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Invader.cs
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Invader.cs
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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace SpaceInvaders
{
/// <summary>
/// Summary description for Invader.
/// </summary>
public class Invader : GameObject
{
private Image OtherImage = null;
private const int kBombInterval = 200;
private Bomb TheBomb = new Bomb(0, 0);
private bool ActiveBomb = false;
public bool BeenHit = false;
public int CountExplosion = 0;
public bool Died = false;
private int rseed = (int)DateTime.Now.Ticks;
private Random RandomNumber = null;
public bool DirectionRight = true;
private const int kInterval = 10;
private long Counter = 0;
public Invader(Bitmap image1, Bitmap image2)
: base(image1)
{
//
// TODO: Add constructor logic here
//
OtherImage = image2;
Initialize();
}
public Invader(string i1, string i2) : base(i1)
{
//
// TODO: Add constructor logic here
//
OtherImage = Image.FromFile(i2);
Initialize();
}
private void Initialize()
{
RandomNumber = new Random(rseed);
Position.X = 20;
Position.Y = 10;
UpdateBounds();
}
public override void Draw(Graphics g)
{
UpdateBounds();
if (BeenHit)
{
DrawExplosion(g);
return;
}
if (Counter % 2 == 0)
g.DrawImage(TheImage, MovingBounds, 0, 0, ImageBounds.Width, ImageBounds.Height, GraphicsUnit.Pixel);
else
g.DrawImage(OtherImage, MovingBounds, 0, 0, ImageBounds.Width, ImageBounds.Height, GraphicsUnit.Pixel);
if (ActiveBomb)
{
TheBomb.Draw(g);
if (Mainform.ActiveForm != null)
{
if (TheBomb.Position.Y > Mainform.ActiveForm.ClientRectangle.Height)
{
ActiveBomb = false;
}
}
}
if ((ActiveBomb == false) && (Counter % kBombInterval == 0))
{
ActiveBomb = true;
TheBomb.Position.X = MovingBounds.X + MovingBounds.Width/2;
TheBomb.Position.Y = MovingBounds.Y + 5;
}
}
public void SlowBomb()
{
// TheBomb.TheBombInterval = 2;
}
public void ResetBombPosition()
{
TheBomb.Position.X = MovingBounds.X + MovingBounds.Width/2;
TheBomb.ResetBomb(MovingBounds.Y + 5);
}
public void SetCounter(long lCount)
{
Counter = lCount;
}
public void DrawExplosion(Graphics g)
{
if (Died)
return;
CountExplosion++;
if (CountExplosion < 15)
{
for (int i = 0; i < 50; i++)
{
int xval = RandomNumber.Next(MovingBounds.Width);
int yval = RandomNumber.Next(MovingBounds.Height);
xval += Position.X;
yval += Position.Y;
g.DrawLine(Pens.White, xval, yval, xval, yval+1);
}
}
else
{
Died = true;
}
}
public void Move()
{
if (BeenHit)
return;
if (DirectionRight)
{
Position.X += kInterval;
}
else
{
Position.X -=kInterval;
}
Counter ++;
}
public void MoveInPlace()
{
Counter ++;
}
public Rectangle GetBombBounds()
{
return TheBomb.GetBounds();
}
public bool IsBombColliding(Rectangle r)
{
if (ActiveBomb && TheBomb.GetBounds().IntersectsWith(r))
{
return true;
}
return false;
}
}
}