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rules.txt
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rules.txt
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Skill shot:
- Starts with auto rotating H-O-T lanes, flip stops rotation and allows flipper lane change
- with no flip: 1000 points, completes H-O-T lanes and lights lock on both saucers
- with flip: 250 points, completes H-O-T lanes
- pop to saucer: 3000 points
after skill shot, complete H-O-T lanes to add bonus
Pops: 10 points
super pops: 50 hits to start, 30 points, flash pop lamps
R-O-D drops:
- single drop: 20 points
- complete: 300 points, light lock
- ROD complete in order: 1000 points, complete 2 locks and/or to max
Rollovers:
- single: 70 points
- complete: 500 points, start 2X playfield multiplier (10s timer)
In/Out lanes:
- Each lane: 50 points
- Complete: 300 points, Add 2X bonus, then on second completion, 4X bonus
Saucers:
- unlit: add 1000 bonus, 100 points
- lit: increase lock to 3 locks, hold ball in lock at 3
Extra Ball:
- Complete H-O-T, R-O-D Drops, In/Out lanes to qualify O lane as Extra Ball
Lock:
- lock is lit after completing drop targets, or from getting the skill shot without touching the flippers
- hit saucer 3 times to lock ball
- 2 ball starts if you hit eject, or you can lock another ball and 3 ball starts on ball release from shooter lane
Multiball:
- 2 ball
- one ball locked: hit either eject to start
- eject (jackpot) scores 1000 jackpot, alternates sides
- Playfield 1.5X multiplier
- re-enable jackpot by completing ROD drops, add 1000 to jackpot
- 10s ball saver
- 3 ball
- lock second ball before eject on 2 ball to enable 3 ball multiball
- starts on shooter lane complete
- eject (jackpot) scores 2000 jackpot, either side
- Playfield 2X multiplier
- re-enable jackpot by completing ROD drops, add 2000 to jackpot
- drops to 2 ball rules on lost ball
- 10s ball saver
Match:
- awards credit
100K Lamps: flash for each 100K value, pause lit between
Slingshot: 10 points
Left/Right switch: 10 points
Credit Reel: 0-15 total