(
task['from'],
task['where'].coords,
fleet=task['from'].get_fleet_for_resources(task['resources']),
resources=task['resources'],
mission='transport'
)
if result:
self.transport_manager.update_sent_resources(task['resources'])
self.logger.info('Resources sent: %s, resources needed: %s' \
% (task['resources'], self.transport_manager.get_resources_needed()))
return True
def build_defense(self, planet):
"""
Build defense for all resources on the planet
1. plasma
2. gauss
3. heavy cannon
4. light cannon
5. rocket launcher
"""
url = self._get_url('defense', planet)
resp = self.br.open(url)
for t in ('406', '404', '403', '402', '401'):
self.br.select_form(name='form')
self.br.form.new_control('text','menge',{'value':'100'})
self.br.form.fixup()
self.br['menge'] = '100'
self.br.form.new_control('text','type',{'value':t})
self.br.form.fixup()
self.br['type'] = t
self.br.form.new_control('text','modus',{'value':'1'})
self.br.form.fixup()
self.br['modus'] = '1'
self.br.submit()
def get_player_status(self, destination, origin_planet=None):
if not destination:
return
status = {}
origin_planet = origin_planet or self.get_closest_planet(destination)
galaxy, system, position = destination.split(':')
url = self._get_url('galaxyCnt', origin_planet)
data = urlencode({'galaxy': galaxy, 'system': system})
resp = self.br.open(url, data=data)
soup = BeautifulSoup(resp)
soup.find(id='galaxytable')
planets = soup.findAll('tr', {'class': 'row'})
target_planet = planets[int(position)-1]
name_el = target_planet.find('td', 'playername')
status['name'] = name_el.find('span').text
status['inactive'] = 'inactive' in name_el.get('class', '')
return status
def find_inactive_nearby(self, planet, radius=15):
self.logger.info("Searching idlers near %s in radius %s"
% (planet, radius))
nearby_systems = planet.get_nearby_systems(radius)
idlers = []
for system in nearby_systems:
galaxy, system = system.split(":")
url = self._get_url('galaxyCnt', planet)
data = urlencode({'galaxy': galaxy, 'system': system})
resp = self.br.open(url, data=data)
soup = BeautifulSoup(resp)
galaxy_el = soup.find(id='galaxytable')
planets = galaxy_el.findAll('tr', {'class': 'row'})
for pl in planets:
name_el = pl.find('td', 'playername')
debris_el = pl.find('td', 'debris')
inactive = 'inactive' in name_el.get('class', '')
debris_not_found = 'js_no_action' in debris_el.get('class', '')
if not inactive or not debris_not_found:
continue
position = pl.find('td', 'position').text
coords = "%s:%s:%s" % (galaxy, system, position)
player_id = name_el.find('a').get('rel')
player_info = soup.find(id=player_id)
rank_el = player_info.find('li', 'rank')
if not rank_el:
continue
rank = int(rank_el.find('a').text)
if rank > 4000 or rank < 900:
continue
idlers.append(coords)
time.sleep(2)
return idlers
def find_inactives(self):
inactives = []
for p in self.planets:
try:
idlers = self.find_inactive_nearby(p)
self.logger.info(" ".join(idlers))
inactives.extend(idlers)
except Exception as e:
self.logger.exception(e)
continue
time.sleep(5)
self.logger.info(" ".join(inactives))
self.inactives = list(set(inactives))
self.logger.info(inactives)
def send_fleet(self, origin_planet, destination, fleet={}, resources={},
mission='attack', target='planet', speed=None):
if origin_planet.coords == destination:
self.logger.error('Cannot send fleet to the same planet')
return False
self.logger.info('Sending fleet from %s to %s (%s)' \
% (origin_planet, destination, mission))
resp = self.br.open(self._get_url('fleet', origin_planet))
try:
try:
self.br.select_form(name='shipsChosen')
except mechanize.FormNotFoundError:
self.logger.info('No available ships on the planet')
return False
soup = BeautifulSoup(resp)
for ship, num in fleet.iteritems():
s = soup.find(id='button' + self.SHIPS[ship])
num = int(num)
try:
available = int(s.find('span', 'textlabel').nextSibling.replace('.', ''))
except:
available = 0
if available < num and mission in ('attack', 'expedition'):
self.logger.info('No available ships to send')
return False
if num > 0:
self.br.form['am' + self.SHIPS[ship]] = str(num)
self.br.submit()
try:
self.br.select_form(name='details')
except mechanize.FormNotFoundError:
self.logger.info('No available ships on the planet')
return False
galaxy, system, position = destination.split(':')
self.br['galaxy'] = galaxy
self.br['system'] = system
self.br['position'] = position
self.br.form.find_control("type").readonly = False
self.br['type'] = self.TARGETS[target]
self.br.form.find_control("speed").readonly = False
if speed:
self.br['speed'] = self.SPEEDS[speed]
self.br.submit()
self.br.select_form(name='sendForm')
self.br.form.find_control("mission").readonly = False
self.br.form['mission'] = self.MISSIONS[mission]
if 'metal' in resources:
self.br.form['metal'] = str(resources['metal'])
if 'crystal' in resources:
self.br.form['crystal'] = str(resources['crystal'])
if 'deuterium' in resources:
self.br.form['deuterium'] = str(resources['deuterium'])
self.br.submit()
except Exception as e:
self.logger.exception(e)
return False
else:
if mission == 'attack':
self.farm_no += 1
return True
def send_message(self, url, player, subject, message):
self.logger.info('Sending message to %s: %s' % (player, message))
self.br.open(url)
self.br.select_form(nr=0)
self.br.form['betreff'] = subject
self.br.form['text'] = message
self.br.submit()
def send_sms(self, msg):
from smsapigateway import SMSAPIGateway
try:
SMSAPIGateway().send(msg)
except Exception as e:
self.logger.exception(str(e))
def handle_attacks(self):
attack_opts = options['attack']
send_sms = bool(options['sms']['send_sms'])
for a in self.active_attacks:
if a.is_dangerous():
self.logger.info('Handling attack: %s' % a)
if not a.planet.is_moon():
self.build_defense(a.planet)
if send_sms and not a.sms_sent:
self.send_sms(a.get_sms_text())
a.sms_sent = True
if send_sms and not a.message_sent:
self.send_message(a.message_url, a.player, attack_opts['message_topic'],
a.get_random_message())
a.message_sent = True
self.fleet_save(a.planet)
def check_attacks(self, soup):
alert = soup.find(id='attack_alert')
if not alert:
self.logger.exception('Check attack failed')
return
if 'noAttack' in alert.get('class', ''):
self.logger.info('No attacks')
self.active_attacks = []
else:
self.logger.info('ATTACK!')
resp = self.br.open(self.PAGES['events'])
soup = BeautifulSoup(resp)
hostile = False
try:
for tr in soup.findAll('tr'):
countDown = tr.find('td', 'countDown')
if countDown and 'hostile' in countDown.get('class', ''):
hostile = True
# First: check if attack was noticed
if tr.get('id'):
attack_id = tr.get('id').split('-')[1]
elif countDown.get('id'):
attack_id = countDown.get('id').split('-')[2]
if not attack_id or attack_id in [a.id for a in self.active_attacks]:
continue
try:
# Attack first discovered: save attack info
arrivalTime = tr.find('td', 'arrivalTime').text.split(' ')[0]
coordsOrigin = tr.find('td', 'coordsOrigin')
if coordsOrigin:
if coordsOrigin.find('a'):
coordsOrigin = coordsOrigin.find('a').text.strip()[1:-1]
destCoords = tr.find('td', 'destCoords')
if destCoords:
destCoords = destCoords.find('a').text.strip()[1:-1]
originFleet = tr.find('td', 'originFleet')
detailsFleet = int(tr.find('td', 'detailsFleet').span.text.replace('.', ''))
player_info = originFleet.find('a')
message_url = player_info.get('href')
player = player_info.get('data-player-name')
is_moon = False # TODO!
planet = self.find_planet(coords=destCoords, is_moon=is_moon)
a = Attack(planet, attack_id, arrivalTime, coordsOrigin,
destCoords, detailsFleet, player, message_url)
self.active_attacks.append(a)
except Exception as e:
self.logger.exception(e)
self.send_sms('ATTACKEROR')
if not hostile:
self.active_attacks = []
except Exception as e:
self.logger.exception(e)
def fleet_save(self, p):
if not p.has_ships():
return
fleet = p.ships
#recyclers are staying!
#fleet['rc'] = 0
self.logger.info('Making fleet save from %s' % p)
self.send_fleet(p,
self.get_safe_planet(p).coords,
fleet=fleet,
mission='station',
speed=10,
resources={'metal': p.resources['metal']+500,
'crystal': p.resources['crystal']+500,
'deuterium': p.resources['deuterium']+500})
def collect_debris(self, p):
if not p.has_ships():
return
self.logger.info('Collecting debris from %s using %s recyclers' % (p, p.ships['rc']))
self.send_fleet(p,
p.coords,
fleet={'rc':p.ships['rc']},
mission='collect',
target='debris')
def send_expedition(self):
expedition = options['expedition']
planets = expedition['planets'].split(' ')
random.shuffle(planets)
for coords in planets[:3]:
planet = self.find_planet(coords=coords)
if planet:
galaxy, system, position = planet.coords.split(':')
expedition_coords = '%s:%s:16' % (galaxy, system)
self.send_fleet(planet, expedition_coords,
fleet={expedition['ships_kind']:expedition['ships_number']},
mission='expedition')
def farm(self):
farms = options['farming']['farms'].split(' ')
ships_kind = options['farming']['ships_kind']
ships_number = options['farming']['ships_number']
l = len(farms)
if l == 0 or not farms[0]:
return
farm = farms[self.farm_no%l]
if not self.get_player_status(farm)['inactive']:
self.farm_no += 1
self.logger.error('farm %s seems not to be inactive!', farm)
return
self.send_fleet(
self.get_closest_planet(farm),
farm,
fleet={ships_kind:ships_number}
)
def sleep(self):
sleep_options = options['general']
sleep_time = randint(0, int(sleep_options['seed']))+int(sleep_options['check_interval'])
self.logger.info('Sleeping for %s secs' % sleep_time)
if self.active_attacks:
sleep_time = 60
time.sleep(sleep_time)
def stop(self):
self.logger.info('Stopping bot')
os.unlink(self.pidfile)
def start(self):
self.logger.info('Starting bot')
self.pid = str(os.getpid())
self.pidfile = 'bot.pid'
file(self.pidfile, 'w').write(self.pid)
#main loop
while True:
if self.login():
try:
self.handle_planets()
#self.find_inactives()
if not self.active_attacks:
if True or not self.transport_resources():
self.send_expedition()
self.farm()
self.farm()
else:
self.handle_attacks()
except Exception as e:
self.logger.exception(e)
#self.stop()
#return
else:
self.logger.error('Login failed!')
#self.stop()
#return
self.sleep()
if __name__ == "__main__":
credentials = options['credentials']
bot = Bot(credentials['username'], credentials['password'], credentials['uni'])
bot.start()