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unit Engine3D_NPCTools; interfaceuses types, quickdraw;procedure AdjustRepeated ( Id : integer);implementationuses Dream3Display_Tipi, Dream3Display_Tools; procedure AdjustRepeated ( Id : integer);label 100; var I : integer; begin for I := 1 to NPCN do if NPCList^ [I]^.Id = Id then goto 100; exit (AdjustRepeated);100: NPCList^ [I]^.TalkOccurred := false;end;end.